Inactive [FUN/MISC] Tribu v0.6.2 - The ZombieSurvival continuation [1.4.5 R0.2]

Discussion in 'Inactive/Unsupported Plugins' started by Graindcafe, Jul 19, 2011.

     
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    Graindcafe

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    Tribu - A zombie survival game !

    Currently looking for translators please contact me by PM if your language is not already translated or not fully translated.

    What is it ?
    Tribu is a zombie survival game in which you can set zombie spawns. Zombies will appear wave by wave once the game is started. You have to kill them! Each kill will get you money and points, and with the money you can buy items to kill more zombies. The game will stop when everyone is dead.



    This post has been edited 126 times. It was last edited by Graindcafe May 19, 2012.
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    Graindcafe

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    Maybe in a future release, but not for the moment.
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    Graindcafe

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    Is anybody interested for translating the plugin in another language ? The 0.4 version will includes YAML files for translations, I can give you one so that I could include the new language in the release.
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    HJpower

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    I want to translate to spanish :D

    This post has been edited 1 time. It was last edited by HJpower Aug 1, 2011.
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    Graindcafe

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    PM sent ;-)
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    DreadfullyDespized

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    I really like this plugin.. My only issue is that when I install it even by itself. It no longer allows users to build or mine or destroy. Tested it at multiple locations also before and after I created a zombie arena level. I am wondering if there will be a permissions listing or some way to set the level area effected? So that only the area for the arena is used in a no-build setup.
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    Graindcafe

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    For the moment, you can only choose the whole server protection, or none. It's the configuration "ServerExclusive", which should be set to false if your server is not dedicated for this plugin. Setting it to false change the protection but also the monster removal which is desactivated. (At level start, the plugin doesn't delete monsters or animals, so you should kill them)
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    Graindcafe

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    Ok guys, what do you want for the next version ?
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    Graindcafe

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    I've done a new video to present the special signs
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    ollieri3

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    Hi me and my friends love the plugin and we are grateful that you have taken the time to make it, but we have come across various problems :

    - zombies tend to get lost/spawn in walls and underground :p
    - if a zombie is killed by anything other than a player u can't finish the round and this is particllary annoying for when u want to use traps such as dispenser arrow shooters etc.
    -if you try to buy an item that dosen't exist then its still charges you the price on the sign

    would really appreciated if you fixed these and also when the zombie spawned would be good if they target the player rather than waiting for the player to come close in others words in earlier rounds the players are having to hunt for the zombies rather than the zombies hunting for the players... :p
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    Graindcafe

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    Thanks for the bug report :)

    What do you mean by "zombies tend to get lost" ?

    In theory, zombies killed by anything should be decreased from the zombie counter, so it's strange. Ensure to have the last version.

    For the proposal, yes, I want to do that since I've started ! But it's difficult... First I've to manage to move the zombie at a position, and for that, I've to turn the zombie in the correct position and it's difficult !

    This post has been edited 2 times. It was last edited by Graindcafe Aug 3, 2011.
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    ollieri3

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    No problem :) I mean they get stuck inside walls and u cant hit them or see them but there their lol and they go underground and u can see it with F3

    also i will re-download and see if that helps :)

    can you not just take a look at the source code from "zombie attack" ??
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    nimnom

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    nimnom

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    I found a couple of bugs!
    -Sometimes the zombies stop spawning
    -It doesnt give you money wen you kill a zombie
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    Graindcafe

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    ZombieAttack don't do this. It help the zombie to get to the player by removing blocks that hinder, but it's all, I think it's the minecraft server that guide the zombie to the player.

    Be more explicit , please. When zombies stop spawning ? Have you the last version ? What is your configuration ? (ServerExclusive ?)
    It doesn't give you money if you are not the last attacker, if you kill a zombie by trap you're not the last attacker.
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    ollieri3

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    when zombies stop spawning I mean the next wave dosen't start its like it gets stuck. Yess i have the newest log and my configuration is default i have not made changes because it seems well balanced.
    and i know it dosent give you money but when a trap kills the zombie the waves just stop.
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    Taintedfilmz

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    good luck with the plugin!
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    bruce00j

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    great plug-in one sugestion though could you make is so the players have to be near the spawns to get the zombies to sapwn because i want to make a small island with dungeons in it that the players have to venture down and i will be setting spawns down there but if a zombie spawns down there while they are on the top the will be stuck in that same round, or is there a timer for the round instead of all the zombies having to be killed?
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    Graindcafe

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    I've done the Spawn control sign for that, you just have to place some pressure plate connected to the sign and when player walk on it, the spawn will be active
    Taintedfilmz likes this.
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    bruce00j

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    there is a small problem with that though that would require the player stepping on the pressure plate and from what I experienced a lot of people avoid pressure plates, maybe you could look into the mob arena source code (if they have it public) because they have a code so that mobs only spawn if a player is within something like a 15 block radius of the spawner, hope this encourages you to make a change like this if possable

    EDIT:
    I would be willing to work on the plug-in with you but unfortunately I don't have much knowledge with java :(

    This post has been edited 1 time. It was last edited by bruce00j Aug 4, 2011.
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    Graindcafe

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    Don't need to copy the code, I could do that by myself but I think there is several ways to prevent that. For example, just place several pressures plates so that they can't jump over it.

