[FUN/SPOUT] DeadMines v0.3.1a - Bringing hell to a server near you! Stability patch is out! 1.0.1-R

Discussion in 'WIP and Development Status' started by DrBoweNur, Jul 20, 2011.

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    DrBowe

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    tenowg

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    ok, i just read it... sigh

    On another note would you be willing to add support for worldguard? So you can make safe area where zombies don't spawn and you don't get the you have attracted a horde?
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    DrBowe

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    gwordin

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    When i type "/deadmine help" it just comes up with another message saying /deadmine help. And /zombie doesnt work either.
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    DrBowe

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    That's because the rebuilt version doesn't have many commands yet. I still need to change the main post to reflect that.

    Right now, there's a simple /dm start and /dm stop. Everything else can be toyed around with in the config
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    Lightzaver

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    I have a great idea!
    -Citizens Support-
    Random NPC'S Appear Who Can Explain DeadMines
    Or
    Survivors appear in broken buildings who sometimes help you!
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    tenowg

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    I seem to be having a few small, but very troublesome issues:
    1. The zombie timer doesn't appear to work right, I set the time to every 20 seconds, and only a 10 percent chance of spawn because my users were saying it was to difficult... and I sat there for 2 minutes in god mode, no synergy, and had no less then 30 zombies on me, yes I counted 2 minutes, no one else was around.
    2. For some reason everytime 20 seconds rolled around the server would stop working for 1 to 2 seconds.
    3. It completely broke for me with the latest upgrade to Bukkit RB. (I don't have a paste of the error or I would add it)
    Definatly not saying this plugin is bad, I love it, those are just the issues I am running into that I think you might want to hear about.

    PS. Custom Blocks/Items seem to be almost in a working state... almost lol
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    DrBowe

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    @tenowg
    1) So were you constantly getting 'attracted the horde' messages, or is there just a general overflow of zombies in general?

    2) Stop working as in just flat out freeze? Obviously that'd be a bad thing, but I can't think of what could be causing that. I'll look into it.

    3)I haven't tested it on the latest RB, possibly some API changes, I'll do some investigation tonight.

    And I know you're not saying it's bad. It's still in alpha, so it's going to need some tweaks to get all the bugs out of there. In fact, you're the only one out of the 120 people who downloaded v0.3a who came back to give bug reports, so I greatly appreciate that.
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    tenowg

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    @DrBowe

    1) I am always getting "attracted the horde" messages, and that leads to the general overflow of zombies.
    2) The server will freeze for a few seconds, while you can still walk around (client side) the zombies and other mechanics of the game will stop functions for a few seconds. But I noticed I didn't get my typical server ticks not in sync message in console.

    I do admit that I run alot of plugins, 20 or so and many many worlds 11 or so, but deadmins is only running in one of those worlds. This could impact the stability of your plugin.
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    Lightzaver

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    Can you confirm 1.0 working?
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    DrBowe

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    Yes. (VERY LATE RESPONSE)

    For everyone else:

    In related news, here's a random video I just decided to throw together. Shows off the current features of DeadMines and a secret RPG plugin I'm working on (hence my absence with this project), is extremely hectic, poorly organized, but informative nonetheless.



    EDIT:
    To clarify, the RPG HUD shown in this video is entirely separate from DeadMines.

    This post has been edited 1 time. It was last edited by DrBowe Dec 29, 2011.
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    Lightzaver

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    Hey! Thanks For The Update!
    Will the RPG Plugin work with mcmmo beacuse that is a good plugin and i have alreadys got players accounts set up on it.

    -edit-
    I saw this plugin once which let you spawn mobs into groups , so if you could intergrate that with this it would be really cool!
    The idea was , that when you type /spawnmob zombie 5 it would spawn them next to any other zombies close to you , so you could do this to make hordes! Which would also make the plugin more apocalyptic

    -edit2-
    night time mode is really glitchy!

    This post has been edited 2 times. It was last edited by Lightzaver Dec 30, 2011.
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    TheFieldZy

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    Hm, generally The Plague has our own system, but if I can't get a good Zombie Splitting plugin to work (as OtherDrops hasn't updated as the maintainer is busy), I'll do this as a last resort. Looks very nice
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    DrBowe

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    Glitchy how? What happens?
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    Lightzaver

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    it spams : " Apocalypse starting! " and " ending " repeatedly !
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    DrBowe

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    Odd, I thought that glitch only occurred in the much older versions of this plugin. I'll look into it after work.
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    Lightzaver

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    DrBowe

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    @Lightzaver
    I can't reproduce this issue. :/
    Can you paste your config file, by any chance?

