[ECON] CommandShops v4.1.0 - The premier local shop plugin. [1.4.7]

Discussion in 'Plugin Releases' started by zolcos, Oct 1, 2011.

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    zolcos

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    @Darkenvy - I have a IRC set up on aehdev.ath.cx channel #main

    This post has been edited 1 time. It was last edited by zolcos Dec 19, 2011.
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    Darkenvy

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    @zolcos
    Note: Potions do not work. I think instead of adding the potions and new 1.9+ items first, CommandShops should add a failsafe option first. Let CommandShops accept item IDs that it doesn't reconize. This way any future Mojang items will be addable in the shops. When this occurs CommandShops can just refer to the item as its 'ID:DamageValue'.

    It's an idea. If you add this feature BEFORE adding the potions you would have 'unknown items' to test it with. I'm adding the IRC channel now
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    zolcos

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    @Darkenvy - New official IRC is irc.esper.net #CommandShops
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    iwilkilalzmBs

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    When I put the jar in my plugins folder and restart my server, no command shops folder is made. Is that correct?
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    zolcos

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    No -- it should definitely create a CommandShops folder to store the shop data, transaction log, and config. Is this the only plugin having this issue? Did it put anything in the server log?
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    The3vilm0nk3y

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    so.. ive just gone back to this plugin from local shops. none of my previous shops were carried over.. they all have errors on them i guess... and all players on my server are able to manage their new shops fine except for me. I as server owner, admin, and OP, cannot set the prices the shops buy. i am able to set sell prices just fine but not buy prices. This is an extreme incovinence. ive tried creating 5 different shops.. all in different locations with no success.. i can however give ownership to another of my admins and he is able to manage the shop perfectly fine. we are both OP and admin.. there is no difference between any perms between us yet the shop will not work for me and me alone. PLZ HELP!!!
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    zolcos

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    Sounds like a plugin conflict.
    The other possibility is in migration: keep in mind this was forked from LocalShops 3. If you were using LocalShops 4 and brought your shop files from that to here, they might have changed the format and I can't guarantee they'll work properly.
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    Inferno

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    Hello @zolcos, We are now trying out your plugin due to the other localshops not updating, would be really handy if you made it dependent on vault rather than register as that is becomming slowly outdated!
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    The3vilm0nk3y

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    what about the problem of me not being able to set the prices the shops buy items at.. this is just happening to me. I am able to set the prices it sells for just fine.. but not the buy prices.. hows this a plugin conflict...
    I have gotten over the fact the old shops dont work.. they arnt even in the files anymore.. all shops are newly created.

    This post has been edited 1 time. It was last edited by The3vilm0nk3y Dec 21, 2011.
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    zolcos

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    Dependency conversion is on the table, but I would rather wait until it becomes a problem and update asap afterward. There's no confirmation that Register was abandoned; at least, I don't know of any issues with it other than what can be explained by Bukkit bug 243.
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    Inferno

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    There is no issues, but it's good to keep up with the features vault was a continuation of Register and we would rather just have Vault installed other than both.
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    Sleaker

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    Vault has absolutely no relation to Register. Vault is a seperate plugin that provides similar (but more) features than register did and is an actual plugin.

    @zolcos - Register is abandoned. Niji hasn't done anything to fix any of the issues or add any of the newer Econ systems in a long time. It also suffers from class exceptions due to mishandling the design.

    Also bukkit bug 243 was just a notice to the devs on how plugin order can improperly operate. Vault doesn't have this issue as I don't use soft-depends.

    This post has been edited 1 time. It was last edited by Sleaker Dec 21, 2011.
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    Tathar

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    Please note that Towny uses Register and not Vault. I don't know if this would present a problem down the road once Towny support gets added, but it's worth considering.
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    Inferno

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    Okay forgive me for being wrong! I feel it would be nice for this plugin to update to Vault and I hope it does in the near future.
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    Inferno

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    Download link point to Version 3.5.4 please fix!
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    Bluehog

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    This really works well. Would be nice if I could just /shop set buy/sell <id> <price> <bundle> and have it auto added, so I don't have to /shop add <id> first to everything. It gets rather tedious setting up server shops with every item.

