You should have run 1.6.4 first or there will be issues for automatically generated buildings.
Yes, it's the mineshafts.dat file that's eating up my ram. The file was over 129MB when the others are in the KB range.
If I don't have the .dat files it creates inside the world's data folder, will there be issues? I'll hang onto them but when the 5 .dat files are...
After running it, can we delete the five .dat files saved into the data directory in order to have the structures carry over to 1.7? It looks...
What does this re-enabled auto-save feature actually do? I generally just copy the entire server folder to another drive each day.
After using structure-saver plugin and restarting, the server runs out of memory. I have a 25GB world and 12GB RAM allocated to it, but it's not...
1.6.4-R1.0 worked fine, but when I popped in 1.6.4-R2.0 it will load to the point of "Preparing start region for level 0" and fill up all my...
It gave me a java heap size error while loading the seed. I give it 10GB for a 25GB world and it has worked with the previous 1.6.4-R1.0.
I have read recently on a post by EvilSeph that bukkit supports only JRE6, but I have been using the latest version of JRE7 ever since it came...
That was a Mojang issue and it was addressed in 1.6.2
Same day service! My bukkit overflows with joy!
I have a bad feeling that this new launcher with it's automatic updates means Mojang will be updating pretty often, and breaking bukkit. :(
O_o dumbest... idea
You guys are amazing. This build #2799 works great! Only problem I have found is there is MUCH higher network usage. About 2-3x at least. Oh,...
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