I want to be able to set an area up as an Archery Zone. Some of these ideas are based on like how War works and you should try the War plugin if you havent to get a better understanding how some of this would work. When players join the zone/game they get a bow with a full set of arrows. Players will be forced to into a walking area that is configurable by the zone maker. Players will not be able to leave the walking zone till the game is over or till they leave. Its basically to allow them an area to move around and shoot and could be configured so their walking space is only 1 block big. A target would be a wool block of a specific color for each player which through commands would allow the zone maker to set each players/teams color. When a Wool block is hit by an arrow it gives a point to the respective shooter and then moves the target to a new location within the zone. There could be only 1 target at a time or their could be many and this would be settable through a command. (I would sure enjoy multiple targets) The archery zones can be team vs team or 1 on 1, of course it would be all configurable. Some of the different games could be: 1. Time Attack: Players with the most points after a set amount of time (Each archery zone can be pre-configed with their own time attack limits) will win. 2.Target Attack: Players to hit a configurable amount of targets first wins. 3. DeathMatch: Players shoot the opponent's color wool to deal 1 heart worth of damage to their opponent. Players that shoot their own wool heal 1 heart. 4. Score Attack: Since targets could vary in distance from the player, the game would be able to detect the distance between the player and wool block and give points based on range. Players to get to the score limit wins. 5. Tug-O-War: Based on the Donkey Kong Country 3 minigame with the targets, there is a limit that both players must reach, BUT when 1 player scores a point the other player loses a point and vice versa. The only way to win is to make points faster than your opponent.