[FUN] MobArena v0.94.4.98 - Become a mob-fighting gladiator! [1.5.2]

Discussion in 'Plugin Releases' started by garbagemule, May 30, 2011.

     
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    garbagemule

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    [IMG]

    ------------------------------

    MobArena 1.0: MobArena has come a long way since its first release, but many updates, bugs, fixes, features, and headaches later, I have decided to rewrite the entire plugin from scratch. The reason for this is that with the knowledge I have gathered along the way, it should now be much less difficult to structure everything for easier maintainability and flexibility. The end result? Hopefully an easier-to-use plugin with many more features. ETA? TBA.

    What this means for the current build(s) is that no more features will be implemented, and only the most dire of bugs will be attempted fixed. The project will not die, but I will primarily focus what time I have on developing MobArena 1.0.

    As always, I'll need some people to test out the builds as they come along, so feel free to hop on IRC for a chat and some testing :) I will be updating this section when new builds are ready, but the most recent will always be available on IRC.

    Current test-build: N/A

    ------------------------------

    MobArena - Become a mob-fighting gladiator!
    [IMG] Latest build: v0.94.4.98 (for 1.5.2)
    [IMG] Wiki
    [IMG] IRC Channel
    [IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.

    ------------------------------

    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!


    Features:
    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!


    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Videos:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):


    Delios showing off his beautiful arena setup:


    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube



    Troubleshooting:
    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.


    Donations:
    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    Changelog:

    Version 0.94.3.24
    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)

    This post has been edited 52 times. It was last edited by garbagemule May 6, 2013.
    apes, chakyl, Steffion and 64 others like this.
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    Chuckster

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    well im still getting the bug that if a player logs off while in the lobby they keep all their class items :( and leave the lobby
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    PinkHell

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    why did i get the rewards after dieing and not in the fight...
    i want to get every 2 waves something
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    BangL

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    thank you :-*
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    Cowmaster

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    Also, at round 4, i think wolves were supposed to come out..but nothing spawned
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    garbagemule

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    @Chuckster - I've tried /ma leave, I've tried [Esc] -> Disconnect, I've tried killing javaw.exe (forcing endOfStream), and I never keep the items when I log back in. I really don't know what is going on with your setup, and I can't seem to figure out what could be causing this other than interfering plugins, an old CB build, or an old MobArena version. Are you testing on the latest of both?

    @PinkHell - The rewards are granted when the arena ends. They are not meant to be "bonuses" for use inside of the arena, although now that I think about it, that could be a really nice idea too! *jots it down* Anyway, "every 2 waves" just means that every 2 waves, you will get a reward added to a list of items that will be handed out at the end of the arena.

    @BangL - [redflower]

    @Cowmaster - Every fourth wave is a special wave - it isn't always wolves. It could be slimes, zombie pigmen, powered creepers, and more. Are you running an old version of CraftBukkit (before 803), an old version of MobArena (before 0.87), do you have any plugins that manipulate monster spawning, and finally, do you get any exceptions in your server window? Help me help you :)
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    Cowmaster

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    I'm runnin 818, d/led MobArena for the first time today, v0.87.3 the only mob spawn mod is spawncreature that lets me spawn mobs on command. I used the auto generate command to build the arena, and just tested it alone.
    Round 4 still has no mobs spawning, and yes, i confirmed that when creepers hit me..i die regardless of how much hp i had. There were no errors in the console.

    Can i modify the config to add angry wolves instead of creepers?
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    IceBlueFire

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    1) Any chance you could get multi-world support? (Made the mistake of making a really sweet arena on World 2, set it all up, typed /ma join and ended up in the ground on world 1... lol)

    2) Perhaps permissions (this builds into point 3) so that other people can make arenas.

    3) Being able to have multiple arenas. This seems to only allow 1 set at a time. So perhaps /ma join arenaname or /ma remove coords arenaname.
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    heroanth2345

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    How 'bout adding BAD WOLVES!!!
    BTW this plugin is f***ing sick dude!
    11/10
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    PinkHell

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    ok i hope you will add my wish :)
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    rob_b

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    Working great for me! Thanks for making this :D It would be good if possibly in the future you could add L1 and L2 for the lobby, and make a protected zone there. I know this can be easily avoided by building the lobby below the arena, but i've made a gladiator-like tunnel from one side of my arena, so the lobby is quite far away from it.

    Anyway, it's all working great :D

    PS. You may want to put the setregion, addspawn and expandregion commands on this thread, so people don't have to search through the video for them
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    garbagemule

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    @Cowmaster - Try disabling all other plugins and see if wave 4 still doesn't work. If so, you know for sure there is a conflicting plugin. I'm adding wolves to the default waves in v0.88, just for you! :)

    @IceBlueFire - Try adding "world: worldname" to the top of your config-file. MobArena assumes the "default" world if no world is specified in the config-file. In the future, this will probably be in a properties-file instead. But try it and let me know if it works! Permissions will be added in v1.0. Multiple arenas is more complex than just adding a few extra commands, but I will see what I can do. It won't be within the next couple of weeks though, I'm afraid, as I am busy with exams :(

    @heroanth2345 - Thank you! Have you built an arena yourself? If so, would you care to post a few screenshots? :)

    @rob_b - The commands are all listed in the main post under "Commands" :3
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    luv2fap

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    ermmm says ready for wave 1 and then it wont spawn monsters or anything ?
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    garbagemule

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    @luv2fap - Make sure you have spawn-monsters=true in your server.properties :)
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    IceBlueFire

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    I'll have to give it a whirl. I built a quick, but nice arena. I'll have to make a better one and then i can post some screenshots if you'd like :p
    garbagemule likes this.
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    tman333

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    This looks awesome, and is pretty much VERY close to what I was looking for. However I do have one feature request. Multiple, separate, arenas. I want to be able to create multiple arena layouts, each themed (ex. a maze-like layout with creeper only spawns....surprise! SSSSSSSSSSSS).

