Inactive [FUN] Paintball v1.4 - Paintball Wars! Now with CTF! [953]

Discussion in 'Inactive/Unsupported Plugins' started by IC3D, Jun 19, 2011.

     
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    IC3D

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    Paintball - Configurable Paintball Battles!
    Version: v1.4
    This is a fairly complicated plugin that allows you to have paintball (with a slight client modification) battles, or if you don't want your users to play paintball, its basically bow tag. The games end when all players are out, and the winner is the team with the last man standing.

    Features:
    • Play paintball!
    • Configurable ammo
    • Configurable messages
    • Configurable team bases
    • Configurable team spectating areas
    • Inventory saving!
    • Killfeed
    • Capture the flag and elimination game modes!
    Commands:

    The Permissions node for all commands is paintball.commands
    • /pb help <cmd> - Show command specific help
    • /pb base <red/blue> - Set the specified team's base (where they are teleported when the game starts)
    • /pb spectate <red/blue> - Sets the specified team's spectating area (where they are teleported when they are hit)
    • /pb add <player> <red/blue> - Add the specified player to the specified team
    • /pb remove <player> - Remove the specified player from the team they are on
    • /pb switch <player> - Switches the player's team
    • /pb tdm - Starts an elimination game! Teleports players to their team's base, saves their inventory, and puts 1 gun and the specified ammo in their inventory
    • /pb ctf - Starts a capture the flag game! Teleports players to their team's base, saves their inventory, puts 1 gun and the specified ammo in their inventory, and sets the flag location to the team color wool.
    • /pb end - Ends the game early! Gives players their original inventories back.
    • /pb clear - Clears all paintballs (arrows) from the ground
    • /pb empty <red/blue> - Clear the specified team of all players
    • /pb flag <red/blue> - Sets the flag location for the specified team

    Configuration:

    A file called config.yml will be created at /plugins/Paintball/config.yml. Some of the values are configurable in game, and the others need to be edited directly in the file. It looks like this:
    Code:
    Messages:
        Hit: You're out!
        GameStart: Paintball has started!
        GameEnd: Game over! %team has won!
    Locations:
        BlueFlag:
        RedDeath:
        BlueDeath:
        BlueBase:
        RedBase:
        RedFlag:
    GameTypes:
        2FlagCTF:
            Hits: 1
            FriendlyFire: false
            Lives: 1
            Ammo: 128
        Elimination:
            Hits: 1
            FriendlyFire: true
            Lives: 1
            Ammo: 128
    
    The messages, ammunition, lives, hits, and friendly fire has be edited directly. The locations are set with the ingame commands.

    To have a paintball gun clientside:

    To mod your client, all you have to do is edit your texture pack's image at minecraft.jar/gui/items.txt. Just change the bow to a paintball gun, and the arrow to a ball shape. I would do this, but my image editor for .png cant handle blank space :(
    If you make your own items.png, please PM me with a download link so other people don't have to edit it themselves.
    Then, follow these steps:
    1. Download Sound Mod Enabler here by epinull
    2. Unzip the file that you downloaded
    3. Move cx.class to your minecraft.jar
    4. Move DO_NOT_UPDATE.txt to .minecraft/resources
    5. Download bow.ogg and drr.ogg
    6. Move both of the above files to .minecraft/resources/newsound/random
    7. Your done!


    Downloads:
    The source code is included in the .jar (/me/ic3d/paintball/)

    Planned Changes
    • More game modes (what would you like to see?)
    Changelog:
    Version 1.4
    • The long awaited 953 update (sorry I was busy!)
    • PLEASE report bugs as I am sure there are tons :)
    Version 1.3
    • Fixed the plugin. During later 1.2 I accidentally uploaded a test build without realizing it, and it messed up the plugin.
    • Changed /pb start to /pb tdm, because its a team deathmatch
    • Added per-game type lives, ammo, friendly fire, and hits
    • This was hastily coded at 2:20 AM, so if there are any bugs (there are bound to be a bunch) please let me know as soon as possible!
    • Blocked paintball (arrow) damage (when game is on and you are playing)
    Version 1.2
    • Added a two flag capture the flag game mode! The game mode works like this:
      • Use /pb flag <red/blue> to set the team flag locations (should be near their base)
      • Use /pb ctf to start a capture the flag game
      • Run to the other team's flag and right click it to grab it, the block should turn white and give you one flag
      • Run back to your flag and right click it, you have to have the enemy's flag somewhere in your inventory
      • You win!
    • Added a /empty for easier team clearing
    Version 1.1
    • Fixed everything. There were a million things wrong with the first one.
    • Cleaned the code
    • Better kill handling
    • added killfeed
    Version 1.0
    • Secret Bugfixes!
    • Original Release!
    Credits:
    • @captainawesome7 - All coding
    jacob0wnz, mathiash98 and kahlilnc like this.
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    PaintballPuppy

