Inactive [FUN/TP] DragRod v1.2.1 - Drag entities around with a Rod [1.2.5-R2]

Discussion in 'Inactive/Unsupported Plugins' started by Laserhog, Nov 12, 2011.

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    Laserhog

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    DragRod
    Description
    This is a simple plugin that allows people to use a fishing rod and drag themselves to other entities and vice-versa. When something has been caught the player can either:
    1. Reel the line in to bring the entity to them
    2. Crouch and reel the line in to bring themselves to the entity
    Permission Nodes
    • "dragrod.toplayer" ------ Allow the player to drag the caught entity to themselves
    • "dragrod.tocaught" ----- Allow the player to drag themselves to the caught entity
    Download the jar

    Video Demo

    Current Features
    • Transport to entities caught
    • Teleport entities caught to you
    • Super perm nodes
    Possible To-Do's
    • Add SuperPerms permission node(s)?
    • Any suitable requests
    Known Bugs
    Can travel through walls if caught entity is on the other side

    Change-Log


    Version 1.2.1
    -Updated to CB 1.2.5 R2

    Version 1.2.0

    - 1.1 RB Compatability
    - Can pass through tall grass

    Version 1.1.1
    - Fixed bug where you travel through wall

    Version 1.1
    - Added smoother transportation
    - Added permission nodes

    Version 1.0
    -Initial Release

    This post has been edited 13 times. It was last edited by Laserhog May 26, 2012.
    kahlilnc likes this.
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    kahlilnc

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    :p Nice Laser a video would be interesting :D
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    Laserhog

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    Hmmmmm, I may try to make a video of it. But no ones really showing any interest in it :(
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    Windwaker

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    Doesn't a fishing rod already bring a mob closer to you? :p
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    Laserhog

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    Yes, but not the other way around :D
    And this also brings it to your position so its a more powerful pull.

    On another note, does anyone know how to simulate the pull action? So it is a smooth movement rather than a teleport. I have looked at HookShot but its quite buggy and causes people to move too fast so they get kicked. If anyone had anything different to help me out i would be very grateful :)
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    Windwaker

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    setVelocity();
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    Laserhog

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    Theres no way that its that simple. If it is then why wouldn't the dev of HookShot use it? Ill still look into it, but i think i have come up with a different way.
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    Windwaker

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    See Entity > setVelocity(); at http://jd.bukkit.org/apidocs/

    This post has been edited 1 time. It was last edited by WalkerCrouse Nov 14, 2011.
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    Laserhog

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    Well I've managed to get a "Smooth" transport of the player to the entity caught. Only issue is that you can go through walls when you do it if the thing on the end of the line is on the other side of a wall. This isn't a major problem as you don't get damaged but i may, at a later date and if enough people find it an annoyance, add a check to see if there is a block infront of you before continuing forward.
    I also didn't use the "Smooth" transport for bringing something towards you as it, well, didn't look smooth at all :p. Its still in the code so if you want to test it go ahead, its just quoted.
    Oh and i added super perm nodes for each event, "dragrod.toplayer" and "dragrod.tocaught", both pretty self explanatory but ill put descriptions in the top.
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    Laserhog

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    Version 1.1.1 up now, Added check so player doesn't travel through walls
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    kahlilnc

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    Tried it and it works :D Players and mobs.
    Is it suppose to bring you to them? It does that about 50% of the time. But its fun for PVP

    This post has been edited 1 time. It was last edited by kahlilnc Nov 15, 2011.
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    Laserhog

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    That should explain it.
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    kahlilnc

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    I = FAIL
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    LetzGo

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    Sounds nice. :D
    I will test it and make a new class in my pvp-arena. ^^
    Laserhog likes this.
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    LetzGo

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    I can do a video for you if you want.
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    Laserhog

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    Sure. Go ahead. Like a spotlight?
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    LetzGo

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    Sorry didnt recieve an alert or something.
    Yeah something like that.
    I would show what it does and what you could do with that.

    This post has been edited 1 time. It was last edited by LetzGo Dec 1, 2011.
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    shanko

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    sounds like fun, so it only works on entities? cant do it to blocks?
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    Laserhog

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    No, the current bukkit API doesnt allow for me to get the location of the bobber unless it is on an entity. That was my initial plan, but after awhile of looking through the API and asking several people i found that it just isnt possible (for now i hope)
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    md_5

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    Latest rb please
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    Laserhog

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    Tested and working with latest RB. Changed RB in title.
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    md_5

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    Approved.
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    misteryman321

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    i like the vid ideo do it
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    kahlilnc

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    You want a video?
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    misteryman321

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    you know make a vid on how this plugin works cause ive never ever heard of ragrod whear you can make dummies and stuff never ever seen that on a mc server i think so ya i would love to see a vid on this
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    misteryman321

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    ya i would like you to make a vid on this
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    kahlilnc

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    Lol ik what you wanted, your typing was just so sloppy. . .

    This post has been edited 1 time. It was last edited by kahlilnc Jan 27, 2012.
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    misteryman321

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    lol ill take that sloppy thing as a true cmplement lol
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    kahlilnc

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    Code:
    i like the vid ideo do it
    Does that make sense to you?

    This post has been edited 1 time. It was last edited by kahlilnc Jan 28, 2012.
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    misteryman321

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    in my world it does

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