Inactive [FUN/MISC] Tribu v0.6.2 - The ZombieSurvival continuation [1.4.5 R0.2]

Discussion in 'Inactive/Unsupported Plugins' started by Graindcafe, Jul 19, 2011.

     
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    Graindcafe

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    Tribu - A zombie survival game !

    Currently looking for translators please contact me by PM if your language is not already translated or not fully translated.

    What is it ?
    Tribu is a zombie survival game in which you can set zombie spawns. Zombies will appear wave by wave once the game is started. You have to kill them! Each kill will get you money and points, and with the money you can buy items to kill more zombies. The game will stop when everyone is dead.



    This post has been edited 126 times. It was last edited by Graindcafe May 19, 2012.
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    Graindcafe

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    Released 0.5 ;-)
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    KO_FU_MATT

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    Yes i was, is that the problem?
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    ACampingNoob

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    Where, and what changed?
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    Graindcafe

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    No. Please try again with the new version. Be sure to set up permissions first
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    Graindcafe

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    This post has been edited 1 time. It was last edited by Graindcafe May 19, 2012.
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    ACampingNoob

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    Graindcafe

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    Where did you see the changelog ?
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    ACampingNoob

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    Nowhere, just wondering where I can see it.
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    Graindcafe

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    ACampingNoob

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    How does the focus option work? I know it says that the zomies try to go to somehthing.. But what does it actually do? like, for example, do the zombies slowly try to move to you no matter how far you are?
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    Graindcafe

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    The AI does not works very well on this release, but still, it works, I think :p
    The zombie will slowly get to the initial spawn / death spawn / random player / closest ("nearest") player

    This post has been edited 1 time. It was last edited by Graindcafe May 19, 2012.
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    ACampingNoob

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    can you quickly change the spawning to only spawn zombies when you are near the spawning zone? this will make it much better. Also, if it is in this release, can you make it take into account the Z value as well.
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    Graindcafe

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    The Z value ? What do you mean ?

    You can activate / deactivate zombie spawns with special signs ;)
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    ACampingNoob

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    I mean verticle for z value.
    I want the closest spawners to every player to activate. The reason why I can't do this with redstone is it would be a mess of player distance readers that probably would have spots that don't even work.

    Another reason why I can't just enable it with redstone is that it's a Nazi Zombies remake, where doors are progressively opened and the spawners enable as the doors open. The way that I have it working so far is that you have to buy a key to access a door which accesses a button which enables the door permanently and enables the zombie spawners in that room.

    I really need a way to shut off the notification of money and points as I have to use iconomy and a seporate mob reward plugin to use my wiring and stuff. Thats how I have the stores working with showcase. As of now many people are confuzed as to what their actual points are because they get a false reading every single time they get a kill.
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    Graindcafe

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    I don't understand why you don't use Tribu money to open door. And everytime a door is opened, previous spawns are disabled and next one enabled.
    And you can deactivate message by customizing your language file
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    ACampingNoob

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    I've explained it.. It's a NAZI ZOMBIES REMAKE. Read my previous message. I don't want 2 seporate money systems.
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    Graindcafe

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    Yeah I read it, but still ...
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    treestompz

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    Amazing plugin! Considering making a server completely dedicated to it ^^
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    KO_FU_MATT

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    I have done permissions, and im using the latest version
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    general_207

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    i get this error when i play tribu
    at graindcafe.tribu.signs.TopPointsSign.getSpecificLines(TopPointsSign.java:31) at graindcafe.tribu.signs.TopPointsSign.raiseEvent(TopPointsSign.java:38) at graindcafe.tribu.signs.HighscoreSign.raiseEvent(HighscoreSign.java:33) at graindcafe.tribu.TribuLevel.onWaveStart(TribuLevel.java:239) at graindcafe.tribu.WaveStarter.run(WaveStarter.java:73) 2012-05-19 15:12:58 [SEVERE] Could not pass event BlockRedstoneEvent to Tribu org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:303) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459) at net.minecraft.server.BlockPressurePlate.g(BlockPressurePlate.java:128) at net.minecraft.server.BlockPressurePlate.a(BlockPressurePlate.java:75) at org.getspout.spout.block.mcblock.CustomBlock.a(CustomBlock.java:418) at net.minecraft.server.Entity.move(Entity.java:635) at net.minecraft.server.EntityLiving.a(EntityLiving.java:958) at net.minecraft.server.EntityLiving.e(EntityLiving.java:1142) at net.minecraft.server.EntityAgeable.e(EntityAgeable.java:36) at net.minecraft.server.EntityVillager.e(SourceFile:91) at net.minecraft.server.EntityLiving.F_(EntityLiving.java:447) at net.minecraft.server.World.entityJoinedWorld(World.java:1264) at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:106) at net.minecraft.server.World.playerJoinedWorld(World.java:1246) at net.minecraft.server.World.tickEntities(World.java:1153) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:542) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.ArrayIndexOutOfBoundsException: 4 at graindcafe.tribu.signs.TopPointsSign.getSpecificLines(TopPointsSign.java:31) at graindcafe.tribu.signs.TopPointsSign.raiseEvent(TopPointsSign.java:38) at graindcafe.tribu.signs.HighscoreSign.raiseEvent(HighscoreSign.java:33) at graindcafe.tribu.TribuLevel.onRedstoneChange(TribuLevel.java:216) at graindcafe.tribu.listeners.TribuBlockListener.onBlockRedstoneChange(TribuBlockListener.java:44) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301) ... 18 more 2012-05-19 15:12:59 [SEVERE] Could not pass event BlockRedstoneEvent to Tribu org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:303) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459) at net.minecraft.server.BlockPressurePlate.g(BlockPressurePlate.java:128) at net.minecraft.server.BlockPressurePlate.a(BlockPressurePlate.java:67) at org.getspout.spout.block.mcblock.CustomBlock.a(CustomBlock.java:198) at net.minecraft.server.World.a(World.java:2409) at net.minecraft.server.World.doTick(World.java:1757) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:538) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.ArrayIndexOutOfBoundsException: 4 at graindcafe.tribu.signs.TopPointsSign.getSpecificLines(TopPointsSign.java:31) at graindcafe.tribu.signs.TopPointsSign.raiseEvent(TopPointsSign.java:38) at graindcafe.tribu.signs.HighscoreSign.raiseEvent(HighscoreSign.java:33) at graindcafe.tribu.TribuLevel.onRedstoneChange(TribuLevel.java:216) at graindcafe.tribu.listeners.TribuBlockListener.onBlockRedstoneChange(TribuBlockListener.java:44) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301) ... 10 more
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    ACampingNoob