    Have you knowledge in another language ?
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    NOTNOT

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    Um... i think Config Example has Something wrong !
    Not Working For me ...
    I set like this ! but it doesn't happen

    # Tribu Config File Version 1.1
    # Here is the default settings :
    # PluginMode:
    # ServerExclusive: true
    # WaveStart:
    # SetTime: true
    # SetTimeTo: 37000
    # Delay: 10
    # TeleportPlayers:false
    # Zombies:
    # Health: [0.5,4.0]
    # Quantity: [0.5,1.0,1.0]
    # Stats:
    # OnZombieKill:
    # Money: 15
    # Points: 10
    # OnPlayerDeath:
    # Money:10000
    # Points:50

    PluginMode:
    ServerExclusive: false
    WaveStart:
    SetTime: true
    SetTimeTo: 37000
    Delay: 10
    TeleportPlayers: false
    Zombies:
    Quantity:
    - 0.5
    - 1.0
    - 1.0
    Health:
    - 0.5
    - 4.0
    Stats:
    OnZombieKill:
    Money: 50
    Points: 10
    OnPlayerDeath:
    Money: 10000
    Points: 50
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    Graindcafe

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    What are you trying to do ?
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    NOTNOT

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    Nothing, just change config.But
    Code:
    08:41:57 [심각] Could not load 'plugins\Tribu-en.jar' in folder 'plugins':
    while scanning a simple key
     in "<reader>", line 9, column 7:
              TeleportPlayers:false
              ^
    could not found expected ':'
     in "<reader>", line 10, column 2:
         Zombies:
         ^
    
            at org.yaml.snakeyaml.scanner.ScannerImpl.stalePossibleSimpleKeys(Scanne
    rImpl.java:400)
            at org.yaml.snakeyaml.scanner.ScannerImpl.needMoreTokens(ScannerImpl.jav
    a:231)
            at org.yaml.snakeyaml.scanner.ScannerImpl.checkToken(ScannerImpl.java:18
    2)
            at org.yaml.snakeyaml.parser.ParserImpl$ParseBlockMappingKey.produce(Par
    serImpl.java:564)
            at org.yaml.snakeyaml.parser.ParserImpl.peekEvent(ParserImpl.java:163)
            at org.yaml.snakeyaml.parser.ParserImpl.checkEvent(ParserImpl.java:148)
            at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java
    :228)
            at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)
            at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java
    :230)
            at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)
            at org.yaml.snakeyaml.composer.Composer.composeDocument(Composer.java:12
    2)
            at org.yaml.snakeyaml.composer.Composer.getSingleNode(Composer.java:105)
    
            at org.yaml.snakeyaml.constructor.BaseConstructor.getSingleData(BaseCons
    tructor.java:124)
            at org.yaml.snakeyaml.Yaml.load(Yaml.java:264)
            at org.bukkit.util.config.Configuration.load(Configuration.java:82)
            at org.bukkit.plugin.java.JavaPlugin.initialize(JavaPlugin.java:157)
            at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j
    ava:175)
            at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.
    java:213)
            at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager
    .java:136)
            at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:128)
            at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:97)
            at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigur
    ationManager.java:51)
            at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:135)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:338)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Above Error is happen.
    Code:
    # Tribu Config File Version 1.1
     Here is the default settings :
     PluginMode:
          ServerExclusive: true
     WaveStart:
          SetTime: true
          SetTimeTo: 37000
          Delay: 10
          TeleportPlayers:false
     Zombies:
          Health: [0.5,4.0]
          Quantity: [0.5,1.0,1.0]
     Stats:
        OnZombieKill:
           Money: 15
           Points: 10
        OnPlayerDeath:
           Money:10000
           Points:50
    
    {}
    
    and this is my Tribu Config File .
    What happen to me ?
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    Graindcafe

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    It's the YAML, it's very sensitive, you have to NOT put any tab.
    Your problem here is that you have not put a space after ":" in
    "TeleportPlayers:false" should be "TeleportPlayers: false"

    This post has been edited 1 time. It was last edited by Graindcafe Aug 6, 2011.
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    KZY

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    it's strange how admin can break blocks but default groups can't
    when i put this plugin in
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    Graindcafe

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    No it isn't, this is normal. Set "ServerExclusive" to false ;-)
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    NyC_Gaming

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    Yo when ever I change the settings for the plugin they always go back to the default settings. This plugin also isnt that compatible with the ESSENTIALS plugin.
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    Julianoz1224

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    Thanks for the great plugin! really enjoy it.

    I think a great idea would be that you could place an iron door and a sign next to it with a price, then when you have enough points you could right click on that sign and it would open the iron door :D
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    Graindcafe

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    You have probably changed the commented config lines (line starting with #).
    What is the problem with Essentials ?


    A good idea, I will do it

    This post has been edited 2 times. It was last edited by Graindcafe Aug 6, 2011.
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    Demonofbirth

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    I have a request. Buttons that cost money to press... so we can hook them to our own traps.

    EDIT: I would also like a certain block (configurable) to break at a slow pace when zombies are near it... to use as barricades that are breakable.

    EDIT2: doors that cost money to enter ^_^ (check the lockette source)

    This post has been edited 3 times. It was last edited by Demonofbirth Aug 6, 2011.

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