    Thanks for this though, definitely gonna give it a shot.
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    Meisgoot312

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    Hmm... In my server, this gives out free items to players. They spawn the items, then they just leave, and when they do, they keep the items. Now my server is filled with diamondclad players. Might want to check that out.

    EDIT: They leave using the command, perhaps on the launch of the command, scan their inventories for contraband.

    EDIT: More bugs, when a medic/chef goes into the arena and uses the kill command, he drops his stuff. Players afterward can pick his stuff up and use it. I had an arena filled with cake.
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    luv2fap

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    Yeah I figured it out and yeah Works Amazing
    Keep Up The Good Work
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    Rick

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    Is it possible to prevent someone from setting home or warp inside the arena? For now I jail or ban. Is there a better way? Also I had to remove Oddjob. Someone hid in a corner and wouldn't die and ended up lagging the server badly.
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    IceBlueFire

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    Good news! The fix for making it work on world2 worked perfectly.

    Also. Here's some of the screenshots i took of the finished arena. Took well over 3 hours start to finish =/

    I would post them as images, but that might get to be a rather long post...so you'll have to work for them a little bit :p

    http://imageshack.us/photo/my-images/688/screenshot1mj.png/
    http://imageshack.us/photo/my-images/683/screenshot4oq.png/
    http://imageshack.us/photo/my-images/35/screenshot5lcp.png/
    http://imageshack.us/photo/my-images/26/screenshot6gq.png/
    http://imageshack.us/photo/my-images/821/screenshot7uo.png/
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    kenneth123

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    no that's actually not the problem garbage, i ahve some necessary plugins on my server that require permissions, so just even if you make like 2 permissionns: mobarena.maker and mobarena.player i would very much appreciate it : ), but anyway thx for the reply and i will be awaiting a new update then , and thx again for the awesome plugin : )
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    zaklampje

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    Very nice plugin, but when I'm still fighting mobs from a previous wave, a new wave has already begun...
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    MrPendulum

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    It worked well on my test server. One of my players will be happy that this Roman Colliseum finally has a use.
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    BloodyDie

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    For This Plugin I'm Maked New Server !!!
    THX Men
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    eremanda

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    hey guys, thanks for the help, it work fine now :D but just one question:
    when i start the arena, the waves come, but after wave 4 no more waves come!
    so, only 4 waves aren“t enough in my opinion :(
    can anybody help me please?
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    garbagemule

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    @tman333 - Like I've said before, multiple arenas requires me to completely rewrite a big part of the plugin, and I need to figure out a way that won't make it more difficult to use MobArena. It's a tough one :(

    @Meisgoot312 - The "free items" issue has been reported before, but I can't reproduce the bug, and it seems to be 100% situational. There is no way to keep the class items on my own live server, nor on my local test server. Since no one has provided me with any more details than "when they leave, they keep their stuff", there's nothing I can do to combat this. So, first thing you need to do is disable all other plugins to see if it's still an issue - if not, you have a conflicting plugin. Otherwise, I need to know which version of CB you're using, which version of MobArena, and what other kinds of modifications you have on your server. The kill-command issue will be fixed in v0.88 :)

    @Rick - I have no way of detecting whether a warp or home is set inside of the arena. I would have to intercept the commands from all the different plugins that allow this, and it's just not plausible. I might be able to do something with Permissions when I get the time to work on it. I'm not sure what you mean about Oddjob, but the classes are supposed to be customized! I don't expect people to just use the default classes - I expect creativity! :)

    @IceBlueFire - That looks amazing! Well done! I really like the spectator area - it's like a proper stadium :3

    @zaklampje - That is exactly what is supposed to happen, if you are too slow. There is a delay of about 20 seconds (will be customizable later) between each wave. The point is that if you can't kill the monsters fast enough, you'll get overrun and die :)

    @MrPendulum - Pics or you're lying ;)

    @eremanda - The issue with the fourth wave seems to be 100% situational, just like the item bugs. Can you please try disabling all other plugins, and see if the problem persists? If not, you need to figure out which plugin is conflicting with MobArena. Otherwise, please let me know which version of CB you're using, which MobArena you're using, and what kind of modifications you have on your server besides bukkit plugins.
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    avalondrey

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    zaklampje

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    @zaklampje - That is exactly what is supposed to happen, if you are too slow. There is a delay of about 20 seconds (will be customizable later) between each wave. The point is that if you can't kill the monsters fast enough, you'll get overrun and die :)

    I think u're dying too fast... But u said customizable later, so no problem further.
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    garbagemule

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    Updated to v0.88

    I added wolves to the default waves. As with any of the other monsters, setting the probability/distribution value in config.yml to 0 will keep these from spawning on the default waves. The default setting has an even distribution of all five monsters, though. I also added "multiworld support", even though it has been supported the whole time. config.yml now contains a "world"-node. The value of this node will determine on which world the arena evens will happen.

    @avalondrey - Thanks for testing MobArena! I don't speak French, unfortunately, so I don't really know what's going on, haha. I did notice a small issue with the auto-generated arena, though. It seems you auto-generated it under a hill, causing the arena to be so dark that monsters spawned in it before arena start :( I'll have to look into preventing spawns in the arena besides those from the MobArena spawner.
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    Woogleball

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    The fighters often cheat, is it possible to disable give commands in the arena? :)
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    hybrio

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    the dooooo it hippie monster command doesn't work is there any way i might be doin it wrong

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