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    Your seporate money system does not work with showcase standalone. Your item buying system doesn't support certain types of items. Your system doesn't allow for all the rich features of iConomy such as checking other players balances.

    I need iConomy support, so instead of using your point system, I used a seporate mob money reward system called mob bounty reloaded.

    I can't just have one thing on your money system, that would make players have to keep track of two money balances, for example, one for doors, and one for everything else.

    The problem that I have with this setup, is that your plugin continuously sends out the money and points values in chat every kill, I need to disable this because this value isn't the iConomy balance that we have to use for everything.

    In terms of the gameplay, we require more areas to be permanently open, in the true Nazi zombies fashion, which I've done using simple redstone memory latches to keep doors and spawners activated as you open the door to a new area.

    When we playtest the map, we find that zombies are spawning in random areas which have a spawner, but there is no player even near that area, and then someone has to run all the way over to start the next round. This makes this gametype more of a "find all the zombies" rather than a zombie survival.

    The solution would be, having the nearest <insert value here> zombie spawners to each player spawn zombies. And for iConomy, either add support or give an option to disable notifications. (Should I comment out the line? when I replace it with "" it sends a blank line)

    This post has been edited 2 times. It was last edited by ACampingNoob May 19, 2012.
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    ACampingNoob

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    Remove your high score signs, then restart bukkit and replace them. I've run into this problem.
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    general_207

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    thanks that worked but now i have run into a new problem for some reason anyone who is not op cant buy from signs i thought it was a permission problem but it still didn't work even when i added tribu.* any ideas?
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    Graindcafe

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    With the new item system every kind of item are supported.

    And zombie spawns in random active spawn-point
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    ACampingNoob

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    That's only one problem solved... Please read the entire message.

    I want showcase. Showcase drops an item on a particular block and it floats, you can't pick it up, and it makes for a wonderful shop that you can block off as you see in the trailer. Showcase allows you to visually see the item you are buying.

    If iConomy support isn't added I may have to convert everything to tribu money, but it would be much better if tribu had iConomy support, so we can use every plugin making tribu a truly versitile plugin.

    That doesn't solve the problem at all. If the spawning is random, and not focused on where the players are, then the game becomes a search for the zombies, that spawned at the other side of the map. Please add an option to only spawn zombies near the players.

    I know you have features to only enable spawners in the room that you have temporarily opened, but I need to be able to have the whole map open and focus the spawning near the players.

    The way that I would do this in code is calculate the distances from every player to each spawner every 2 seconds, and select the closest 3 to become active, only if the sign is enabled.
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    Graindcafe

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    I read your entire message, but I was just answering you that it's possible, so that you know. There was an option to see the item, like showcase do, on previous version but I removed it on this version because I thought it was useless, but if people want it, I can put it back.
    And I know that iConomy support will be appreciated, that's why it was on the TODO list.


    I will add your wish (to spawn zombie only if there is a player near the spawn point) to the todo list
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    ACampingNoob

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    It has to be like, the 3 nearest spawners, because if it isn't then there will be places where zombies won't spawn.
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    Mixmaster1190

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    Whenever Tribu is on, spawn eggs don't work in dispensers. How can I fix that?
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    bennie3211

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    i have found a error :S it says:
    [SEVERE] Tribu can't make dirs so it cannot create the level directory, you would not be able to save levels! You can't use Tribu!

    what do i have to do? is it because i have a new server version?

    EDIT:

    If you want, i can translate it to the dutch language :) (i dont know how to PM)

    This post has been edited 1 time. It was last edited by bennie3211 May 21, 2012.
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    Graindcafe

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    The plugin detect that it cannot make directories, so it's an error that you can solve by checking why it cannot.
    It's probably a permission error.
    The way to solve this depends on your os (linux/windows/mac).
    So try using chmod/chown if you are on unix (linux/mac) or try checking if the plugin directory is "read only" or try launching your server as administrator if you are on windows.

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