    EDIT:
    @WalkerCrouse
    This is for science^

    This post has been edited 1 time. It was last edited by DrBowe Jan 2, 2012.
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    Lightzaver

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    I cant post it sorry because I have changed it since , I think the problem was caused by the apocolyptic spawn mode being enabled and having the night-day mode.
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    DrBowe

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    Even still, that shouldn't cause it. I will, however, test that out further just to make sure there's no issues with it.
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    Lightzaver

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    its no major problem but if its fixed it will help make an apocalyptic server
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    jasvecht

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    Code:
    08:34:13 [INFO] *** set the time of 'world' to 08:00 (8:00 am).
    08:34:16 [INFO] Apocalypse is ending.
    08:35:55 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    08:36:36 [INFO] Apocalypse is starting.
    08:36:46 [INFO] Apocalypse is ending.
    08:36:57 [INFO] Apocalypse is starting.
    08:37:06 [INFO] Apocalypse is ending.
    08:37:17 [INFO] Apocalypse is starting.
    08:37:26 [INFO] Apocalypse is ending.
    08:37:36 [INFO] Apocalypse is starting.
    08:37:46 [INFO] Apocalypse is ending.
    08:37:56 [INFO] Apocalypse is starting.
    08:38:06 [INFO] Apocalypse is ending.
    08:38:16 [INFO] Apocalypse is starting.
    08:38:26 [INFO] Apocalypse is ending.
    08:38:36 [INFO] Apocalypse is starting.
    08:38:47 [INFO] Apocalypse is ending.
    
    Code:
    Synergy-Settings:
        Synergy-Per-Zombie: 5
        Degeneration-Interval-In-Seconds: 5
        Synergy-Per-Spawned-Zombie: 2
        Degeneration-Per-Tick: 1
    Specific-Zombie-Settings:
        Elite-Guards:
            Custom-Skin-URL: http://i.imgur.com/ZyJvp.png
            Spawn-Chance: 0
            Starting-Health: 30
        Webbers:
            Custom-Skin-URL: http://dl.dropbox.com/u/21526719/webber.png
            Spawn-Chance: 10
            Starting-Health: 20
        Leapers:
            Custom-Skin-URL: http://i.imgur.com/1xsLQ.png
            Spawn-Chance: 10
            Starting-Health: 20
        Splitters:
            Custom-Skin-URL: http://i.imgur.com/N8mkr.png
            Spawn-Chance: 10
            Starting-Health: 40
        Generic-Zombies:
            Spawn-Chance: 20
            Starting-Health: 20
        Shades:
            Custom-Skin-URL: http://i.imgur.com/mevtV.png
            Spawn-Chance: 20
            Starting-Health: 20
        Guards:
            Custom-Skin-URL: http://i.imgur.com/E8C4P.png
            Spawn-Chance: 0
            Starting-Health: 25
        Infernites:
            Custom-Skin-URL: http://i.imgur.com/eZLEx.png
            Spawn-Chance: 10
            Starting-Health: 20
        Zombie-Lords:
            Default-Health: 200
            Point-Amount: 50
        Bolters:
            Custom-Skin-URL: http://i.imgur.com/19c9N.png
            Spawn-Chance: 20
            Starting-Health: 15
    General-Settings:
        Apocalyptic-Spawn-Mode: false
        Event-Time-Settings:
            Start-at-Night-End-at-Day: true
            Use-Eternal-Night: false
        Lord-Spawning-Settings:
            Use-Classic-Lord-Event: true
            Use-Random-Lord-Event: false
            Base-Lord-Chance: 5
            Lord-Spawn-Interval: 20
    Multi-World-Settings:
        Use-Multi-World: false
        Apocalypse-Worlds:
        - world
    Horde-Settings:
        Base-Horde-Chance: 20
        Amount-Per-Horde: 4
        Horde-Spawn-Interval: 20
    
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    Waffletastic

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    This looks insane! Keep up the good work!
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    DrBowe

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    @jasvecht

    Hrm. It may have something to do with setting the time of day right as it checks to see whether or not it's time to start the apocalypse. I'll test this some more, but I have yet to reproduce this error on either of my test servers.
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    jasvecht

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    Alright mate :)
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    Rellac

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    @DrBowe

    I'm having the "Apocalypse Starting/Ending" issue right now. It also seems to restart Dark Synergy every time.

