[FUN] MobArena v0.96.8 - Become a mob-fighting gladiator! [1.7.x, 1.8.x]

Discussion in 'Archived: Plugin Releases' started by garbagemule, May 30, 2011.

  1. Offline

    garbagemule

    [​IMG]

    MobArena - Become a mob-fighting gladiator!
    [​IMG] Latest build: v0.96.7 (1.7.x)
    [​IMG] Wiki
    [​IMG] IRC Channel
    [​IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.

    ------------------------------

    Old description (open)
    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!


    Features:
    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!


    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Videos:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Old instructional video (open)
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    More Videos (open)
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):


    Delios showing off his beautiful arena setup:


    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube



    Troubleshooting:
    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.


    Donations:
    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    Changelog:

    Version 0.94.3.24
    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.
    Version 0.94.3.11 (open)

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.
    Version 0.94.2 (open)

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.
    Version 0.94.1 (open)

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.
    Version 0.94 (open)

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)
     
    apes, chakyl, Steffion and 64 others like this.
  2. Offline

    Flamers

    My TNT seems to work fine, I will post my server setup tomorrow :)

    Just had a couple of good games and now I have some great ideas for my arean which I am about to expand :D
     
  3. Offline

    garbagemule

    @Kentoss - This is fixed in v0.90. Keep an eye out, as I'll be releasing it soon :)

    @Flamers - Looking forward to seeing the pictures! ;)
     
  4. Offline

    Ratchet

    i'd like to request the option of setting an iConomy cost for /ma join
    I could use Command iConomy for it, but people would be charged if they did /ma join and there was a game already in progress
     
  5. Offline

    garbagemule

    @Ratchet - It's all planned for v1.0.
     
  6. Offline

    Kentoss

    Another issue I have is that if you give a class any sort of block, people can use that to camp. For example, the Oddjob class has a door, so two of my users went in as oddjob, and they used their doors to block one of them while the other was sacrificed. The protected one then just sat there and reaped the rewards, splitting the loot 50/50 with his partner.

    It would be useful to get some kind of anti-camping mechanism put in, like if they stand still for so long they get hit by lightning or something like that.
     
  7. Offline

    Ratchet

  8. Offline

    Legolas75893

    Any progress on only having mobs from this plugin spawn?
     
  9. Offline

    garbagemule

    @Kentoss - Don't allow your players to camp. Remove the door from Oddjob if it's causing problems. That solution is much simpler, and A LOT less bloaty than having to check if a player has moved out from a given region. I know you probably don't know how much computation that involves, but it's A LOT; especially with 20+ players in the arena. I'm not going to bloat MobArena like that. Sorry. The good news is, in v0.90, explosions break player-placed blocks :)

    @Ratchet - MobArena's spawn algorithm doesn't take into account any sort of blocking from other plugins. The only thing it does is to make a summation of all the "previous" monsters. So if creepers: 2, giants: 0, ghasts: 1, then the values being compared are creep=2, giants=2, ghasts=3. Now, if the random generator is less than 2, spawn a creeper. OTHERWISE, if it's less than 2, spawn a giant. So the first if will catch it, and has done in all my tests. I tried stress-testing the system earlier for about 10,000 spawns, and I never got a giant with giants: 0 :(

    @Legolas75893 - None whatsoever. Feel free to help me find other plugins that bypass server settings :)

    Updated to v0.90
    Read the changelog for all the details :) Note: If you are overwhelmed by the new variables, don't worry. If you just load up the new MobArena jar, everything should be just the way it was, and you won't have to tinker with anything :)

    @Missnostalgia @Joy - You can now place stairs in your arenas again! I haven't tested the repair-method with signs, levers, etc, but stairs should repair properly :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  10. Offline

    Ratchet

    just want to say thanks for this awesome plugin.
    it's been a huge hit on my server and you're welcome to come check it out with people playing :)
    [​IMG]
     
    garbagemule likes this.
  11. Offline

    Phinary

    Adding leaderboards will make this PERFECT
     
  12. Offline

    Ratchet

    for golden apple would I do gold_apple, golden_apple?
    and what about music discs?
    I need to know exactly what to put because I tried putting the decimal numbers for some items, and people were being disconnected after the arena ended and the server tried to give them the items.
     
