The purpose of this list is to list all events that are up to date to a certain date and will be updated and checked weekly. This is useful if you don't like going through the mess of Javadocs. Block BlockBreakEvent - Called when block breaks BlockBurnEvent - Called when block burns BlockCanBuild - Called when we try to place a block to see if we can build it here BlockDamageEvent - Called when block is damaged by a player BlockDispenseEvent - Called when an item is dispensed from a block BlockEvent - Represents a block related event * BlockFadeEvent - Called when a block fades, melts, or disappears based on world conditions BlockFormEvent - Called when a block is formed or spreads based on world conditions BlockFromToEvent - Represents events with source block and a destination block, only applies to liquid and teleporting dragon eggs BlockGrowEvent - Called when a block grows naturally in the world BlockIgniteEvent - Called when a block is ignited BlockPhysicsEvent - Thrown when a block physics check is called BlockPistonEvent - ?? BlockPistonExtendEvent - ?? BlockPistonRetractEvent - ?? BlockPlaceEvent - Called when a block is placed by a player BlockRedstoneEvent - Called when a block is powered by redstone or a redstone current changes BlockSpreadEvent - Called when a block spreads based on world conditions EntityBlockFormEvent - Called when a block is formed by entities LeavesDecayEvent - Called when leaves are decaying naturally NotePlayEvent - Called when a note block is being played through per player interaction or a redstone current SignChangeEvent - Called when a sign is changed by a player Enchantment EnchantItemEvent - Called when an ItemStack is successfully enchanted at a table PrepareItemEnchantEvent - Called when an ItemStack is inserted in an enchantment table, can be fired multiple times Entity CreatureSpawnEvent - Called when a creature is spawned into a world CreperPowerEvent - Called when a Creeper is hit by lightning and becomes supercharged EntityBreakDoorEvent - Called when an entity breaks a door EntityChangeBlockEvent - Called when a LivingEntity changes a block EntityCombustByBlockEvent - ?? EntityCombustByEntityEvent - ?? EntityCombustEvent - Called when an entity combusts (or catches on fire) EntityCreatePortalEvent - Thrown when a LivingEntity creates a portal in a world EntityDamageByBlockEvent - Called when entity is hurt by block EntityDamageByEntityEvent - Called when entity is hurt by another entity EntityDamageEvent - Stores data for damage events EntityDeathEvent - Thrown when a LivingEntity dies EntityEvent - Represents an entity-based event EntityExplodeEvent - Called when an entity explodes EntityInteractEvent - Called when an entity interacts with an object EntityMakeLoveEvent - Called when an entity makes love with another entity EntityPortalEnterEvent- Stores data for entities standing inside a portal block EntityRegainHealthEvent - Stores data for health-regain events EntityShootBowEvent - Called when a LivingEntity shoots a bow, firing an arrow EntityTameEvent - Thrown when a LivingEntity is tamed EntityTargetEvent - Called when a creature targets or untargets another entity EntityTargetLivingEntityEvent - Called when an entity targets a LivingEntity and can only be the target EntityTeleportEvent - Thrown when a non-player entity (such as an Enderman) tries to teleport from one location to another ExpBottleEvent - Called when a ThrownExpBottle hits and releases experience ExplosionPrimeEvent - Called when an entity has made a decision to explode (TNT, creeper) FoodLevelChangeEvent - Called when a human entity's food level changes ItemDespawnEvent - Called when an item despawns from the world PigZapEvent - Called when a pig is struck by lightning PlayerDeathEvent - Thrown whenever a Player dies PotionSplashEvent - Called when a projectile is launched SheepDyeWoolEvent - Called when a sheep's wool is dyed SheepRegrowWoolEvent - Called when a sheep regrow its wool SlimeSplitEvent - Called when a Slime splits into smaller fragments Inventory BrewEvent - Brewed something (?) CraftItemEvent - Crafted an item (?) FurnaceBurnEvent - Called when an ItemStack is being burned as furl in a furnace FurnaceSmeltEvent - Same as above, but being smelted into another substance InventoryClickEvent - ?? InventoryCloseEvent - Called when inventory is closed InventoryEvent - Represents an inventory-related event InventoryOpenEvent - Called when inventory is opened Painting PaintingBreakByEntityEvent - Triggered when a painting is removed by an entity PaintingBreakEvent - Triggered when a painting is removed PaintingEvent - Represents a painting-related event PaintingPlaceEvent - Triggered when a painting is created in the world Player AsyncPlayerChatEvent - Triggered synchronously depending how it was triggered AsyncPlayerPreLoginEvent - Stores details for players attempting to log in PlayerAnimationEvent - Represents a player animation event PlayerBedEnterEvent - Fired when player is about to enter the bed PlayerBedLeaveEvent - Fired when a player leaving the bed PlayerBucketEmptyEvent - Called when a bucket is emptied PlayerBucketEvent - Represents a bucket-related event PlayerBucketFillEvent - Called when a player fills a bucket PlayerChannelEvent - Called after a player registers or unregisters a new plugin channel PlayerChatEvent - Holds information for player chat and commands !