Inactive [FUN/MECH/RPG] TSGMod v0.6.17.6 - The Hunger Games and more! [1.2.5-R4.0]

Discussion in 'Inactive/Unsupported Plugins' started by TheJuggernaut0, May 15, 2012.

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    TheJuggernaut0

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    WARNING: THIS PROJECT IS PUT ON HOLD UNTIL FURTHER NOTICE

    TSGMod 0.6.17.6
    Based on the Hunger Games, TSGMod strives to be the ultimate PvP mod. Many features, many options, more coming. You'll enjoy it guaranteed, or your money back (it's free, that's a joke)!
    [IMG]
    NEED HELP? http://www.chiark.greenend.org.uk/~sgtatham/bugs.html
    [IMG]Above: TSG spawn for ten players
    Stats Page: http://mcstats.org/plugin/tsgmod
    Want to see TSGMod in use before downloading it?
    Log onto one of the official TSGMod testing servers:
    - mc.perpetualcraft.com
    - mc.ojacraft.com
    - 24.20.84.108:25565

    DOWNLOAD at BukkitDev: http://dev.bukkit.org/server-mods/tsgmod/

    Videos!: http://dev.bukkit.org/server-mods/tsgmod/pages/videos/
    Basic Usage: - To start a game, type "/tsg start ffa <time s/m/h>"
    Time is the time, in seconds, people have to join before the games start
    - To join a game that's been announced as above, type "/tsg join".
    - The games will be automatically started and managed. There is no need to do anything after those steps, the game will start after the time you set.
    Custom Map Reference: http://dev.bukkit.org/server-mods/tsgmod/pages/custom-map-reference/
    Commands: http://dev.bukkit.org/server-mods/tsgmod/pages/commands/
    Permissions: http://dev.bukkit.org/server-mods/tsgmod/pages/permissions/
    Configuration: http://dev.bukkit.org/server-mods/tsgmod/pages/configuration/
    Extra Features and Info: http://dev.bukkit.org/server-mods/tsgmod/pages/extras/
    Extra Note: The gamenames.yml file must have at least ten names in it.
    Coming Soon:
    - More modes!
    - More random structures and traps!
    - More configuration
    Feature Requests Wanted!
    Licenses:
    - http://jnbt.sourceforge.net/LICENSE.TXT
    Special Thanks:
    - http://www.overzealousgamers.com for a new testing server!
    Like the plugin?
    [IMG]
    Thank you very much to those who've donated. I'd like to make a page dedicated to you, so if you could PM me I'll have usernames to use.

    This post has been edited 7 times. It was last edited by TheJuggernaut0 Sep 6, 2012.
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    Builder's Universe

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    I like how you allow players to use .schematic files to randomly generate structures in your level. Very smart. May I ask how you got your plugin to read those files? (I'm a dev as well, so I'd like to see how to do this :))
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    TheJuggernaut0

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    PuceTundra

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    Hi,

    Can you also let it start on it own. Without that a admin or owner it starts?
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    TheJuggernaut0

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    We're working on an auto-starter so that a new game starts once the last one is done.
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    C0nsole

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    You've got to be kidding me! Another one?!?
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    TheJuggernaut0

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    Hey, what can I say, they were good books.
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    Sketaful

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    Instead of players not in the game buying gifts I'd sure like to see them be able to bet on a winner instead. A betting-system connected to a economic system would be so great. It could be put up so that the winner of the games get half the betting value and the ones betting on the winner split the rest.
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    TheJuggernaut0

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    Yeah, in the current system, the sponsers get nothing out of giving a gift, but I'd like to keep the gift idea. Maybe the money from the gifts would go into a pot that gets distributed like you said.
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    Guvnors

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    When can we expect this? :p
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    TheJuggernaut0

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    Sometime in the next few dev releases!
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    Richardred15

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    The feature is now in the latest dev release, the command is /tsg auto <time>(seconds). Use /tsg auto stop to stop the loop, download here: Edit: <Link removed>

    Edit: The feature is not included in the official Bukkit Dev version, you can download it there!
    http://dev.bukkit.org/server-mods/tsgmod/

    This post has been edited 1 time. It was last edited by Richardred15 Jun 18, 2012.
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    md_5

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    Approved, very very nice.
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    DinoScope

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    INCREDIBLE.

    You are a legend. This is exactly what I've been looking for. Thank you so much.
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    aadi

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    Hey.
    I was looking for a plugin like this. However, I have a custom map installed, and I would like to set custom spawnpoints for each player. Then when all the spawnpoints get filled up, I would like he plugin to autostart the games. Can we expect this feature anytime soon?

    This post has been edited 1 time. It was last edited by aadi Jun 18, 2012.
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    TheJuggernaut0

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    Yes, I am working on a way to make custom maps work with the mod, while Richard is working on a way to set a player limit on games.
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    aadi

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    Thanks :). I was also wondering if maybe there would a web-stats feature so people can view Hgames leaderboards on the web. That would be cool :cool:
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    KevinEssence

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    Is it automatic?
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    Sketaful

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    I second that :)
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    TheJuggernaut0

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    Ooh, I like that idea. I'm sure we can work that in.

    It can be. Use "/tsg auto start [time between games]" to start the auto cycle, then just let it run. "/tsg auto stop" stops it again.
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    aadi

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    Also, can spectators build, and open chests and stuff like that?
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    aadi

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    Also /gamemaker poison and /gamemaker confusion should be created! Thanks for your patience!
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    Richardred15

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    Spectators cannot build, or interact much at all with the world. They can see a player's inventory by right clicking the player, but they can not edit the inventory.

    Great ideas! We'll work them in!

    This post has been edited 1 time. It was last edited by Richardred15 Jun 19, 2012.
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    aadi

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    I know I'm probably getting on your nerves now but is it possible to have MySQL support so we can rollback the arena after the games?
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    Richardred15

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    When we get the system for custom maps complete the map will be rolled back automatically, otherwise the map is just regenerated.

    This post has been edited 1 time. It was last edited by Richardred15 Jun 19, 2012.
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    CraftMeCake

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    I like the plugin but it lags way too much for everyone. Can this be fixed?
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    Richardred15

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    Could you give us a little more info? Like, when does it lag, for how long. Does it lag for everybody, and is it server or client lag?
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    TheJuggernaut0

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    I assume you're talking about the client lag/freeze ups that occur when new chunks are being generated by the server. We are aware of this problem, and are looking for ways to fix it.
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    Uncharmer

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    Richardred15

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    I went on and helped Uncharmer. We discovered a bug with the end, causes a server crash if dragons are around, it looks like, that will be fixed in 0.6.0. Uncharmer also asked about join signs, these will be added in the next update.
    Uncharmer likes this.

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