  13. Offline

    Redyugi

    Decimals? Just put the ID numbers. Dics (2256 & 2257). Gold apple? (322)
     
  14. Offline

    EMOberger

    is there going to be a setting to only move to next wave when the monsters are all killed?
     
  15. Offline

    ElementalWolf

    Hello I have tried using MobArena countless times but it keeps saying I need to be and Operator even though I have all the commands?
     
  16. Offline

    Bradley Hilton

    Your user name has to be in the ops.txt file in the root directory of your bukkit server.
     
  17. Offline

    Ratchet

    the numbers are what I meant by dec, that's what the wiki calls them anyway(??)

    cool thanks.

    for when iconomy support is added i'd like to request an optional cost for spectating aswell

    edit: also small bug report, it's not clearing out cakes from the arena when it finishes
    also i've set not to allow /town and /spawn commands, but they are still working inside the field.

    also what happens if the server restarts and people are in the lobby? this is a big deal for me because I don't want people to get free diamond armour and such from it.

    thanks

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  18. Offline

    Withless

    Code:
    2011-06-12 09:13:18 [SEVERE] Could not pass event ENTITY_EXPLODE to MobArena
    java.lang.NullPointerException
    	at com.garbagemule.MobArena.MAUtils.inRegion(MAUtils.java:468)
    	at com.garbagemule.MobArena.MAMonsterListener.onEntityExplode(MAMonsterListener.java:31)
    	at org.bukkit.plugin.java.JavaPluginLoader$50.execute(JavaPluginLoader.java:591)
    	at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    	at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:310)
    	at net.minecraft.server.Explosion.a(Explosion.java:205)
    	at net.minecraft.server.World.createExplosion(World.java:1340)
    	at net.minecraft.server.WorldServer.createExplosion(WorldServer.java:137)
    	at net.minecraft.server.EntityTNTPrimed.explode(EntityTNTPrimed.java:85)
    	at net.minecraft.server.EntityTNTPrimed.o_(EntityTNTPrimed.java:63)
    	at net.minecraft.server.World.entityJoinedWorld(World.java:1071)
    	at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:56)
    	at net.minecraft.server.World.playerJoinedWorld(World.java:1053)
    	at net.minecraft.server.World.cleanUp(World.java:1030)
    	at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:400)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:314)
    	at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-06-12 09:13:19 [SEVERE] Could not pass event ENTITY_EXPLODE to MobArena
    
    getting this error everytime an explosion happens
     
  19. Offline

    Ratchet

    I just checked my servers log file and I seem to be getting:

    [INFO] This is block break.

    every second or so. is it mobarena? it's the only new plugin i've added.
     
  20. Request:

    Make "ma enabled true/false, ma force start/end" work as console command.

    Also, what happened to the mob spawning algo improvement, is the ideal anti-camp :D
     
  21. Offline

    garbagemule

    @Ratchet - The block break message was an oopsie. I'll fix it later. Players won't get diamond armor if you restart the server. Cakes properly clear on my test servers, not sure what's going on with yours. Can you please read the instructions, because a lot of your questions are answered there. It says specifically how to write rewards/items/armor in both the instructions AND the instructional video.

    @EMOberger - Not any time soon. It's not at all how MobArena is intended to be used.

    @Withless - The exception is harmless. Set up your region and it will stop happening.

    @Joy - The algorithm seemed a bit bloaty, and I need to run some stress tests with it before changing anything. Console commands? You got it, will add them for the next release/bugfix release :)
     
  22. Offline

    Kentoss

    Haha, that's ok. I figured it might be a bit excessive, and you're right about keeping the bloat to a minimum. I may end up forking as you'd suggested earlier to see if a can come up with some creative ways to prevent it without bloat or sacrificing class attributes.

