[ECON] CommandShops v4.1.0 - The premier local shop plugin. [1.4.7]

Discussion in 'Plugin Releases' started by zolcos, Oct 1, 2011.

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    toxicminers

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    Thanks for the reply. I wasn't begging for a release I was just curious if it was going to happen. But cool it's gonna get worked in. I don't know if someone has already said this or not but on our server we are havign an issue with blaze rods. They are being noticed as Lapiz we have to use the data value for them. Is that normal or an issue?
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    zolcos

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    Version?
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    toxicminers

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    Oh Well maybe that is why I feel like a noob. I thought I checked for updates :(
    Running v3.5.4
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    Bluehog

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    Well now, got some bugs to bring forward.

    1 ) Pistons and sticky pistons can't be added to the shops. Holding them and say /shop add doesn't work, nor does /shop add <ID>. This is true also for leaves.

    2 ) Potions are buggy. You can add them by holding them and saying /shop add. But you can't /shop add <ID: Damage> anything but water bottles. Also using names I recommend changing names like Potion of Weakness 2 to Potion of Weakness II or Portion of Weakness Lv2. At the moment level 2 potions can't be retrieved through the shops with commands due to it thinking you want 2 of the level 1 potion.

    3 ) Spawn Eggs - Item 383. You can't add working shop eggs (383:95 for example), just the non-functional 383:0

    This post has been edited 1 time. It was last edited by Bluehog Jan 26, 2012.
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    zolcos

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    Have a look at the changelog :)

    Version? That sounds like stuff that was fixed

    Sure you can -- try leaving out the spaces, it will work. For more info use the search command and it will tell you the bits of text you need to match the item

    That was intentional as the damage values were not known at the time I added support for them. I'll expand support in the next release of course.
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    Bluehog

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    I just redownloaded what I dled yesterday and it semi fixed (Must of not installed properly last time. Apologies for that.). Potions are working properly now. Leaves, not so much.

    Leaves cannot be added or sold from the hand with "/shop add" and "/shop sell" respectively
    You can add leaves via their ID numbers 18, 18:0, 18:1, 18:2 but you can only remove 18 and 18:0 with their ID numbers. Trying to remove 18:1 or 18:2 makes the shop remove (or attempt to) 18:0
    18/18:0 being oak leaves
    18:1 being redwood leaves
    18:2 being birch leaves


    New thing is that I can't "/shop set buy" and item that hasn't been "/shop set sell" first. The message is "Cannot set buy price greater then sell price." But the shop doesn't even sell that item. (We have shops with unlimited money that ONLY buy stuff)

    This post has been edited 2 times. It was last edited by Bluehog Jan 26, 2012.
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    zolcos

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    Thanks for catching the leaf thing -- birch leaves work fine but redwood leaves have search collision with redwood log and jungle leaves are new.
    for buy/sell issue see post 180
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    toxicminers

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    Thanks for the info Zolcos but seems the D/L link is broken? Now I know the problem but can't fix it . I'll check back later.
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    zolcos

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    Just tried the link and it still works for me, maybe a temporary glitch

    What issue are you having with Register?
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    GarretSidzaka

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    nothin other than command shop is been buggy, register is abandoned, and everyone is switchin to Vault so i dont really want 2 economy register.

    also you have a problem with shops getting corrupted if there is a server crash.
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    Olat

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    LOL, its comments like this that make me wonder if every one on the internet is retarded... You think your rage spam is going to make him do ANYTHING? 5 dollars? WOW!!! He can go buy a value meal at McDonalds's... no wait.. he cant cause that shit costs more then 5 dollars.

    If you want a plugin Dev to do anything then how about you ask and talk like a normal human being? Dont insult them with your shitty paltry carrot on a stick.
    -----------------------

    On another note.
    @zolcos

    1.1 seem to borked my Shops. Is there an update? I honestly did not search through the thread, so I apologize if there is. Also is there a way you can reimplement the Bundle option ? Setting prices for like PER Arrow and or Ingot, seems a lil redundant. I would appreciate it. Thanks.
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    zolcos

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    I'm testing for compatibility now. Note that a certain older version of CS let you add pistons to your shop with a damage value of 0, which can cause your shop to appear broken on a restart. If that happened it's not the update's fault and you can fix the shop files by changing the piston/stickypiston line to have a :7 instead of :0 or just removing the line entirely.

