Inactive [ADMN/FUN/RPG] SpoutMaterials v1.1 - Add custom blocks through Spout [1337]

Discussion in 'Inactive/Unsupported Plugins' started by ZNickq, Oct 6, 2011.

     
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    ZNickq

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    SpoutMaterials v1.3 - Easily add custom blocks and items through Spout!





    This post has been edited 38 times. It was last edited by ZNickq Feb 11, 2012.
    alego, Kertanos, Astaen and 8 others like this.
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    ZNickq

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    Nope,none of the blocks are compatible,sorry :(
    I'm making an awesome api however,hopefully people will start porting soon!
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    croxis

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    Any chance you are going to make your plugin open source?

    This post has been edited 1 time. It was last edited by croxis Oct 10, 2011.
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    ZNickq

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    You good at github? I hate it :(
    If you can explain how to do it,i'll do it ofc,the whole point of this plugin is to be used by other plugins as an api ^^
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    croxis

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    I'd be more than happy to help. PM me what operating system you use and I'll get instructions for you.
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    ZNickq

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    The netbeans beta is EPIC!
    Has built-in github support! :)
    https://github.com/ZNickq/SpoutBlocks
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    croxis

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    Awesome! :D

    Considering you are wanting to make this an api, you might want to use maven/jenkins as well, but one thing at a time!
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    NinjaZidane

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    I hope Netbeans BETA works out for you Nick :p

    ....told ya Github wasn't so bad with it XD
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    DarthNomad

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    Yes, that would be great :cool:, maybe it is possible to use the same block-ids like the slopes-mod does, so that I can use the buildings i had built until now at our new spoutserver (I can copy+paste slopes with mcedit, it saves the id and the datavalue from unknown blocks, too). So, when I copy them in our new map, Minecraft should be able to link the unknown ids to the new slopes from spout.
    And maybe someone could add the "functions" like climbing up the slopes later :)
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    Kohle

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    As Simon would say, "Ahhhhhhhhhhh!"

    Love it. I'm already making something with it :) Because I didn't read through all the posts, will there be support for multiple textures for each side of the block? Also, how about lighting? I would love to be able to change how much light it gives off.
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    ZNickq

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    Yeah,there will be for all of them,but the spout blocks are still in early testing :p
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    Nibelton

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    Bukkit 1317,latest spout/Scraft,trying to break custom block
    Code:
    10:33 PM [SEVERE] java.lang.AbstractMethodError: ZNickq.SpoutBlocks.CBlock.onNeighborBlockChange(Lorg/bukkit/World;IIII)V
    10:33 PM [SEVERE] at org.getspout.spout.block.mcblock.CustomBlock.doPhysics(CustomBlock.java:203)
    10:33 PM [SEVERE] at net.minecraft.server.World.k(World.java:488)
    10:33 PM [SEVERE] at net.minecraft.server.World.applyPhysics(World.java:464)
    10:33 PM [SEVERE] at net.minecraft.server.World.update(World.java:431)
    10:33 PM [SEVERE] at net.minecraft.server.World.setTypeId(World.java:403)
    10:33 PM [SEVERE] at net.minecraft.server.ItemInWorldManager.b(ItemInWorldManager.java:186)
    10:33 PM [SEVERE] at net.minecraft.server.ItemInWorldManager.c(ItemInWorldManager.java:213)
    10:33 PM [SEVERE] at net.minecraft.server.ItemInWorldManager.a(ItemInWorldManager.java:165)
    10:33 PM [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:500)
    10:33 PM [SEVERE] at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:160)
    10:33 PM [SEVERE] at net.minecraft.server.Packet14BlockDig.a(SourceFile:43)
    10:33 PM [SEVERE] at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    10:33 PM [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:92)
    10:33 PM [SEVERE] at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:500)
    10:33 PM [SEVERE] at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
    10:33 PM [SEVERE] at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:471)
    10:33 PM [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
    10:33 PM [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    10:33 PM [SEVERE] Unexpected exception
    
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    Isocadia

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    NOOOOOOOO

    Also, will you be compatible with mods like ModloaderMP and MCForge for bukkit, so we can run Buildcraft and Redpower, till your plugin can perform such functions?
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    ZNickq

