[ADMN/GEN]AdminCmd 7.3.5-time, give, tp, repair,kill, warp,weather,afk,OpenInv [1.5.1]

Discussion in 'Plugin Releases' started by Dark_Balor, Apr 1, 2011.

     
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    Dark_Balor

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    AdminCmd - Fork of PlgEssentials:
    [IMG]
    [IMG] Website : www.admincmd.com
    [IMG] Wiki : http://wiki.admincmd.com
    [IMG] BugTracker : http://bug.admincmd.com
    [IMG] Downloads : HERE
    [IMG] GitHub : http://github.com/Belphemur/AdminCmd
    Description

    AdminCMD is a powerful plug-in that brings you commands that can give you total management over your server. Featuring the most widely used commands in Bukkit server management such as: inventory management, banishment of bad players, limitation to teleporting, setting spawn and home way points, and much, much more! Blockface approved and rated as one of the best plug-in by server owners.
    Unleash the power of Bukkit!

    Features
    For the blog : www.admincmd.com

    This post has been edited 98 times. It was last edited by Dark_Balor Jan 13, 2013.
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    Nitnelave

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    He already answered to that one a few pages ago... Use another plugin
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    IronPixel

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    Ok, tanks for the response I just hoped he would put it in so i wouldn't have to install another plugin since most of them include much more than only setspawn.
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    Chromana

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    So this now works with Permissions 3? I'll have to test again...
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    Xom

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    My permissions nodes appear not to work, no matter what I enter " - 'admincmd.item.add' " is really pissing me off saying that I don't have permission to add items, if I put " - 'admincmd.*' " or even " - '*' " admincmd commands still don't work. I have Permissions 3.1.2 and JUST updated AdminCmd today, also have Portalstick, Lockchest, iChat, and WelcomeMessage (which also appears to not work -_- ). If you could help me figure this out that would be great, thanks.
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    Dark_Balor

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    Try with the last version ^^ 4.9.7

    If this isn't working, you must have a problem with your permission file :s
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    Xom

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    My bad, decided to NOT be lazy and read thru the posts -_- *restarts server* f**k I feel like a nub....still didn't work with " - '*' " as it first was though, odd, " - 'admincmd.*' " does tho. You should make this update with /pr -reload though, so that permissions can reread it without restarting the server, would be quite helpful ^_^ and you wouldn't get people like me asking about node issues every week....lol. Nice mod btw ^_^ to anyone who doesn't like it 'You get my axe of capitalism right in your face", lol...glad you liked the video, check out more of his work, it's all hilarious.
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    jimrox

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    Could you please add an option to disable /i or at least change the command? I prefer to use the one in the general plugin as the names don't have to be exact, but when I have both enabled it uses the /i command from this rather than from general. If you don't want to change the command or add an option to disable it could you at least tell me if there is another way to use the one from general instead?
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    Xom

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    If you are annoyed by the names being Bukkit official names, Balor recently added (as of 4.9) "alias" there are both in-game commands and a yml file in plugins that you can use to "rename" items. If you have a personal nickname for any item (say you wanna type "cobble" instead of "cobblestone") you can put it in the alias file and it should work. I know that doesn't answer your question about disabling /i, but it is a way to bend AdminCmd to do what you want it to ^_^ hope it helps
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    Nitnelave

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    Instead of aliases, you could maybe add support for OddItem. I wish more dev included that in their plugins, it would allow for a common global namespace, and translation.
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    Dark_Balor

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    Open the jar with an archiver (WinRAR, WinZip, 7Zip, etc ...) edit the file plugin.yml, look for the bal_item, go to the aliases, delete the i or change it by whatever you want, save the file, put replace the one in the jar by this one, and that all :)

    @Nitnelave : I'll give a look when I have time, but I want this plugin to be light as possible.
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    Nitnelave

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    Don't worry, it's a very light integration.
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    jimrox

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    Thanks for the info. Method worked and now both plugins are working fine. [cake]
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    IronPixel

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    Hi, I can't get the /mob to work. It always comes up No such creature: <mob>. I tested with the mobs: Zombie, Spider, Slime. None of them worked :S

