Just thought I should make it clear I have no plans to continue contributing to the Bukkit project. *drops mic*
getOfflinePlayer(name) will always give you an OfflinePlayer with a name but the UUID may be invalid if the name isn't a valid account....
If this only keeps the data for as long as the user is on the server you can just use player.getUniqueId() instead. Why would you need to look up...
This has always been something you had to worry about. If you had two plugins that registered /help one would get /help and the other would get...
GCJ was never faster and only had almost complete support for Java 1.4, we're up to Java 1.6 now and Java 1.5 was a _huge_ change. This isn't...
The increase in PermGen usage is because the server uses netty now. If you have a lot of plugins (or large plugins) you need more PermGen space.
We don't use a format anything like what you want so it would take just as much work for us to prepare what you want as it would take you to do...
Your difficulty level in server.properties is 4 while the max value is 3 (valid values are 0, 1, 2, and 3) which is the cause of this. I'll have a...
There is more than one game jeb is involved with. He is likely talking about Cobalt.
The Minecraft_Server.exe is just a wrapper around the minecraft_server.jar that makes it use java to launch the internal jar. You can actually...
This couldn't be more wrong. Outside of the narrow field of scientific computing (numpy and friends) Python is one of the slowest programming...
Actually it was changed to make it so the check doesn't trigger when you get launched by TNT. The nature of the changes combined with changes to...
That is just the minecraft skin service having issues. Nothing to do with Bukkit.
Unfortunately it seems the client ignores this value due to what appears to be an accidental missing line of code. It is still useful for...
If you actually read what I wrote you'd see that I pointed out that it was a change in the vanilla server that triggers this behavior but the...
This whole thing actually starts with a bug in the vanilla server. If you look at the change you're all pointing at (which I made) I fixed a logic...
Why would you use the same plugin name as the reference implementation of the API? :(
This is not new and doesn't actually dupe anything, it makes client side blocks that drop nothing when you break them.
Not possible.
Actually this is a problem already identified with multiplay's infrastructure and our changes to rcon. I'm pretty sure the build multiplay...
Separate names with a comma.