-DEPRECATED-! PlayerChatTabCompleteEvent - Called when a player attempts to tab-complete a message PlayerCommandPreprocessEvent - Called early in command handling process PlayerDropItemEvent - Thrown when a player drops an item from inventory PlayerEggThrowEvent - Called when a player throws an egg and it might hatch PlayerEvent - Represents a player-related event PlayerExpChangeEvent - Called when a players experience changes naturally PlayerFishEvent - Thrown when a player is fishing PlayerGameModeChangeEvent - Called when someone switches gamemode PlayerInteractEntityEvent - Represents an event that is called when a player right clicks an entity PlayerInteractEvent - Called when a player interacts w/ an object or air PlayerInventoryEvent - Represents a player related inventory event, not that this event never actually did anything PlayerItemBreakEvent - Fired when a player's item breaks PlayerItemHeldEvent - Fired when a player changes their currently held item PlayerJoinEvent - Called when a player joins a server PlayerKickEvent - Called when a player is kicked from the server PlayerLevelChangeEvent - Called when a players level changes PlayerLoginEvent - Stores details for players attempting to log in PlayerMoveEvent - Holds info for player movement events PlayerPickupItemEvent - Thrown when a player picks up an item up from the ground. PlayerPortalEvent - Called when a player completes the portaling process by standing in a portal PlayerPreLoginEvent - Stores details for players attempting to log in PlayerQuitEvent - Called when a player leaves a server PlayerRegisterChannelEvent - Called immediately after player registers for a plugin channel PlayerRespawnEvent - Called when a player respawns PlayerShearEntityEvent - Called when a player shears an entity, like a sheep PlayerTeleportEvent - Holds information is player teleport events PlayerToggleFlightEvent - Called when a player toggles flying state PlayerToggleSneakEvent - Called when a player toggles sneak state PlayerToggleSprintEvent - Called when a player toggles sprint state PlayerUnregisterChannelEvent - Called immediately after player unregisters for a plugin channel PlayerVelocityEvent - ?? Server MapIntializeEvent - Called when a map is loaded PluginDisableEvent - Called when a plugin is diabled PluginEnableEvent - Called when a plugin is enabled PluginEvent - Used for plugin enable/disable events RemoteServerCommandEvent - ?? ServerCommandEvent - ?? ServerEvent - Misc. server events ServerListPingEvent - Called when a server list ping is coming in ServiceEvent - An event relating to a registered service ServiceRegisterEvent - Called when a service is registered ServiceUnregisterEvent - Called when a service is unregistered Vehicle VehicleBlockCollisionEvent - Raised when a vehicle collides with a block VehicleCollsionEvent - Raised when a vehicle collides VehicleCreateEvent - Raised when a vehicle is created VehicleDamageEvent - Raised when a vehicle receives damage from any source VehicleDestroyEvent - Raised when a vehicle is destroyed by any causes, natural or player VehicleEnterEvent - Raised when an entity enters the vehicle VehicleEntityCollisionEvent - Raised when a vehicle collides with an entity VehicleEvent - Represents a vehicle-related event VehicleExitEvent - Raised when a living entity exits a vehicle VehicleMoveEvent - Raised when a vehicle moves VehicleUpdateEvent - Called when a vehicle is updated (?) Weather LightningStrikeEvent - Stores data for lightning striking ThunderChangeEvent - Stores data for tunder state changing in a world WeatherChangeEvent - Stores data for weather changing in a world WeatherEvent - Represents a weather-related event World ChunkEvent - Represents a Chunk related event ChunkLoadEvent - Called when a chunk is loaded ChunkPopulateEvent - Thrown when a new chunk has finished being populated ChunkUnloadEvent - Called when a chunk is unloaded PortalCreateEvent - Called when a portal is created SpawnChangeEvent - Called when world's spawn is changed StructureGrowEvent - Called when an organic structure attempts to grow (Saping > Tree, Mushroom > Huge Mushroom) naturally or using bonemeal WorldEvent - Represents events within a world WorldInitEvent - Called when a World is initializing WorldLoadEvent - Called when a World is loaded WorldSaveEvent - Called when a World is saved WorldUnloadEvent - Called when a World is unloaded The purpose of this list is to eliminate headstrain by looking at javadocs while providing a readable list in alphabetical order and describing when its fired. This is a list that is still work-in-progress. I still have to do Player but I'll do it in the afternoon.
In the morning, I will, then I'll make a reply. I'm so exhausted to do anything with this tutorial right now.
U might want to change the painting events, those have been deprecated if im not mistaken, in favor of hanging event.
InventoryClickEvent - Called when you click on something in your inventory (left click / right click / shift + click etc.)
how come there is a PlayerEggThrowEvent and not a PlayerSnowballThrowEvent? are snowballs intergrated in in?
Sorry for the long absence, life has been shredding my free time. I may try to work on the list more. To help, you can PM me the link to new events if you wish. You will be credited.
@FTWin01Gurl InventoryClickEvent is called when you are in your inventory, and you click on an item (right/left/shift/whatever) ServerCommandEvent is called when a command is executed from console BlockPistonExtendEvent is called when a piston extends its arm BlockPistonRetractEvent is called when the arm gets pulled back BlockPistonEvent is called when a piston extends or retracts its arm