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    Question. I see you're online atm please help.
    I LOVE this plugin. However when I change the number of lives (3) it works. However, the next game we play, the lives dont reset from the round before.
    Example:
    I get shot once, friend gets shot 3 times I win. Yay! But when we play a new game, the loser from the round before gets 3 lifes again, but mine stay at 2. Plz help!
    aidanhd500 likes this.
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    PaintballPuppy

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    Also my killfeed doesnt work :( but that might just because I am only playing with one person, and i never took the time to get the Bow&Arrow texture pack
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    aidanhd500

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    same thing is happening to me, try saying /pb empty and reseting the teams
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    XRayted

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    We just happend to talk about this yesterday and found it :)
    Does it need permissions and work with RB 1000 and above?

    This post has been edited 1 time. It was last edited by XRayted Aug 22, 2011.
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    mw3killer

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    Does this plugin support permissions and if so what are the permission nodes? Thanks!!!!
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    aidanhd500

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    the plugin stopped working all together! we really need 1.5 and PERMISSION NODES, i shouldnt have to organize every game myself.
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    Heke

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    Just a couple of questions:
    1. Can you change the spawn of a team while a game is on?
    2. When update?

    Im making FPS-maps with my friends so i thought that this mod would be perfect to use with the maps
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    PluginSearcher

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    If you use Gimp 2, you can make blank space. You should test Gimp, it's free
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    captainawesome7

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    I have gimp, I just suck at textures.
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    PluginSearcher

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    Yeah.....Me too
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    Jessepoju

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    In TDM do you respawn?
    It would be cool if your team would win when u (ur team) kills the enemy (example) 10 times.
    Also, what about FFA?

    So, if it ain't so, it would be cool if there would be respawning option?
    Would be cool.
    Sorry for my English :D From Finland.
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    aidanhd500

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    is this plugin still active, because it stopped working for me and it doesnt give the player back there inventories
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    Silentshok23

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    hey dude, i love this mod its SWEET only problem is when i started the game we shot eachother no1 was killed and no1 spawned at da spec area dunno? help?
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    thomas123321

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    I kill someone when he died so as not normally hit
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    thomas123321

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    how to instal config.yml thank you
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    earthoven

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    I'm having a problem with the plugin. Everything looks like it works fine for setting up teams and starting games...the flags work great. The only problem is that arrows cause player damage. I get shot and then I die and my inv spills all over the ground...
    Any idea what might cause this? I've removed and reinstalled the plugin.
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    DemonCraft

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    Does look like fun, but could you care to make a video of it in use?
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    earthoven

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    Yeah, this still doesn't work for me...when you shoot someone it just takes regular damage.
    Does PvP need to be off on the server maybe?
    Any help would be appreciated.
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    captainawesome7

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    I'm recoding the plugin later. Just wait for a little while.
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    garcilov

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    what a really great mod you have here nice job keep up the good work and there is one thing i want to ask
    when ever a player kill another player does it keep track of it anywhere?
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    lesuisse

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    I have this problel too. Help us please!!! =D
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    earthoven

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    Thanks for looking into it. Everyone on my server is very excited about this mod. We'd love to use it.
    A number of people have already started to build arena's where we can play. We have a huge castle with towers and walls and buildings to play in. Really looking forward to it.
    Thanks again and keep up the good work. It's very appreciated
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    ninjaturtlez12341234

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    does this support perms 3.x??? if so what are the nodes i couldnt find them
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    Babyzoegoon

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    Im Having a Problem, Blue Team Cant Win Only Red Team Can Win
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    Kingyo

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    Hi guy! Do you think you can update Paintball a day please ? :) When I play with my friend, nothing ! No kill in tdm, ctf ! Juste when we capt the flag the game finished ! Thanks :)
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    worstboy32

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    yeah love to see a update :D
    We would love it to see it work for new build
    and with playercommands so full automatic :D
    else it cost a lot time to run all events.

    Love ur plugin :)

    This post has been edited 1 time. It was last edited by worstboy32 Sep 16, 2011.
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    raykedc

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    Hello,
    I downloaded the 1.4 paintball file and I puted into my pluginmap from my server
    but when I start my server, the server can't find the paintball.jar can someone help me please!?
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    raykedc

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    Hye my 1st problem I fixed but now i've a 2nd
    srry about that...
    in the 1.8.1 the hold-to-charge bows are new but when i want to shoot i need to charge too can someone help me? and if I'm death by losing the game i don't get my inv back

    those are my probs...
    but its a very nice plugin thx :)
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    captainawesome7

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    It doesn't work on the latest build, I'm updating it when a stable build comes out.
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    raykedc

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    Ok Thx my only prob is the hold-to-charge "guns"
    just tell us when you finished your build ;)

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