It was removed, and nice bump... this thread was from Nov. 2011.
Thanks, appreciate the support.
I think your process here is a little skewed. The Bukkit team would not work on new features between the snapshots, only update their mappings and...
Blaming the update speed on "lack of support from Mojang itself" seems very... incorrect. I was able to update CraftBukkit to 1.5 myself with less...
I did make my own version, it supported 1.5 and was working days before 1.5 launched. Bukkit wouldn't be what it is without constructive criticism....
This is an issue with a non-Bukkit server mod.
I didn't ask for an ETA, I asked for status updates. I'm aware that ETAs are terrible and they're rarely met. ETAs set people up for...
We don't need to know every detail, but the current way Bukkit staff responds creates a negative atmosphere. Even a simple "here's what we're...
Suggestions Regarding Updating and Transparency There are a few things that have been on my mind lately that I'd like to get some feedback on. Not...
Sorry for the late reply, I don't visit these forums often. We do plan on finishing those repos, they just aren't of highest priority right now.
skipperguy12 We don't have a public build system yet, but it's a priority! Once I finish converting everything to rake, it should compile without...
If anyone's interested, https://github.com/ProjectAres/PGM-CraftBukkit/blob/master/CraftBukkit/OverheadName-API.patch Please note that using this...
An excerpt from our AdminCommands class public class AdminCommands { @Command( aliases = {"restart"}, desc = "Queues a server...
I thought you could /d p PlayerName with MobDisquise...
We wanted to use sk89q's command framework in our plugins as well, without the extra dependency of WorldEdit. We factored out his code into a public...
Skin code is hard coded to the name over a player's head. The only way you can change someone's skin is by changing their name over their head (which...
Wonderful post as usual EvilSeph. Glad you're communicating all of this. :)
I wonder if hasPlayedBefore() returns false in onPlayerJoin vs onPlayerLogin... would be interesting to test
CommandBook also has this feature, use /i <id/name> -1
My best guess is you have a runaway plugin that's hogging all the CPU. I would recommend trying the NoLagg examine plugin to see what plugin is doing...
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