Inactive [ADMN/FUN/RPG] SpoutMaterials v1.1 - Add custom blocks through Spout [1337]

Discussion in 'Inactive/Unsupported Plugins' started by ZNickq, Oct 6, 2011.

     
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    ZNickq

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    SpoutMaterials v1.3 - Easily add custom blocks and items through Spout!





    This post has been edited 38 times. It was last edited by ZNickq Feb 11, 2012.
    alego, Kertanos, Astaen and 8 others like this.
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    dralletje

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    cause they don't have spout dev.
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    Woodpeckersam

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    Here is a great site that I used to go to when I was doing 3D Modelling at University
    - http://filterforge.com/filters/
    Search through the filters (most which or loopable) There are so many different types
    Find a way to shrink them down to 16x16+
    Thanks so much for the help yesterday (or earlier depends on where you live) This plugin is fantastic :D
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    ZNickq

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    @Gosti
    Yep,they need spout dev :)

    Also,i will be home in about 4 hours,and i will put in wgen features for ores in the api! :D
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    dralletje

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    OMG OMG OMG AWESOME!!!!
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    Flenix

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    How will the generation work, will we be able to get the new ores in undiscovered regions? or will they only be in a new map? Or can we choose?
    (Most of my ores I want available anywhere, they're equal to coal/iron in rarity, but one is 4x rarer than Diamond so I only want it really far out or in another world.)
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    Flenix

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    Awesome :D Any chance you could set up a BukkitDev page? Really want to subscribe to it so I can get updates easily :)
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    tips48

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    Wait. This plugin isn't adding a API? Or am I missing something -_-
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    enenra

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    Question: How are you handling the textures? One jpeg / png per block (side)?
    Because for performance reasons it might be good to have the option to have a texture atlas per blockpack in the future. Thus you'd need to be able to specify two numbers which would reference to pixels in the texture atlas per block. Ideally you'd simply have to name the texture atlas the same as the blockpack .yml file to associate it with the pack.
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    ZNickq

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    @tips48
    it does have an api,i'm making a tutorial for it right after i finish worldgen for ores ^^

    @enenra
    currently,1 png which is all the sides! I'll make it more complicated later on!

    @Flenix
    ok,i'll do it now! :p
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    enenra

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    I assume your worldgen ores would not work in combination with a worldgen plugin like the PTM?
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    ZNickq

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    It will work with any worldgen plugin! :D
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    enenra

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    That, well, sounds awesome! :D
    Are you going to combine this with an item mod? What other features have you planned? Does it also support "special blocks" with, for example, fence-like behaviour?
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    ZNickq

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    It has items support too,i'll finish it after i'm done with awesome blocks!
    Well,tons of possibilities,i think i'll probably turn this into one giant api for all custom block devs to use! ^^
    And it will,soon! (after wgen)
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    Isocadia

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    One thing I would love to see is the possibility to make blocks interact with redstone ( like changing it's texture/light level. Or even maybe it's shape later on ) but maybe that's more for plugins that will start using the blocks created with this plugin, like sign's are used now.
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    ZNickq

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    Somebody already suggested that o-o
    Ok,i'll add it in,since it seems popular!
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    Woodpeckersam

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    Hey I uploaded a video of this plugin...
    I apologise for the bad presentation and boring video, I was just making an extremely simple showcase...
    Hopefully someone else would make a better one lol (i'm sure)
    Great mod (as I've said in the video) there are lots of updates, but it has extreme potential.
    Is there any way of intergrating this plugin with the standard minecraft Id's so that they appear in the creative mode inventory + be unlimited?

    https://www.dropbox.com/gallery/43380313/1/Minecraft?h=7f252d
    These images are tweaked by me from FilterForge.com (on the Filter Forge Program).

    See an image you want on your server? Right click on the thumbnail for the image and click copy shortcut/link.
    They're not brilliant, I just used them for testing. If you want them edit the blocks config, right click on the image and copy shortcut/link and paste it in the URL part, then remove the #1 from the end of the link.

    These images are 128x128 except "Carpet". But the huge one would still work in Mincraft.

    Edit
    Forgot to mention... you cannot put redstone and torches on the blocks. Hope this can be updated =)
    Well done ZNickq

    This post has been edited 6 times. It was last edited by Woodpeckersam Oct 9, 2011.
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    BioRage

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    @ZNickq

    Will you enable custom items as well, such as Ultra Items?

    That way it can be interlaced between each other. However that world gen sounds amazing, with ore randomly spawning, how will it drop? Drop a certain item that's different than the actual block, and can be crafted?
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    ZNickq

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    Well,the wgen stuff will be inside the api,for OTHER plugins to use! (i think there's one in development, made by @tips48 ) ,and yes,craftable stuff is definitely possible,even though tools will not work!

    In fact,after i finish testing and release this version, i will make a plugin myself,which will let users craft a magical weapon from a magical orb which drops from magical ore!
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    Gosti

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    Hum @ZNickq craft custom block from another custom block is not possible for the moment?
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    ZNickq

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    hmm,not through the config file right now, but it's entirely possible (and easy) for other plugins using my Api! (oh,the irony)
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    enenra

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    Also, this seems to have gone under unnoticed. Would this be a solution to the slopes-issue?
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    BioRage

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    Anyone have a good program to take certain blocks out of the terrain/item.png?

    I just crop the block/item, and drag it over to a transparent 32x32..

    This post has been edited 1 time. It was last edited by BioRage Oct 10, 2011.
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    ZNickq

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    Unfortunately,none of the code for half slabs is compatible,afaik...hmm,actually i'm not sure,i'll have to check the bukkit github!

    @BioRage
    Yeah,that's the easiest way! :D
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    BioRage

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    So you will not be making the WGEN ore plugin, correct? Tips will be?

    Oh man you guys make me pumped!

    Wonder if they will drop an item @>@
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    ZNickq

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    Actually,i'm making one too...just for testing wgen :p
    http://dl.dropbox.com/u/13921141/2011-10-10_00.45.40.png
    here's a pic of the ore spawning (i made it over ground)
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    BioRage

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    skizot

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    I didn't mean slabs, i meant the actual steps block MOST people use for roofs. the one that auto aligns.
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    Isocadia

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    Why is the code for halfslabs incompatible, is that because spout isn't there yet or because of how you implemented the code ( I assume spout, since it's still in dev stage ).

    Damn, new blocks, reaction with redstone, plugins that are gonna use these new blocks so we can finally get mods like Buildcraft and better than wolves and redpower working ( thought they will need custom shapes at one point... let's just cross our fingers ).

    Anyway, like was already said. It would be usefull to let every blockpack use it's own texture atlas, for the sake of organization and performance.
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    Astaen

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    When I put the block on floor, it appears like Stone. It works only in my hand and with the drop when broken.

    This post has been edited 1 time. It was last edited by Astaen Oct 10, 2011.
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    ZNickq

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    It's incompatible because it sucks :p
    It's not made to be good,the whole minecraft multiplayer should be rewritten,imo :|
    Spout does stuff in a whole different way,it's much better,but unfortunately not compatible (i'll give you screenshots of the source code for my own custom block,and a normal block...you'll see the difference)

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