The main problem with that would be how to store a reference to the wolves. Their entity ID's aren't persistent across server restarts so you can't...
That's no different to how things are without the plugin installed.
I know of no plugin that protects against painting destruction.
You are doing '/mob go xxx' and '/mob follow xxxx' etc, right?
What commands are you putting in? What bukkit version? Have you given yourself the relevant permissions?
Working fine for me (and I would assume...
Thanks. That info was a big help. Fixed now. (Debug messages should also be gone).
update to latest version
What's wrong with using:
after adding the item?
CraftWolf cWolf = (CraftWolf)theWolf;
EntityWolf eWolf = (EntityWolf)cWolf.getHandle();
String playerName = eWolf.v();
Are you talking about a config.yml file with settings for people to change?
If so, there are built in methods for accessing that.
The file must be...
Ensure the version of craftbukkit/bukkit running on your test server is up to date.
TNT triggers the EntityExplode event (an entity event).
You can cancel that event to prevent damage. The event also has a getBlockList() method...
There was a long discussion here:
Have you given yourself the relevant permissions?
This is not possible without a client mod (otherwise I would have done that to start with).
That's what happens when you use your fishing rod!
I took every foreseable precaution when setting up permissions.
To use /* in a sign requires a separate permission (commandSigns.super). If you do...
Its in the lower corner, such that you add (0.5, 0.5, 0.5) to find the centre.
The only problem you have with sneaking I suspect is when they are sneaking over a ledge. You could check whether they are both sneaking and standing...
The only way I can think of would be to make some kind of intermediary.
If you made a plugin which listened on a different port to the server, and...
I'm not sure about the sneaking thing, but you can check whether a particular block ID can be walked through:...
We had a nice discussion here on finding whether someone is looking at an entity/player:
Its working fine for me on 2.6
Separate names with a comma.