    /dm stop wont stop it. /dm start also doesn't seem to do anything. I also have to manually shut it down via /dm stop every morning.


    Here's my config:

    Code:
    Synergy-Settings:
        Synergy-Per-Zombie: 5
        Degeneration-Interval-In-Seconds: 5
        Synergy-Per-Spawned-Zombie: 2
        Degeneration-Per-Tick: 5
    Specific-Zombie-Settings:
        Elite-Guards:
            Custom-Skin-URL: http://i.imgur.com/ZyJvp.png
            Spawn-Chance: 0
            Starting-Health: 30
        Webbers:
            Custom-Skin-URL: http://dl.dropbox.com/u/21526719/webber.png
            Spawn-Chance: 10
            Starting-Health: 20
        Leapers:
            Custom-Skin-URL: http://i.imgur.com/1xsLQ.png
            Spawn-Chance: 10
            Starting-Health: 20
        Splitters:
            Custom-Skin-URL: http://i.imgur.com/N8mkr.png
            Spawn-Chance: 10
            Starting-Health: 40
        Generic-Zombies:
            Spawn-Chance: 20
            Starting-Health: 20
        Shades:
            Custom-Skin-URL: http://i.imgur.com/mevtV.png
            Spawn-Chance: 20
            Starting-Health: 20
        Guards:
            Custom-Skin-URL: http://i.imgur.com/E8C4P.png
            Spawn-Chance: 0
            Starting-Health: 25
        Infernites:
            Custom-Skin-URL: http://i.imgur.com/eZLEx.png
            Spawn-Chance: 10
            Starting-Health: 20
        Zombie-Lords:
            Default-Health: 100
            Point-Amount: 50
        Bolters:
            Custom-Skin-URL: http://i.imgur.com/19c9N.png
            Spawn-Chance: 20
            Starting-Health: 15
    General-Settings:
        Apocalyptic-Spawn-Mode: false
        Event-Time-Settings:
            Start-at-Night-End-at-Day: true
            Use-Eternal-Night: false
        Lord-Spawning-Settings:
            Use-Classic-Lord-Event: true
            Use-Random-Lord-Event: false
            Base-Lord-Chance: 5
            Lord-Spawn-Interval: 20
    Multi-World-Settings:
        Use-Multi-World: false
        Apocalypse-Worlds:
        - world
    Horde-Settings:
        Base-Horde-Chance: 50
        Amount-Per-Horde: 6
        Horde-Spawn-Interval: 10
    Great job, though! I'm glad this has come back. Was gutted when Zombiecraft was gone. :)

    This post has been edited 1 time. It was last edited by Rellac Jan 8, 2012.
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    DrBowe

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    I still can't reproduce these errors, and I'm trying everything that I can think of. I'll try uploading the current versions on my test server, it's possible that I made a few 'ninja changes' without re-uploading.

    Try this build:
    http://dl.dropbox.com/u/31465574/DeadMines.jar

    EDIT:
    Wait, I just thought of something that might be causing the issue. Do either of you have multiple worlds running on your server? (I know you both had Multi-world support off, but I figure it's a question worth asking)

    This post has been edited 1 time. It was last edited by DrBowe Jan 9, 2012.
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    DrBowe

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    Very late reply here, but just discovered what was causing the strange behavior with Hordes. I had it reading the percentage from the config in a backwards state, so putting '10%' would translate to '90% chance' once inside the plugin.

    I'm working on a stability release that should patch up quite a few bugs (some severe, and others minor). I think I've located what's causing the "Starting up, shutting down, starting up, shutting down" phenomena, but I'm still waiting for @jasvecht or @Rellac to confirm that they're running more than 1 world
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    Rellac

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    Yes, I'm using Nether and The End. I don't want zombies in these worlds. (Do they even work wit hthe lack of time?)

    Thanks for the updates, though.
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    DrBowe

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    If that's the case, I'd set Multiworld-Support to true in your config, then list the name of the world you want zombies to appear in.

    Also, I figured out what was causing the spam issue (and why I couldn't reproduce the issue). It was checking the time of every single world, so if it was day in one world and night time in the other, it would constantly be flipping the apocalypse on and off. I'll have a fix for this, along with a fix for Shade-clonefests, faulty horde percent, and improvement to the Lord's projectile shooting restrictions out sometime tonight.

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