    Also would be nice if there could be like an upkeep cost to the owners, a configurable amount collected at a configurable interval (Ex: Every 1 week the owner looses 100 of the currency or if he/she doesn't have enough the shop is destoryed.) With the admins able to give a shop /shop set noupkeep

    Put overall this is an amazing plugin, and its really great to see the localshops returned. They make the economy so easy to use. So round of applause for getting this done.
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    zolcos

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    Thanks.
    "Upkeep" is kind of what I had in mind with the sales tax. The problem with any payment where they're not guaranteed to have the money is what do you do when they're broke. If you destroy the shop, where do the items go? Especially if they're offline? You could also exploit it by bankrupting your rival's shop right before upkeep is calculated.

    I totally agree with the /shop add stuff, I never liked how that worked and I may redo it when I switch to the new storage format. I planned on removing the concept of "stocking" an item -- the three concepts of inventory, buy price, and sell price should be independent.
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    Darkenvy

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    I am already missing the shop sign feature :(
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    Snipes01

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    So..Maybe I missed this as I read through the last pages, but LS4(@Sleaker) is coming and this plugin will be update to the latest RB? You moving to Vault as well? (@zolcos)
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    zolcos

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    IIRC LS4 was released but will not be updated further. If by "this plugin" you mean CommandShops then it's already tagged with the latest RB.
    Moving to Vault will only be done when it is really necessary, which is not yet the case.

    I'm pretty sure I'll never do this, so my official recommendation is to use CommandSigns
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    Snipes01

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    Oh okay. I couldn't find the LS4 plugin, but thanks. I do like your plugin so I will use it. I have one more question, but I think I know the answer. Will Vault and Register conflict? I'm already using plugins wit Vault. Thanks for the quick reply.


    Edit: I think I found it, but it just doesn't have active tags on anything.

    This post has been edited 1 time. It was last edited by Snipes01 Dec 27, 2011.
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    zolcos

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    From what I've seen, you can run Vault and Register plugins together with no issue. Providing support for both Vault and Register in a single plugin is probably more trouble than it's worth though
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    axebyte

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    Code:
    [SEVERE] Could not load 'plugins\CommandShops.jar' in folder 'plugins': Register
    org.bukkit.plugin.UnknownDependencyException: Register
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:135)
    at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:215)
    at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:136)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:151)
    at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:127)
    at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigurationManager.java:52)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:145)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:399)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
    2011-12-27 21:52:48 [INFO] [PermissionsEx] Initializing file backend
    2011-12-27 21:52:48 [INFO] [Register] Preferred method [null] not found, using first found.
    2011-12-27 21:52:48 [INFO] [Register] version 1.5 is enabled.
    Slight issue on this, cant seem to get anything working. Not sure if its this plugin or Register issue.
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    Bluehog

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    Well you could have shops go into a "phantom mode" when their owner runs out of money. Unuseable, no upeekp, and maybe unseeable. Then as soon as their owner is online it dumps the items on them. And as far as bankrupting goes, isn't that what the /shop set minibalance is for?

    Out of curiosity: Then how would the shop store its items?
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    2Bucks

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    I'd like to make a global shop using command shop. Is it safe to select two corners or my rather giant world to create the global shop with this plugin?
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    Snipes01

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    Its strange this happened to me as well. I'm think a conflict with another plugin. Is there any plugins that we know of causing conflicts. Spout or anything? Any ideas..LocalShops worked fine.

    Oops here we go...I'm now getting an error after 3 server restarts.

    Got it figured out. First it would not load the folders after 3 restarts and then I had the register issue. All fixed now.

    This post has been edited 2 times. It was last edited by Snipes01 Dec 31, 2011.
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    zolcos

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    Should be. I don't think anything has performance dependent on shop size.
    Same as now.
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    subflame11

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    I would really love it if you added maybe something to buy and sell animals? and maybe also sell permissions? maybe as a side project you could do a plugin to hook onto this and add the animals where you can use them as pets you buy that are rideable. or maybe just buy and sell wolves ya know ~_^
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    zolcos

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    That sounds cool but the animal persistence isn't good enough yet to do things like that with it
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    2Bucks

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    I'm not getting any folders to be generated and I've tried restarting the server dozens of times. I even disabled every mod besides Register, Commandshop, iConomy, and Permissions. I'm not sure why this is, can you provide me some assistance?

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