Inactive [ADMN/GEN/INFO/TP/RPG] MyWorlds v1.48 - Multi-world plugin with a touch [2320]

Discussion in 'Inactive/Unsupported Plugins' started by bergerkiller, Aug 16, 2011.

     
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    bergerkiller

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    [IMG]

    You may wonder, why so many tags? Well, that is because this plugin simply contains a lot of features that fall under those tags! I originally made (parts of) this plugin for our server, but it proofed to be a 'publishable' plugin as well. :)

    Description

    This plugin features everything related to worlds. Features:
    • Load, unload, copy, delete, save and create worlds
    • Show information of worlds and list available chunk generators and worlds
    • Set world game mode, difficulty, time, weather, autosaving, PvP
    • Set world mob spawn restrictions
    • Evacuate worlds to clear them from players
    • Repair broken worlds to some extend
    • Make portals cross-world, one-way, simple, no commands needed
    • World-specific chat rooms using permissions
    • Automatically load worlds when the server starts and persistent settings
    • Extensive permission system, you can even set who can enter what world
    • Can act as a tool for other plugins to teleport players from one world to the other
    • Simple teleportation commands
    • Set OP lists for specific worlds to make players operator on certain worlds
    • Easy-to-remember commands: with aliases and chat-message help
    A nice tutorial by FrozdY



    BukkitDev page

    For configuration, commands, etc, look on the BukkitDev page under Links.
    All documentation pages are now on Bukkit Dev.

    Known bugs:
    - None
    Disclaimer (because things CAN go wrong)

    I am not responsible for world damages done by this plugin or by certain commands this plugin performs. If you, for example, loaded 20 worlds and hosted it on a buggy computer with 30 players, odds are the server (and your computer) will crash and worlds become corrupted. Repair can fix worlds, but this does not recover damaged chunks, so don't think you are always covered. Also, never forget to make backups of your worlds, but I guess this is common sense...

    FAQ:
    - Different inventories per world? No, you can use World Inventories for that.
    - Or try MultiInv while it is still maintained.
    - Repair ruined your world? Backup of region files can be found in the region folder, simply restore.


    Important links:

    Download the MyWorlds.jar from GitHub
    Look at the source at GitHub
    BukkitDev page

    Changelog

    Show your appreciation for my plugins by donating
    [IMG]

    This post has been edited 111 times. It was last edited by bergerkiller Jun 25, 2012.
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    bergerkiller

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    @iSeven77 Unless 2236 is a completely new recommended build major (4.0 or something), it will still work. There is not much that can break between builds for MyWorlds other than field changes when Mojang comes up with an update.
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    MexicanaInMexico

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    I'm having a problem. Everytime I shut off my server and reload it, I get a message saying; [WORLDNAME]'s data has been wiped! Resetting data..." or something along those lines. Every time I log onto my server, I need to load the world again. The world is "The Survival Game V.1.4", and all my other portals/worlds are working fine. Here is my worlds.yml....



    http://pastebin.com/GHnBwhVk



    Plus, everytime I turn off my server, the only setting thats tinkered in the .yml is the loaded: false part under the world thats troubling me.
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    bergerkiller

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    @MexicanaInMexico Yaml is having problems with that '.' in the name of the world. Remove the v.1.4 bit, or use v14.

    This post has been edited 1 time. It was last edited by bergerkiller Jun 28, 2012.
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    mcpixx

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    It would also be cool if you could add support for a portal plugin, so you don't have to use the command all the time...
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    osum54

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    when i set spawn in places it faces me the wrong way can you fix that :)
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    bergerkiller

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    @mcpixx Afraid not many people are making new plugins at these times, but yes, one central portal providing plugin would be very nice. Instead you will have to do with sign-based portals under the ground...

    @osum54 Originally a world spawn has no rotation, that is why world teleport commands provided by others will not spawn you facing into the right direction. AFAIK only the /world teleport or /tpp commands will get you in the right direction. Not sure of portals teleporting to worlds, though.
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    mcpixx

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    Oh yeah, I got this plugin called TravelPortals, and I made an underground portal area, here's a picture of the portals, it's pretty cool:
    2012-07-02_08.37.54.png 2012-07-02_08.38.01.png
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    bergerkiller

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    @mcpixx looks very nice, does it use water to teleport players? The internals look a bit like liquid. :)
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    mcpixx

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    It does, it is actually pretty cool and very useful :cool:
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    Levy03

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    @bergerkiller im sorry about what i said, it is a fairly decent plugin, as i am learning java myself i am realizing how hard it must be for plugin developers. although i cant say that i still use the plugin. i hope you fix all the bugs and best of luck!
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    bergerkiller

