[FUN] MobArena v0.96.8 - Become a mob-fighting gladiator! [1.7.x, 1.8.x]

Discussion in 'Archived: Plugin Releases' started by garbagemule, May 30, 2011.

  1. Offline

    garbagemule

    [​IMG]

    MobArena - Become a mob-fighting gladiator!
    [​IMG] Latest build: v0.96.7 (1.7.x)
    [​IMG] Wiki
    [​IMG] IRC Channel
    [​IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.

    ------------------------------

    Old description (open)
    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!


    Features:
    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!


    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Videos:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Old instructional video (open)
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    More Videos (open)
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):


    Delios showing off his beautiful arena setup:


    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube



    Troubleshooting:
    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.


    Donations:
    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    Changelog:

    Version 0.94.3.24
    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.
    Version 0.94.3.11 (open)

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.
    Version 0.94.2 (open)

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.
    Version 0.94.1 (open)

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.
    Version 0.94 (open)

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)
     
    apes, chakyl, Steffion and 64 others like this.
  2. Offline

    1n5aN1aC

    A HUGE exploit I just discovered:

    Although the game prevents you from WARPING out, it doesn't prevent you from MOVING out. So players can often times use a flymod to get out, and break the glass repeatedly, getting out, and causing the game to keep running, getting more money, and eventually, crashing the server.

    Fix: Check every X seconds if the players are IN the arena. If they aren't, they automatically, quite the match.
     
  3. Offline

    Redyugi

    Well, if they are using flymod in the arena in the first place, you should be kicking them. That is a huge advantage, and if they are going to do just that alone, it's worth a 10 minute temp ban on my server.
    Flying out to keep their items? 1 day temp ban or just a ban.
     
  4. Offline

    1n5aN1aC

    Well, yeah, but I'm saying, i know it would happen sometime when there isn't an admin online. And although flying kicks/bans you, it doesn't detect you if you stay near things, I just KNOW it would happen SOMETIME after a day or two of being live on the server. I just think we need to cover all the bases.
     
  5. Offline

    Etarus

    I have 2 little wishes to you :)

    1. Please put Spider-Jockeys in to activate in the config file.
    2. Can you make a banlist for the arena?

    Sometimes i can place Blocks in the arena but i cant destroy them. Thats not nice.
    3. A reset script for backing up the arena to this placer before the fight began. ok? thanks
     
  6. Offline

    marinating

    This plugin is awesome but the arena was completely trashed by Demigods skills, and a lot of stuff broke.
    Maybe resetting the arena more vigorously would help. :D
     
    Redyugi likes this.
  7. Offline

    Hrdkr

    While people cannot destroy anything on the arena, some fags systematically breaks up signs in the lobby so the other players cannot choose a class and start game. If lobby is in the arena protection zone, fags cannot to break signs but people cannot to choose a class.
    Maybe you will do some kind of lobby protection in the next release?
     
  8. Offline

    Flamers

    [N1aC, post: 392283"]A HUGE exploit I just discovered:


    Although the game prevents you from WARPING out, it doesn't prevent you from MOVING out. So players can often times use a flymod to get out, and break the glass repeatedly, getting out, and causing the game to keep running, getting more money, and eventually, crashing the server.

    Fix: Check every X seconds if the players are IN the arena. If they aren't, they automatically, quite the match.[/quote]

    Simple: Glass roof, double layered
     
    schools and garbagemule like this.
  9. Offline

    garbagemule

    @EMOberger - MobArena properly removes all blocks placed by players at arena end. If not, you have a conflicting plugin, or something else that repairs the blocks outside of MobArena's knowledge, and that's not something I can control. Spawning on random spots in the arena is not a great idea, because the point of the arena region is protection, so people with big arenas with big spectator areas that are also protected by the region, will see monsters spawning in the spectator area where the arena players can't reach them. I am, however, working on changing the spawn algorithm to pick a random spot within a 3-block radius from each spawnpoint.

    @Kevin Forte - I'm guessing WorldGuard or similar protection plugins. But it could be anything. Lockette has door protection for instance. I haven't tested doors that much lately, but I have a massive playtest session planned for the next RB.

    @1n5aN1aC - Like Flamers says, people shouldn't be flying in the arena anyway. Heck, my own personal arena has no roof at all, but I don't allow flying commands in my arena. If the flying carpet is activated with a command, simply block the command in config.yml, and they won't be able to use it while in the arena :) Also, a thicker roof might work, and double-layered glass doesn't change the transparency.

