K thanks!
CorrieKay Wow... that was really simple.... Also saying I already have this thread up can you check whats wrong with this first if statement?...
Block chest =(Block) event.getInventory().getHolder() So I'm trying to get the location of a chest(and yes in this case it is a chest) but I'm...
The lava damage cause doesn't seem to be even registering when I added error messages ): if...
gomeow k updated code and got rid of that error but still not getting the dark side message - new code is @EventHandler public void...
So like always I'm getting errors in code, so I'll post this and then tell you what it is doing and what its not doing: @EventHandler public void...
So just giving them bows lets the shoot? Interesting and thank you for responding to my multiple help threads :)
fireblast709 package com.gmail.babmush.Adventurer.mobs; import net.minecraft.server.World; public class mehSkeles extends...
K thanks for all your help! Wait... nvm I'm getting this error now 2012-11-25 11:33:46 [SEVERE] Could not pass event EntityDamageByEntityEvent to...
Okay, that makes me sad but I guess it could be worse. One last question, do I have to invoke again for every new Entity I make or can I just add...
So I have to spawn zombies with only 1 constructor?.... And I was thinking I had found a good solution to scaling hp ): Also thank you for source...
Is there a list of minecraft server native code anywhere? Or can anyone at least direct me to a commented entity thing? I've been trying to...
Okay cool thanks!!!! Everything working now and I'm 60% sure I understand it all :)
V10lator the com.gmail.ect is mine, it extends zombie so i assumed i could cast it. It seems thats not the case, how would I transform it? Sorry...
So that brings me back to my original idea lol except with more understanding of the zombie class. okay so im starting to add new variables so...
Don't wither skeletons and normal skeletons a variation of metadatas?
still just removes mobs with no errors ): k, using trial an error i figured out the problem, it seems health cannot have possibly different...
Gaah no stupid mobs still won't spawn, the old zombies disappear but no new ones replace them ): @EventHandler public void...
okay trying it out now no errors anymore but instead of replacing the zombies it just removed all of them ): Edit: never mind getting errors...
yea public void meh() { try{ @SuppressWarnings("rawtypes") Class[] args = new Class[3]; args[0] = Class.class; args[1] = String.class; args[2] =...
Separate names with a comma.