Inactive [FUN] SimpleSpleef v3.0.16 - Simple Spleef Plugin [RB 1.2.5][Vault][WorldEdit][WorldGuard]

Discussion in 'Inactive/Unsupported Plugins' started by ronix, Apr 5, 2011.

     
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    ronix

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    SimpleSpleef - Simple Spleefing:
    Version: v3.0.9

    SimpleSpleef has moved to a dev.bukkit page. Please look there for the most recent information!


    SimpleSpleef is not so simple anymore - many, many, many features in the plugin :)

    This post has been edited 31 times. It was last edited by ronix Feb 29, 2012.
    wallu33 and dabram71 like this.
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    ronix

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    Please post tickets to BukkitDev - I do not check on this thread frequently...
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    ronix

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    Does this work again with the newest version?
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    fawlcun

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    I found an exploit for this plugin while using another one called MobArena. When you use /spleef join and then /ma join, The MobArena withholds the players from being teleported into the Spleef Arena when ready. How can I(you) fix this?
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    ronix

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    Well, I can't catch all possible exploits in conjunction with other plugins. I would tell my players to simply not use MobArena and SimpleSpleef at the same time :) Why would anyone want to do this?
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    fawlcun

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    It's hard to understand the mind of a griefer/exploiter but they do it basically because it's fun for them to ruin other player's experience. For now I will just disable the "no-teleport" option for MobArena.

    Is there a timer option you could add? Would be nice if there's a way to make the game end in a draw if no one wins after a while, either by a glitch or just 2 players unable to move in a corner.

    This post has been edited 1 time. It was last edited by fawlcun Feb 10, 2012.
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    ronix

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    This post has been edited 1 time. It was last edited by ronix Feb 10, 2012.
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    ytcreepersden

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    Hey, this post says it's 3.0.3 already, but when I went to the Bukkit Dev page it was still giving me the old version, when I selected Files 3.0.3 isn't up. Is it still uploading?
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    fawlcun

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    Awesome, thanks for the update. The players on my server use this plugin almost 24/7. It's very well received. Every once in a while, the flooring of the spleef arena would not regenerate fully and ends up like swiss cheese for the rest of the matches. Not sure about the cause, if it's already reported yet, or if it's already fixed since 2.3.4 but I hope you can look into this otherwise.
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    ronix

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    The Bukkit staff approves every upload manually. Sometimes this takes half a day. So 3.0.3 may be uploaded but not yet available to the "wide public".

    Do you use 2.3.4 or 3.0.3? Just curious.
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    fawlcun

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    I'm using 3.0.3 currently. So far, there are no problems with the restoration of the Spleef floor. I have a request however. My moderators are allowed creative mode but they cannot give themselves creative mode unless I set it. SimpleSpleef will change their mode to survival for Spleef, but after afterwards they are not given back creative mode. Could you create a check so that they are returned their creative mode after their Spleef match ends?

    This post has been edited 1 time. It was last edited by fawlcun Feb 12, 2012.
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    Canio22

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    with 3.0.4 after every match the server crashes, this is the only error code i am getting.
    Code:
    >18:29:52 [SEVERE] java.lang.NullPointerException
    >18:29:52 [SEVERE] at net.minecraft.server.PlayerManager.flush(PlayerManager.java:34)
    >18:29:52 [SEVERE] at net.minecraft.server.ServerConfigurationManager.tick(ServerConfigurationManager.java:370)
    >18:29:52 [SEVERE] at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:538)
    >18:29:52 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:435)
    >18:29:52 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
    >18:29:52 [SEVERE] Unexpected exception
    java.lang.NullPointerException
    at net.minecraft.server.PlayerManager.flush(PlayerManager.java:34)
    at net.minecraft.server.ServerConfigurationManager.tick(ServerConfigurationManager.java:370)
    at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:538)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:435)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
    >18:30:19 [INFO] Connection reset
    I have also had this error. Ye sits repeated a few times, just didnt know where start and finish was.
    Code:
    >00:08:04 [SEVERE] java.lang.NullPointerException
    >00:08:04 [SEVERE] at de.beimax.simplespleef.game.GameStandard.sendMessage(GameStandard.java:697)
    >00:08:04 [SEVERE] at de.beimax.simplespleef.game.GameStandard$Countdown.run(GameStandard.java:1575)
    >00:08:04 [SEVERE] at org.bukkit.craftbukkit.scheduler.CraftWorker.run(CraftWorker.java:34)
    >00:08:04 [SEVERE] at java.lang.Thread.run(Thread.java:662)
    >00:08:05 [SEVERE] java.lang.NullPointerException
    >00:08:05 [SEVERE] at de.beimax.simplespleef.game.GameStandard.sendMessage(GameStandard.java:697)
    >00:08:05 [SEVERE] at de.beimax.simplespleef.game.GameStandard$Countdown.run(GameStandard.java:1575)
    >00:08:05 [SEVERE] at org.bukkit.craftbukkit.scheduler.CraftWorker.run(CraftWorker.java:34)
    >00:08:05 [SEVERE] at java.lang.Thread.run(Thread.java:662)
    >00:08:06 [SEVERE] java.lang.NullPointerException
    >00:08:06 [SEVERE] at de.beimax.simplespleef.game.GameStandard.sendMessage(GameStandard.java:697)
    >00:08:06 [SEVERE] at de.beimax.simplespleef.game.GameStandard$Countdown.run(GameStandard.java:1575)
    >00:08:06 [SEVERE] at org.bukkit.craftbukkit.scheduler.CraftWorker.run(CraftWorker.java:34)
    >00:08:06 [SEVERE] at java.lang.Thread.run(Thread.java:662)
    >00:08:07 [SEVERE] java.lang.NullPointerException
    >00:08:07 [SEVERE] at de.beimax.simplespleef.game.GameStandard.sendMessage(GameStandard.java:697)
    >00:08:07 [SEVERE] at de.beimax.simplespleef.game.GameStandard$Countdown.run(GameStandard.java:1575)
    >00:08:07 [SEVERE] at org.bukkit.craftbukkit.scheduler.CraftWorker.run(CraftWorker.java:34)
    >00:08:07 [SEVERE] at java.lang.Thread.run(Thread.java:662)
    >00:08:08 [SEVERE] java.lang.NullPointerException
    >00:08:08 [SEVERE] at de.beimax.simplespleef.game.GameStandard.sendMessage(GameStandard.java:697)
    >00:08:08 [SEVERE] at de.beimax.simplespleef.game.GameStandard$Countdown.run(GameStandard.java:1575)
    >00:08:08 [SEVERE] at org.bukkit.craftbukkit.scheduler.CraftWorker.run(CraftWorker.java:34)
    >00:08:08 [SEVERE] at java.lang.Thread.run(Thread.java:662)