    @Etarus - 1: Spider-jockeys are not a default CreatureType in Bukkit, and I don't know if they even are in n.m.s - as a result, spawning spider-jockeys requires me to first spawn a spider, then a skeleton, and then make the skeleton ride the spider (not sexually). The problem with my initial tests were that these custom spider-jockeys lagged and jerked around like crazy.
    2: Banlist doesn't sound like a bad idea. I might look into it.
    3: Too much file-handling, and I really don't like it. In v1.0, everything will be a bit more "safe", so there will probably be something to your liking in it :)

    @marinating - It's hard to support all plugins, and resetting more vigorously means (de)serializing, and I'm not a fan of that :(

    @Hrdkr - I don't know what plugin is messing with your signs, but the class signs work even if they are inside of the arena region. I have verified this with every single release, and there is absolutely no code in MobArena's LobbyListener that checks if a player is an operator. Regardless, I still haven't quite figured out how to restore signs, so maybe just ban the culprits for a week or so if they break the signs?
     
  10. Offline

    Rpa;otj

    I would like to politely request once again a configuration option along the lines of making all mobs be dead before next wave starts true/false. I had 2 people pick Wizard last night and get to wave 52 just by kiting and not killing. Even with a high timer between waves they still kited with no problems, and no matter what changes I try to implement players are finding ways to exploit the aggro range/kiting. I have every possible tile set as a spawn point. I know for most people getting overwhelmed by continuous waves is more fun but some of us would love to be able to choose depending on our server needs.
     
  11. Offline

    garbagemule

    @Rpa;otj - I have one idea that might prevent bloat, and still allow for waves to "wait" if monsters aren't cleared. My problem with the "waiting" so far has been that if the wave interval is 20 seconds, then I either have to start a timer every 20 seconds if monsters aren't all dead, and that timer will then have to check for this every so often (maybe every second or two), and then immediately after the last monsters die, the next wave will spawn.

    My idea right now, however, is to not start a timer, but simply skip the spawns and the wave increment - this means if 19 seconds pass, then on the 20th second, no mobs will spawn. Then it will take another 20 seconds before the next wave, giving players a way to drag out the game and get almost a whole interval's worth of a "break". One way to avoid this would be to set the wave-interval lower - maybe 3-5 seconds. That will effectively make new waves spawn more or less as soon as the previous wave is cleared, but it won't bloat MobArena in general. It might create some lag on your end, but since this was never the point of MobArena, I feel safe to say that if I give you the option and recommend not using it, it's "not my problem" if it lags out your server (I have no idea if it actually WILL create lag, though). Is that fair?
     
  12. Offline

    Rpa;otj

    Sure, I think if you saw my server you would know why this is so important to me. I will try it with the possibility of having lag, which I really don't think will happen on the server that I am paying for atm.

    I don't want my players able to collect the armor set pieces that I have customized just by running circles and kiting nonstop, I want to make them actually fight and clear waves to get rewarded. My wave 25 rewards I expected people to not get until their levels were higher and they had a lot of teamwork and coordination, so seeing just 2 players kite the mobs as wizards and reach wave 52 and each get the full set of armor was really disappointing to me after spending about 60 hours balancing the classes, setting up custom ModDamage values for everything, and making sure mcMMO levels kept all of these changes in check and balanced.
     
  13. Offline

    garbagemule

    @Rpa;otj - I'd like to see your server and your arena, but I never got an invite! :( I just made a couple of modifications to the code, and the option is pretty much implemented now. It will be in the next release. If you are interested in some "beta testing" of the next build, drop me a message and I'll give you a link. It also has pet classes, but they won't actually work properly until the next RB, which will feature all the wolf events that I need to make it work. At that point, the latest RB will also be a requirement for MobArena to work with pet classes.

    Edit: In my previous playtests, it was very difficult to reach wave 15 alone, but with this option turned on, it is not difficult at all. If you end up using that option, I suggest you make some very drastic changes to the wave rewards, so your old wave 25 becomes the new wave 40 or something. Just a heads up :)
     
  14. Offline

    Rpa;otj

    Our highest solo record on my server is 43, solo wizard....Duo 52, 2 wizards. Also, a solo 39 priest...When I monitor they just simply avoid fighting and when creepers spawn the creepers tend to clear most of the mobs. It would be really interesting to have it dynamically change for example waves 1-19 zerg spawns as before then an option to have wave 20+ require everything dead to progress each level. Even typed that sounds bloated but very awesome >.>

    Also, sent you a PM!
     
  15. Offline

    Legolas75893

    Sounds like Rpa already suggested what I was going to :D lol. I can't wait!
     
