Hey guys! I've noticed that many users here in the development forum are either too stubborn to search for what they are looking for prior to posting...
Okay, so I was looking through the forums for the best way to handle commands, and I saw something likke this: - Have an interface that handles...
I spent a good hour looking over and over in the github for the WorldGuard source, then I noticed it was scattered between projects. How is this...
I have this object here, and it works somewhat fine, but the problem is: when I reload the server, they lose the current faction they are in and...
I Just found I can serialize my objects instead of storing them as a YML format. Much easier to store as a .bin and load it. Much faster as well....
I have a HashMap, which I add to when a Player leaves and when a Player joins. To retrieve an object, I just grab the key from the hashmap, which...
I created an object, and when the object needs to be destroyed, it's somehow retaining it's information. How can you destroy an object from within...
I can't figure out this damned NPE I keep getting! If I use recipe type 1 (shaped) it would work fine. But I am implementing both shaped and...
Hmm.. I've seen a few plugins that have done this, I don't remember the names of them. I'm wondering, how can I build a .schematic file block by...
For a plugin project I am planning, I am trying to track unique visits to the server. The problem is, if the server is 'cracked' or 'offline mode',...
So I've been looking at NMS Fast But unfotunately, desht has changed the provided github source and is now scattered between projects, and in...
I'm having troubles thinking of how to neatly work in a system to create a ShapedRecipe for this. private void computeData(String str) {...
I created a plugin for someone, and they want to make it so even when the server reloads, all online players won't have to leave and join back for it...
Interface: https://github.com/YourAverageCamper/MoarStuff/blob/master/MoarStuff/src/me/zeus/MoarStuff/Interfaces/FishMethod.java Main class and...
warps: mywarp: world,0,0,0,0,0 test: world,0,0,0,0,0 Example of my warps file above. I tried using a configuration section to iterate over...
I know that if you have a lot of player's online at once and you're iterating over them constantly, that it can get pretty laggy. If I add player's...
deleteeeee
I'm working on some gun things, and I want to add a bit of realistic stuff to it. One of the things I want to do is add Bullet Drop. I'm not sure...
Although I really rarely use statics, I've come to the thought of... If I use one class with all the static methods I'd need, then I wouldn't have to...
Sorry for the confusing title. I'm new to Object Oriented Programming for the most part, and I'd like to know how this can be achieved. So I have a...
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