    Looking forward to messing around with 0.90, thanks for addressing the TNT bug. :)

    EDIT:

    The new update is exciting! I have another request, however: Have all items removed from the arena on round start as well. Players are throwing their rewards into the arena from the spectator area and then picking them up again when the match starts.

    Also this website is not mobile-friendly.
     
  23. Offline

    Legolas75893

    I'll be happy to :D. I'll PM you if I find one. Say, do you ever go on servers in your free time?
     
  24. Offline

    Reterg

    Yes, I believe the NaturalGiants plugin would be causing it. That plugin makes it so that there is a certain percent chance that a spawned mob will be a giant. I guess that includes mobs that are spawned by other plugins. I noticed this with the Creature Box plugin too. I had a managed skeleton spawner but every now and then a giant would spawn.
     
  25. Offline

    Flamers

    Excited for getting 0.9 up :D

    EDIT: New arena

    [​IMG]

    Video coming soon!

    Also another idea:

    You you are waiting there should be an option to do a global "shout" to say you would like more people to join and the command :)
     
  26. Offline

    popdog15

    I think that Iconomy rewards ( Iconomy Money) Should be earned from mobarena, could you implement this in a future update?
    -----------------------------Popdog15
     
  27. Offline

    Flamers

    Read the OP PLEASE
     
  28. Offline

    streedie

    Suggestion: Multi-Arena support.
    BTW, PyroPuncher recorded this plugin too!
     
  29. Offline

    Flamers



    There we go, I have just seen the [Enter Text Here] fail, my bad
     
  30. Offline

    pyros

    Im getting this error everytime a player joins:
    Code:
    12:38:10 [SEVERE] Could not pass event PLAYER_TELEPORT to MobArena
    java.lang.NullPointerException
            at com.garbagemule.MobArena.MAUtils.inRegion(MAUtils.java:428)
            at com.garbagemule.MobArena.MATeleportListener.onPlayerTeleport(MATeleportListener.java:28)
            at org.bukkit.plugin.java.JavaPluginLoader$8.execute(JavaPluginLoader.java:292)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:310)
            at net.minecraft.server.NetServerHandler.teleport(NetServerHandler.java:372)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:361)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:334)
            at net.minecraft.server.Packet10Flying.a(SourceFile:126)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:217)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:401)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:311)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
    also
    Code:
    [SEVERE] Could not pass event PLAYER_TELEPORT to MobArena
    java.lang.NullPointerException
            at com.garbagemule.MobArena.MAUtils.inRegion(MAUtils.java:428)
            at com.garbagemule.MobArena.MATeleportListener.onPlayerTeleport(MATeleportListener.java:28)
            at org.bukkit.plugin.java.JavaPluginLoader$8.execute(JavaPluginLoader.java:292)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:310)
            at net.minecraft.server.NetServerHandler.teleport(NetServerHandler.java:372)
            at org.bukkit.craftbukkit.entity.CraftPlayer.teleport(CraftPlayer.java:178)
            at com.sk89q.worldedit.bukkit.BukkitPlayer.setPosition(BukkitPlayer.java:95)
            at com.sk89q.worldedit.LocalPlayer.setPosition(LocalPlayer.java:523)
            at com.sk89q.worldedit.LocalPlayer.setOnGround(LocalPlayer.java:107)
            at com.sk89q.worldedit.LocalPlayer.passThroughForwardWall(LocalPlayer.java:470)
            at com.sk89q.worldedit.WorldEdit.handleRightClick(WorldEdit.java:915)
            at com.sk89q.worldedit.bukkit.WorldEditPlayerListener.onPlayerInteract(WorldEditPlayerListener.java:125)
            at org.bukkit.plugin.java.JavaPluginLoader$9.execute(JavaPluginLoader.java:299)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:310)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:162)
            at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:209)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:556)
            at net.minecraft.server.Packet15Place.a(SourceFile:57)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:217)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:401)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:311)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
     
  31. Offline

    LeGenDaryX

    I have the exact same problem!
     

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