[FUN] ZombieSurvival-R3.4 [1.5.1]

Discussion in 'Plugin Releases' started by Bjornke, Jul 18, 2012.

  1. Offline

    Bjornke

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    Hey Guys, what to expect for Beta 1.8:

    Custom Zombie AI (set speed they come after you, and they target you from an infinite range)
    Custom AI includes:
    Definable default run speed
    Infinite Aggro Distance
    Random "Runners" (they go really fast)
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    lolzdude196

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    Hey i made a video about the plugin i kinda sucks but me and my friends we did it sorry for the bad video but here is the link:
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    Insane33

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    hey Bjornke im still having issues with doors i did exacly what you said to do still not working....

    This post has been edited 1 time. It was last edited by Insane33 Jul 25, 2012.
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    Insane33

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    We will do it when we get everything working good we are calling dibs on the tutorial video!!!
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    TheLab

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    Did you put the sign on the door or near it?
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    Insane33

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    im not fully understanding what spot you put /zsa-door map wave i have tryed puting it on the door its self like an actual door i put there but not workin like that i tryed the block under the door wont work there the sighn is always within 2 blocks...i may be missing somthing maybe? my sighn set up is as fallow
    zombie door
    map
    cost

    This post has been edited 1 time. It was last edited by Insane33 Jul 25, 2012.
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    TheLab

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    You have to make the block that you are putting the sign beside/under/behind/infront an registered door by
    /zsa-door map(lobby) 30(wave) then put the sign beside the door like you have been

    This post has been edited 1 time. It was last edited by TheLab Jul 25, 2012.
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    Bjornke

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    Beta 1.8.1 with custom Zombie AI has been uploaded.

    As for your door issue, I'm going to come on and check it out see if I can find the issue.
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    AwsomeOs

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    You just helped my server get an attraction
    [IMG]
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    Jcheatgamer17

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    I have it that you need a minimum of 2 players to start a game, but whenever two players join, I get an internal error.


    22:27:40 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'join' in plugin ZombieSurvival v1.0-BETA
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:42)
    at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:166)
    at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:479)
    at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:821)
    at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:781)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:764)
    at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:34)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:229)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113)
    at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78)
    at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:567)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:459)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
    Caused by: java.lang.NullPointerException
    at org.bukkit.craftbukkit.entity.CraftPlayer.teleport(CraftPlayer.java:351)
    at org.bukkit.craftbukkit.entity.CraftEntity.teleport(CraftEntity.java:162)
    at com.bjornke.zombiesurvival.main.Games(main.java:348)
    at com.bjornke.zombiesurvival.main.onCommand(main.java:808)
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40)
    ... 12 more
  11. Offline

    Bjornke

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    You did not create your lobby correctly. The error can only be replicated when there is no lobby spawn point. Please make sure you're actually clicking a BLOCK to set as lobby spawnpoint. Then RIGHT click to exit. The error is due to the fact that there is no place to teleport the player. This error cannot be fixed because the error is a user issue with you not creating the games correctly.

    I'm going to stop responding to people complaining for error on join when their issue is they didn't make the lobby spawnpoint correctly -.-

    Sorry but please make sure you're READING the instruction that come up when you type /zsa-lobby

    There should be a green message that tells you explicitly to CLICK a block then right click to escape.

    This post has been edited 1 time. It was last edited by Bjornke Jul 25, 2012.
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    nightspades

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    So we have started work on a rather epic (if I do say so myself) map for this gametype. I will post a picture below, but the problem I'm having is that the download says 1.0 snapshot, not the 1.8.1 So is that correct? I am about to use it anyway once we finish the map. I will post a video showing the features of this once we are done. Thanks for your work on this plugin, you are awesome!

    [IMG]

    I would like to be sure that I have the proper download link though. Thank you for you help! And I can't wait to record the video

    EDIT: Nvm I just checked the version via command. And See that it is the BETA 1.8.1 Thanks

    This post has been edited 1 time. It was last edited by nightspades Jul 25, 2012.
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    Bjornke

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    Yes the download name is correct :) Sorry I don't version the builds, perhaps I should though?

    Can't wait to see the map in action. Tell me how the Zombie AI does since the AI is custom, I've heard some reports they don't like jumping but would like to know if you run into that issue as well?

    Love the map man, looks awesome.
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    nightspades

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    Alright! Thanks for your help! And yeah, will post soon, I've got a team of 4 people working on this thing so it should be done by tonight, and we can do a video soon after that. I'll keep you posted. And I'll let you know if the AI does anything funky.
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    Bjornke

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    Thanks mate! Glad you like the plugin and such :)
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    nightspades

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    It's coming along well, but one thing that would be nice, is that if you had some sort of mystery box, this is something that was very important in the call of duty games which I know you're basing this off of. The signs to buy weapons and armor is excellent! So this wouldn't be a need but purely a want. The chest would be a random item, like an enchanted bow or an enchanted sword.

    I would also like to say thanks for your attention to my posts. Most plugins you post and you're lucky to get a response within days.
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    quietshift

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    How do I create a game with the plugin?
  18. Offline

    Jcheatgamer17

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    You should add doors that can be bought, but doesn't have to open on a round
  19. Offline

    Bjornke

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    You can, when making a door set the wave # to 0

    /zsa-door example_map 0

    The door will never open unless bought
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    Tileno

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    I am having a problem with the item signs. Whenever I set up my item signs, for example
    zombie
    gold sword
    50
    283
    , It always says "sign misconfigured" when I try to buy an item. The zombie part of the sign is blue and it says I bought the item along with the "sign misconfigured" and it uses my money.
  21. Offline

    Bjornke

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    Sign should look like this:

    zombie
    gold sword
    50
    283:1

    the sign should now give you 1 gold sword. That's what the :1 means. You can change it to give you more than 1.
    Tileno likes this.
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    BurntFox

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    I'm looking forward to your video o.o
    make sure to go over the config.yml too

    and this is a great plugin Bjornke :D

    This post has been edited 1 time. It was last edited by BurntFox Jul 26, 2012.
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    nightspades

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    First of all I want to thank Bjornke for his WONDERFUL plugin! Next I would like to just share with the people here a few images of my map, It is complete and games are working. I plan on posting a game-play video as well as a configuration video. The game-play should be up tonight and the configuration should be up by tomorrow night. (I know this is later than I originally promised but building this map and working out the logistics of game-play took longer than I anticipated.

    Without further ado, these are a few preview images of my map.

    [IMG][IMG][IMG][IMG]
    This map was created by:
    Nightspades (Me)
    HeartseekerDK
    Andoverholt
    Sarcasmftw
  24. Offline

    quietshift

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    when you joined in the game did you do /zs-start map?
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    quietshift

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    i turned on my server and it said i needed to update this but i dont see an update anywere
  26. Offline

    Bjornke

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    Because you have to re-download from the main page. All you do is download again from this link and over-write your old jar.
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    Sir_Quick

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    Everything works. The only thing I suggest is you look into the door. It dosent open on the appropriated wave.
    EDIT* Also, after a game of 20 rounds. The game does not go past 5 waves.

    This post has been edited 1 time. It was last edited by Sir_Quick Jul 27, 2012.
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    Bjornke

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    Doors do open on appropriate waves unless you purchased a door from a sign and opened it early.
    Also the wave thing, did you make sure you killed all zombies, and if you got any kind of error in console mind pasting it?
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    Sir_Quick

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    I didnt get any error I looked everywhere for zombies. its happened 3 times, ive gone into gamemode and flew around and didnt see a single one. Im gonna test it again today.
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    sirantony

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    Is this plugin Spout compatible?

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