Jackhammer kit, crashing server (time out)

Discussion in 'Plugin Development' started by CMG, Jun 1, 2013.

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  1. Offline

    CMG

    I have made many kits replicating the mcpvp's ones and my own for a Hunger Games plugin. There has only been maybe 1 or 2 ones that i have had trouble with and this is one of them. Basically when a player breaks a block with a stone axe and has the jackhammer kit ability it should break all blocks above it like mcpvp's jackhammer. But instead it crashes my server anyway to fix this or can you give me some better code?:
    Code:
    package me.CMG.HungerGames.Listeners;
     
    import me.CMG.HungerGames.Main.HungerGames;
    import me.CMG.HungerGames.Main.HungerGames.Kit;
    import me.CMG.HungerGames.Main.Methods;
     
    import org.bukkit.Material;
    import org.bukkit.block.Block;
    import org.bukkit.block.BlockFace;
    import org.bukkit.entity.Player;
    import org.bukkit.event.EventHandler;
    import org.bukkit.event.Listener;
    import org.bukkit.event.block.BlockBreakEvent;
     
    public class JackhammerAbility implements Listener
    {
        HungerGames plugin;
     
        public final Methods m = new Methods();
     
        public JackhammerAbility(HungerGames plugin) {
            this.plugin = plugin;
        }
     
        int specType = Material.STONE_AXE.getId();
     
        @EventHandler
        public void onBreakBlock(BlockBreakEvent e)
        {
            Player p = (Player) e.getPlayer();
            Kit k = HungerGames.players.get(p.getName());
            int type = p.getItemInHand().getTypeId();
     
            if(type == specType)
            {
                if(k == Kit.Jackhammer)
                {
                    if(e.getBlock().getType() != null)
                    {
                        Block b = e.getBlock().getRelative(BlockFace.UP);
     
                        while(b.getType() != null)
                        {
                            b.setType(Material.AIR);
                            b = b.getRelative(BlockFace.UP);
                        }
                    }
                    else
                    {
     
                    }
                }
                else
                {
     
                }
            }
            else
            {
     
            }
        }
    }
     
  2. Offline

    GodzOfMadness

    CMG instead of b.getType() != null do while(!b.getType().equals(Material.AIR))
     
  3. Offline

    CMG

    Thanks :D, that works but how would i make it so it does each block one by one like an animation? so a little pause inbetween? EDIT what about gaps though? so if it goes Block Air Block?

    Anyone?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jun 1, 2016
  4. Offline

    GodzOfMadness

    CMG Just make something like create a custom event and then loop through all the blocks. When it reaches a certain amount then just stop, store the rest and then schedule a delayed task for how ever long and then call the event again and again until it finishes.

    CMG Don't bump after 5 minutes of no one answering you..

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jun 1, 2016
  5. Offline

    CMG

    Yeah sorry.

    Ok, but how would i loop through all the blocks that's what i don't know how to do.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jun 1, 2016
  6. Offline

    GodzOfMadness

    CMG Create an arraylist that stores their locations like ArrayList<Location> list = new ArrayList<Location>()
    then add the location of each block it finds. Then you could make another list and then go through each one of them and when the size of that list is large enough stop the loop and then build the blocks and start the delayed task to start again with the rest of the blocks.
     
  7. Offline

    CMG

    Ill try that

    Nope had a go but still didn't understand.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jun 1, 2016
  8. Offline

    GodzOfMadness

    CMG create a list that holds all the blocks you find. Create another list for the certain amount of blocks you want regened. Then loop through the list that holds all the blocks. make a while loop like
    while(tempList.size() < amount){
    tempList.add(all.get(0));
    all.remove(0);
    }
    then keep going until the amount is done
    then go and regen those blocks in that list like
    for(Location loc : tempList){
    loc.getBlock().setType(Material.AIR);
    }
    then schedule the delayed task
    when the delay is over call the custom event again with the list that holds all the blocks and it will repeat until it is over
     
  9. Offline

    CMG

    Something like this:
    Code:
    package me.CMG.HungerGames.Listeners;
     
    import java.util.ArrayList;
    import java.util.List;
     
    import me.CMG.HungerGames.Main.HungerGames;
    import me.CMG.HungerGames.Main.HungerGames.Kit;
    import me.CMG.HungerGames.Main.Methods;
     
    import org.bukkit.Bukkit;
    import org.bukkit.Location;
    import org.bukkit.Material;
    import org.bukkit.block.Block;
    import org.bukkit.block.BlockFace;
    import org.bukkit.entity.Player;
    import org.bukkit.event.EventHandler;
    import org.bukkit.event.Listener;
    import org.bukkit.event.block.BlockBreakEvent;
     
    public class JackhammerAbility implements Listener
    {
        HungerGames plugin;
     
        public final Methods m = new Methods();
     
        public JackhammerAbility(HungerGames plugin) {
            this.plugin = plugin;
        }
     
        int specType = Material.STONE_AXE.getId();
     
        int maxRemoveHeight = 128;
     
        List<Location> tempList = new ArrayList<Location>();
     
        @EventHandler
        public void onBreakBlock(BlockBreakEvent e)
        {
            Player p = (Player) e.getPlayer();
            Kit k = HungerGames.players.get(p.getName());
            int type = p.getItemInHand().getTypeId();
     
            if(type == specType)
            {
                if(k == Kit.Jackhammer)
                {
                    Block b = e.getBlock().getRelative(BlockFace.UP);
                    while(tempList.size() < maxRemoveHeight)
                    {
                        tempList.add(b.getLocation());
                        b = b.getRelative(BlockFace.UP);
                    }
                    if(tempList.size() == maxRemoveHeight)
                    {
                        for(int i = 0; i < maxRemoveHeight; i++)
                        {
                            final int no = i;
                            Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable()
                            {
                                public void run()
                                {
                                 
                                    if(no == maxRemoveHeight)
                                    {
                                     
                                    }
                                }
     
                            }, i * 20);
                        }
                    }
                }
                else
                {
     
                }
            }
            else
            {
     
            }
        }
    }
    Then?....
     
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