    What am I suppose to write to make it work?
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    Xom

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    "/Thor
    /mob Pig"
    *strike pig with lightning*
    easy castle full of zombie pigmen xD love it
    "/i 352 (Bone) 64
    /mob Wolf"
    *tame with bone*
    instant army of wolves

    @IronPixel I got all you listed to work, along with the two listed above, Skeleton, Chicken, Cow....DON'T wanna test Creeper. However, I'm having a problem with two word named creatures, i.e. Zombie Pigmen and Spider Jockeys, any help Balor? Oh, and what about Pigmen? or do they not exist at the moment (can't remember if Notch removed them or not, the skin is still in .minecraft/bin/mob)

    Edit: also tried Sheep, spawned him in a tree xD. Creeper also works (note to self: never /mob Thor, /mob Creeper then strike Creeper with lightning, Charged Creepers are SCARY)
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    Dark_Balor

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    It's PigZombie ^^

    Here you have the list of all entities, of course you can only spawn monsters : https://github.com/Bukkit/Bukkit/tree/master/src/main/java/org/bukkit/entity
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    IronPixel

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    Dark_Balor

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    Case Sensitive ^^
    Made in the last version

    Version 4.10.1

    • [CHANGE] Command /mob can spawn more than 1 monster : /mob MobName [Number]. If no number is given, it's spawn 1 monster.
    Version 4.10.1 OUT
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    Xom

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    love it, updating right now.....done ^_^ now for my sig.
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    ppiimm123

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    Is bukkit 860 supported?
    I will test that...
    EDIT:
    Yes the tests where succesfull!
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    Xom

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    /mob Ghast 128 (10000 crashed the server D= ) "HOLY FREEDOM FRIES ROBERT!!! RUN!!!"
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    Dark_Balor

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    Permissions and Prefix (+ Color)
    If you want colored prefix in the command playerList :


    groups.yml file

    Code:
    groups:
         Admins:
             default: false
             info:
                 prefix: '&10[ADMIN]&7'
                 suffix: ''
                 build: true
                 giftpost:
                     maxchests: 2
             inheritance:
             permissions:
                 - '*'
    
    As you can see I added a prefix for the group admin '&10[ADMIN]&7' when you use the command playerList you'll see :
    [IMG]

    &10 = color number 10, etc ...
    You can use that way to color your private message too.
    Thanks to @foxyfire for the idea and some code.

    Version 4.11 OUT
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    foxyfire

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    Thanks to @Dark_Balor for including and improve my short code, to colorize the plist ;)

    May I will see what I can further do to getting on the way to become a developer ;)
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    supermatt1000

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    Hey first off i would like to say that I love you plugin however when ever i spawn a item using toomany items it is invisible until i click on the space where it spawned then they all become visible if i spawned also if i throw a -1 item it cant be picked up I am not sure if this is a glitch with your plugin or what exactly is going on
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    Jonas Knapp

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    I think i have the same problem. I set my Too Many Items command to /i {1} {2} {0} {3}, but if i click anything it says "added 64 wool to your inventory" and i get nothing until i disconnect and rejoin the game!
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    Dark_Balor

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    Nothing to do with my plugin, it's works like it does ^^'
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    an0x

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    cant spawn mob :/ every other command works awesome :eek:)
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    Dark_Balor

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    Case Sensitive ...

    Mean : to spawn a pig : /mob Pig with the MAJ.
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    an0x

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    nope sorry dosent work i tried it with /mob Cow , /mob Pig ,/mob Spider
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    Nitnelave

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    Two suggestions : to allow lowercase entity name (/mob creeper for example, I don't know, by check with an equalsignorecase, maybe?)
    Allow console commands, like /time day, /give, /playerlist, or such
    Apart from that, great plugin!
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    Dark_Balor

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    anything in the log ?
    bukkit version used ?
    Anything on the screen when you typed it ?

    @Nitnelave : In all the case to spawn a monster I need the name with the right case, because I'm using the bukkit function to do it, and I don't want to add a list with all mob name, to allow people who can't just put a MAJ to be more lazy --''

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