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    Isocadia

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    Now that I think of it, what difference would it make for your plugin if bukkit was modded with ModloaderMP,MCForge and Buildcraft. Since your plugin is based off spout, and spout is a bukkit plugin, so where is the incompatibility problem rising? Is it block ID's or something?
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    ZNickq

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    If spout's compatible,my plugin is compatible...no way around it! :(
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    Isocadia

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    Yeah, but what I wonder is whether spout is compatible with a modded version of bukkit, instinct tells me it should, since it's a plugin loaded by bukkit using the bukkit API, and as long as ModloaderMP and MCforge don't modify that API, they are compatible. I think I'll test that out soon, if nobody else does.
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    Nibelton

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    you should read more about spout
    Wolfeman and ZNickq like this.
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    Mercury

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    This changes everything!
    ZNickq likes this.
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    jimathy

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    so...is there any chance of an update soon? :x

    i hate to ask...but ive only just found this today and it didnt work :(

    also I get crashes when breaking blocks and also placing blocks both net to and on top of an already custom block

    This post has been edited 1 time. It was last edited by jimathy Oct 12, 2011.
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    Astaen

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    Code:
    14:42:28 [SEVERE] java.lang.AbstractMethodError: ZNickq.SpoutBlocks.CBlock.onEnt
    ityMoveAt(Lorg/bukkit/World;IIILorg/bukkit/entity/Entity;)V
    14:42:28 [SEVERE] at org.getspout.spout.block.mcblock.CustomBlock.b(Custom
    Block.java:323)
    14:42:28 [SEVERE] at net.minecraft.server.Entity.move(Entity.java:583)
    14:42:28 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHand
    ler.java:330)
    14:42:28 [SEVERE] at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetSe
    rverHandler.java:625)
    14:42:28 [SEVERE] at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    14:42:28 [SEVERE] at net.minecraft.server.NetworkManager.b(NetworkManager.
    java:226)
    14:42:28 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHand
    ler.java:92)
    14:42:28 [SEVERE] at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetSe
    rverHandler.java:500)
    14:42:28 [SEVERE] at net.minecraft.server.NetworkListenThread.a(SourceFile
    :108)
    14:42:28 [SEVERE] at net.minecraft.server.MinecraftServer.h(MinecraftServe
    r.java:471)
    14:42:28 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftSer
    ver.java:374)
    14:42:28 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(Sour
    ceFile:417)
    14:42:28 [SEVERE] Unexpected exception
    java.lang.AbstractMethodError: ZNickq.SpoutBlocks.CBlock.onEntityMoveAt(Lorg/buk
    kit/World;IIILorg/bukkit/entity/Entity;)V
    at org.getspout.spout.block.mcblock.CustomBlock.b(CustomBlock.java:323)
    at net.minecraft.server.Entity.move(Entity.java:583)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:330)
    at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java
    :625)
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:92)
    at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java
    :500)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:471)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    >
  23. Offline

    ZNickq

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    I'm working on something much,much bigg,er using SpoutBlocks, but i'll update this tomorrow ^^
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    Woodpeckersam

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    Brilliant! Getting excited now :p
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    ZNickq

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    Won't be much,just a completely new dimension with over 10 new ores,and +50 items planned so far, as well as tons of custom mobs! :)
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    Kohle

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    Can this get updates? I kind of want to use it badly :3
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    ZNickq

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    ok,i'll do it in 10 minutes,it's mostly some spout api changes :p
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    Kohle

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    So it was updated 2 minutes ago? ;)
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    ZNickq

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    :p
    Ok,i'll get to it!
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    ZNickq

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    @Kohle
    ok,updated it,tell me if there's any problem (with spawning the block mainly)
    also,blocks in spout are really REALLY fucked up, lighting problems! I'm bukkit the devs about it right now!
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    Kohle

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    And this will be all done with Spout?! :O I realllllllly need to look into the Spout API.
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    ZNickq

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    Yep ^^
    Hey,if you want,you can join the team, i'll show ya how to do it! :)

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