  16. Offline

    Sorcerer

    I discovered a way to make a beast-tamer class using craftbook mobspawners. You give the beast-tamer bones, then you put a button next to his sign in the lobby room that when pressed activates a craftbook mobspawner or two, by placing the spawners beneath the lobby floor it is possible to spawn the wolves in the lobby so they can be trained before the beast-tamer goes into battle. Using this method only a beast-tamer can use the wolves as he is the only one given bones.
     
  17. Offline

    Rpa;otj

    This doesn't address the issue we were having with the class. The issue is that if you do /ma leave the tamed wolves stayed with you, and if you already have wolves when you do /ma join they go in with you, creating a loop where you could get a ton of wolves with no effort. This is what he will be releasing soon, a working pet class! Your idea sounds nice as well though, I had almost the same thing at one point!
     
  18. Offline

    fugue2005

    is this supposed to be multiverse compatible?
     
  19. Offline

    Greylocke

    I have my MobArena inside a MultiVerse controlled world. I use MV portals to access the world where the arena exists.

    The only problem I've had with MV and MA was related to mob spawning, but a simple config file change fixed that.

    So I would say that it is compatible.
     
    garbagemule likes this.
  20. Offline

    fugue2005

    anywhere i am, if i type /ma join it brings me to coords on my main world
     
  21. Offline

    Greylocke

    works as-intended for me.

    Testing:
    • From the main world, I type /ma join. MA teleports me into the Arena World and directly into the Lobby. If I then type /ma leave, it teleports me back to my starting point in the main world.
    • From the Arena World, I type /ma join. MA teleports me into the Arena World and directly into the Lobby. If I then type /ma leave, it teleports me back to my starting point in the Arena World.
    • Just for giggles I also tried entering the MobArena from the Nether, which is NOT controlled by MultiVerse. Same result as above.

    So... I would suggest taking a look at your MobArena configuration settings. I would start with Config/Settings/World and make sure that the name of your MobArena world is mentioned, NOT your default world.
     
    garbagemule likes this.
  22. Offline

    Shadowkilla1111

    whenever i play mob arena it says that i move too fast and i get kicked from the game for hacking
    , y?
     
  23. Offline

    Legolas75893

    People on the server were playing MobArena, and one of the Admins kept lagging out whenever he put on full iron armour. Nobody else reported this, and it wasn't happening to me. Client side or bug?
     
  24. Offline

    tuderen

    @Shadowkill1111 conflicting plugin somewhere. There's no movement increase in MobArena, so it's coming from somewhere else.

    @Legolas75893 I'm guessing client side or conflicting plugin, since no one else has reported issues with iron armor.
     
  25. Offline

    Legolas75893

    @tuderen Definitely client. I PM'd him last night and I just found out he PM'd me back and said it was a mod he downloaded.
     
  26. Offline

    vrox

    My players are annoyed that zombie pigmen don't drop cooked pork anymore. Can you add an option to let mobs drop items in the arena? It was nice for them to have a chance to restock up on food.
     
  27. Offline

    tuderen

    @vrox there'll be another way to give them food during the fight. Item drops means people will be able to make wool blocks and fortify themselves, which you don't want.
     
  28. Offline

    vrox

    Im using an area protection plugin to keep them from placing blocks anyway.
    But if there will be another way, that's good to know too, thanks
     
  29. Offline

    Cryptite

    This plugin is brilliant and has turned out to be a huge hit on my server. Out of curiosity, what are the chances you could support multiple arenas, with /ma join having the ability to choose an arena at random for people. Perhaps the inclusion of a 'cooldown' where arenas can only occur every x seconds or minutes would help the possibly complexity of sending people to different arenas. Just a thought!

    Keep up the great work!
     
  30. Offline

    Azurini

    I absolutley love this Plugin!
    Also I have a question, Im using the 'EasyRPG' Plugin and I love it. I tried incorporating it with your plugin 'MobArena' and it works. All the skills and stuff work in the Arena, its just everytime you join the Arena it resets your class until you leave the arena. Strange, do you know what might be causing this? I want to keep the XP I earn from 'MobArena' and I want to keep the skills but I cant and it would be a great addition to my server!
     
  31. Offline

    tuderen

    @Cryptite multiple arenas are coming in version 1.0. As for cooldowns, it might be added later, otherwise you can probably find another plugin to do that for you.

    @Azurini I would assume it's something with EasyRPG not acknowledging MobArena. I'm not sure, but I suspect it'd be easier for the developer(s) of EasyRPG to add support for MobArena than the other way around. garbagemule might correct me, but perhaps you should ask there? ;)
     

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