Why didn't I notice thaaaaaaaat Somehow I had it in my head that the only thing that was allowed in BukkitRunnable was the run method and I didn't...
Bump
Yeah, I just figured that out. I can't think of any way to fix it though.
That worked, but now I need to figure out why it isn't cancelling.
if (commandLabel.equalsIgnoreCase("arrow") && args.length == 2) { try{ final Player p1 = p; final Location loc = p1.getLocation(); loc.add(0, 1, 0);...
Fixed it by deleting all plugins except WorldEdit to make it less difficult for the server to start up, and then by removing the area where I...
Well, I used a worldedit command to replace the water blocks in a small selection with something else, and somehow the entire server crashed and now...
Yeah, that works. Thank you. I haven't used those types of loops before, so that never really occurred to me.
Actually that still doesn't work. It only affects the nearest mob to the lightning bolt. If anyone feels like looking into this go ahead, but I...
I don't know why I didn't think of this but this worked: @EventHandler public void onEntityDamage(EntityDamageEvent event) { if...
Yeah, this is pretty specific, but I really wanna figure it out. So like it says, I want any entities that get struck by lightning to get launched...
Yep, that works. Thanks again
I'm probably just doing something wrong again, but when the cooldown time runs out for a certain ability, it can keep being used. I'm using the...
I can be really stupid sometimes ._. I should have checked that. You may have noticed that I'm fairly new to programming :P Anyways, it's working...
That sort of works. When there are two cooldowns going on at the same time, they get confused with eachother and they both have the same cooldown...
This works perfectly for me, but do you know how to let a certain player be able to do something more than once and once they've done it a certain...
Basically with this plugin, admins, mods, or anyone with the permission would be able to have basically two different accounts on the server. They...
Actually, I don't think that solved it. This is what I used: if (event.getClickedBlock().getType() == Material.TNT && event.getClickedBlock() !=...
Thanks, that worked too. I'll mark this as solved
Thank you, that worked :) Now I just need to figure out how to make this plugin stop spamming the console.
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