    I'm sorry to say bundles won't be coming back. Even LocalShops removed bundles in their newer versions
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    GarretSidzaka

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    We can live without this. Can i please get access to your dev build so we at minesworn can test?
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    Theborg

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    For some reason, even with the correct perm setup everyone is able to make shops. Is this a result of going towards the default system in case the plugin doesn't recognize Bperms?
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    zolcos

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    First post has github info

    Yes. The log should tell you if there's any problem in the perms chain. It's not an issue of CommandShops "recognizing" anything, though, the issue would be your permissions plugin reporting the perms to superperms :)
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    Olat

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    LOL, that's cute. Says the "Adult" who doesn't know what capital letters are used for ?
    hybridphreak likes this.
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    Theborg

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    The issue is though, that if it would actually give the notification I'd know where I was standing.
    2012-01-29 14:23:54 [INFO] [CommandShops] Loading CommandShops v3.6.2.
    2012-01-29 14:23:54 [INFO] [CommandShops] Loaded with 2 shop(s)
    2012-01-29 14:23:54 [INFO] [CommandShops] Version 3.6.2 is enabled:
    2012-01-29 14:23:54 [INFO] [CommandShops] Starting NotificationThread with Timer of 300 seconds
    2012-01-29 14:23:54 [INFO] [CommandShops][Economy] Register activated.

    Sadly enough, it doesn't. Yet everyone is able to make shops.
  18. Offline

    zolcos

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    Are your other (non-CS) permissions working?
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    Theborg

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    @zolcos
    Nope, all perms working fine. Its just CommandShops.

    This post has been edited 1 time. It was last edited by Theborg Jan 29, 2012.
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    zolcos

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    Show me your permissions file
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    Theborg

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    zolcos

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    I think the behavior you're seeing is correct for that config. The default permissions as noted in the top post are not a fallback system for when permissions aren't present -- rather, they're the default permissions everyone has unless you specify otherwise. Since commandshops.manager.* has default: true, it means you will have to set this permission to be false in the "default" section of your config if you want to restrict shop creation etc
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    GarretSidzaka

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    i can confirm this bug as well. i had to just give up and allow shops to everyone. i had ppl making shops with rascist names right inside my spawn zone


    edit:
    zolcos, do you want me to compile your src? coz i didnt see a dev build jar link. pardon my stupidity

    This post has been edited 2 times. It was last edited by GarretSidzaka Jan 30, 2012.
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    GarretSidzaka

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    Lol Child! I Want To Yell At You But I Will Get In Trouble If I Do All Caps. Trust Me I Wanted To. This Is As Close To Yelling I Can Get
    hybridphreak likes this.
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    bobby555

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    I am also having this problem were all of my players are able to create shops , this is anoying because i want them to only use the selected shops in the mall. For temp purposes i have managed to stop them from making shops by putting the prices of the shops to 1000000.0 (One Million). I Am Currently using groupmanager. If you could get back on how i can fix it that would be great. Thanks Bobby
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    zolcos

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    Sorry for the slowed development, just built a new computer and am devoting as much time as possible to setting it up and finding new versions of my programs that work with windows 7 x64

    http://forums.bukkit.org/threads/ec...ully-modernized-1597.39386/page-7#post-938658
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    bobby555

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    If You Could add an example of how the premissons should be set out that would be helpful too.
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    Thumbz

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    Hey, could you put some info about how to use <bundle> in the OP? I can't seem to get it. If I do "/shop set sell dirt 5 64" it sets price to 64. If I do "/shop set sell dirt 5 <64>" nothing happens.
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    zolcos

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    I've updated the documentation
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    Thumbz

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