    This post has been edited 2 times. It was last edited by Canio22 Feb 13, 2012.
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    XOlsen

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    Wow it seems to be soooo fun! I'm trying it on my server now.
    Keep up teh good work!
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    ronix

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    Try to delete your SimpleSpleef language files and restart the server. Might help.
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    XOlsen

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    Hi, I got a problem with SimpleSpleef. Its a really fun plugin and we're using it alot but the snow floor is coming back after we hit it the snow block, first disappearing then its coming back. Idk if its just me that has this experience .-. Is is possible to fix?
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    ronix

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    Please post a ticket on the Bukkit dev page with more specific information on what your problem is exactly.
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    XOlsen

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    Done.
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    fawlcun

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    Some Feedback:
    Creative mode still does not restore properly. It'll switch from creative mode to survival for the spleef fight, but no restoration afterwards.

    Timeout is wrongly worded. It should be seconds instead of minutes.

    The arena floor doesn't mess up anymore but sometimes the Spleef game will just freeze and only way to start it back up is either to reload the config or reset the arena. I don't know the reason this happens, but it occurs every once in a while when I log on to check on it. When I check the /spl list there's usually only 1 person in the list but that person is not online.

    This post has been edited 1 time. It was last edited by fawlcun Feb 17, 2012.
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    ronix

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    Creative mode restorationhappens on /spl back.

    Timeout is fixed in 3.0.6.

    The freeze could be from people loggin out. Try to set the lose on logout option and see if your problem goes away.
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    ronix

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    Update here: Next release will have creative gamemode comming back after game ends...

    Another update: Well, it does not work so nicely with the newest RB. Will have to do something else.

    This post has been edited 1 time. It was last edited by ronix Feb 18, 2012.
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    fawlcun

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    Just got a report from my staff that players were abusing the Spleef plugin somehow in order to be invincible in pvp. Any ideas how this could have happened? I have to disable no-pvp til this gets fixed. Thanks in advanced.
    EDIT: Apparently players can bug themselves when they join and leave the Spleef game really fast.

    This post has been edited 2 times. It was last edited by fawlcun Feb 18, 2012.
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    ronix

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    You can turn on/off pvp during the game in the config. RTFM ;-)
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    fawlcun

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    The players were bugging the Spleef Plugin to PVP outside of Spleef Arena with invincibility. Not really sure how they did it, but disabling PVP for Spleef Arena seems to have fixed it. I've also been having to reset the Spleef Arena once every day because it glitches out saying "Spleef Arena is currently in progress" but no one's playing. Other than those issues, flawless plugin :)

    This post has been edited 1 time. It was last edited by fawlcun Feb 22, 2012.
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    Yagman5000

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    I get the following message when I "or any other user" performs the command "spl join".

    "Error in command execution - command was not found in exuctor. Contact SimpleSpleef programmer!"

    This comes up in the chat. I have the latest version of the plugin, as well as the latest Dev Build for Bukkit 1.2. Please update/fix. Everyone on my server loves to spleef :p This plugin was soo helpful for that purpose. Really enjoy it, hope you can fix soon.

    This post has been edited 1 time. It was last edited by Yagman5000 Mar 4, 2012.
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    ronix

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    I won't support 1.2 until it is RB.
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    Yagman5000

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    release a dev build?
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    Yagman5000

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    Thanks so much for the update! My users and I can finally spleef again! Yay !
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    szoller

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    Is there a way to use the sign-commands also via redstone?

    Could you set an option so game is ready when players enter the floor?
    In my arena, there is a small control room, where i want to have switches to open the doors for the players.
    So when the doors are open, they can enter the arena and are marked as ready?
    And game start should only be done by admins, is that possible? :)

    I prefer that the users walk to their destinations instead of teleporting :)

    This post has been edited 1 time. It was last edited by szoller Mar 13, 2012.
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    ronix

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    szoller

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    As far I've read this will not work, because player is not recognized... :-(
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    ronix

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    Ah, well, that is right. You can post an enhancement ticket on devbukkit. Maybe I can implement something like this some day, but I won't promise anything ;-)

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