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    @Levy03 no problem, I am used to handling these things btw. The issue arises when you start a plugin and people scream 'moar' and you end up with a total bunch of everything everywhere. When porting to Spout I will make sure to rewrite it and make a proper API for it all. Something I can't do now and which is a bit useless for a server that will be discarded in the end....
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    Levy03

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    @bergerkiller, its good that you know what your doing :p haha. and i know the feeling of everyone wanting more, good luck and i hope everything turns out perfect!
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    st1nc

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    Hello. In the nether world is running through this plug-in, there are friezes and lower fps.
    Total running two of the world, the main and nether world. If you run the world through a regular plug-in that such problems are observed.
    Can you help with a solution to this problem?
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    bergerkiller

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    @st1nc worlds actually don't 'run' through a plugin, they run on the server. Tick rate drops/server freezes (short period I assume?) can be caused by many things, but in your case I think it is the world spawn. Make sure the world spawn is kept loaded, so that new players don't end up loading 411 chunks in one go. (chunk loads are often the cause)
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    xjp911407

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    hm....
    I am a server from Taiwan.
    I want to ask a question.
    When my client enter the different world,and the blocks can't carry on these blocks.
    For example, 1st world 2nd world
    I keep the sword enter the 2nd world from 1st.
    but in 2nd world,there is no sword in my bag.
    How can I do to carry on the sword??
    config?? or default....
    Sorry my English is'nt good = =!!
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    123ran1

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    every time i restart my server i have to remake all the portals because it says that there is no portal

    and nothing saves into portals.txt can someone help please?

    This post has been edited 1 time. It was last edited by 123ran1 Jul 13, 2012.
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    123ran1

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    you can use the MultiInv plugin and in the groups.yml file that it creates you put the name of the world you want to share inventories with
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    xjp911407

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    thank for your reply
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    mcpixx

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    How do I change a world map if I made the world with MyWorlds?
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    Geoneo97

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    HELP
    when i reload or ingame the command /reload
    my server the configs
    Difficult , iventory merge etc
    lost and will not be saved
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    phanaticd

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    checking this twice a day for 1.3 update
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    puffnuget

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    When I setup split inventories for a world if my players use something like /home they will SOMETIMES have their creative inv. Is there a way that we could set it up to block commands?
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    zippedfire

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    It is possible to create FLAT worlds with the /world create command ?
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    chas13

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    Hey 2question's first how can i use myworlds with a custom generator (like multiverse /mv create sdssd -g gname.
    And the second: after i edit the langue file and start the server the file go back to normal ..
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    chas13

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    yes , /world create flat and the world named flat will be flat ... but i don't like it because the world's have just 4 dirt blocks (or something like this) and then the wild bedrock appears ..
    However i like myWORLDS even that the bedrock is verry close because after i use mcedit on the map it still remains flat ... multiworld can generate verry cool flat maps but after using mcedit on the world it will start generating like a normal world.

    sorry for double-post and my bad eng ;)

    This post has been edited 1 time. It was last edited by chas13 Aug 25, 2012.
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    zippedfire

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    thanks chas13 for this fast answer
    (sorry for my bad eng i'm french)
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    Schlumpf

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    Hello,
    is there a way to create a "largebiome" map? I only found the option flat, skyland and nether, but what is with largebiomes? :)
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    bergerkiller

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    @chas12 @zippedfire
    You can look through other world generator plugins to see if there is a better flat world generator. MyWorlds does not provide new world generators, but you can use it to create, load and use other types of worlds than nether/the_end/flat/normal.

    @Schlumpf
    Is large biomes an internal world type now? And yeah, by default there are only nether/normal/flat/the_end. Sky lands no longer exists, as the entire generator got removed from CraftBukkit and Minecraft. You can use other world generator plugins for it maybe.

    http://dev.bukkit.org/server-mods/?category=world-generators
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    Schlumpf

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    I thought so, when I create a new world in single player I can chose it (I am using Spoutcraft, i don't know how it is on normal!)
    In the Minecraft Wiki, you can chose it in server.properties by "level-type", so I thoguht it should be implemented?:
    World Types, Server.properties
    But I don't need it on the default map, I need it for another world, so I need a generator :)
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    bergerkiller

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    @Schlumpf
    Mhh you are right, they got added recently. I have my own 'worldtype' enum because nether and the_end are not included in the worldtype. Which is why they aren't there...


    I won't be added VERSION_1_1 though, I believe it is for very old world types...
    If you want a beta 1.53 version with this changed, just ask. I won't make it official for a while, as it is a bit of a small change for a whole new version.

    This post has been edited 2 times. It was last edited by bergerkiller Oct 10, 2012.

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