Giving up on Plugin Submissions?

Discussion in 'Bukkit Project and Community Feedback' started by Kohle, Sep 9, 2011.

?

Think everything is going dev.bukkit.org?

Yes. 54 vote(s) 71.1%
Nope. 18 vote(s) 23.7%
Other (post in thread) 4 vote(s) 5.3%
  1. Offline

    nkrecklow

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    The extremely sad part about this, is that bukkit.org is just now a pretty face for Curse. Curse owns the domain, the plugins, plugin submissions, the files, everything. Bukkit is now only a pretty face and the Plugin dev and Bukit+ forums.
    Kohle likes this.
  2. Offline

    Lookatmego

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    can anyone tell me so if i got a new plugin to get it into like the plugins list do i HAVE to put it in bukkit dev or no plugin submissions will do the job?
  3. Offline

    obnoxint BukkitDev Staff

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    My opinion is: there can be no progress without change. And change therefore is always good. Bad can only be how people react to changes.

    I'm reading this forum and watching this community since it started. In April I decided to register. I released two plugins and even though there is not much response, I love the way how communication works here on bukkit.org. It seems to me, bukkit.org has it's own culture based on much higher standards than other gaming communities. And now I fear this culture is being dropped (or wiped).

    Regarding the poll, I choose "other". Project management, documentation and binary releases should move to dev.bukkit.org, because it's much more qualified to serve this purpose than the forum ever did. But community interaction, discussions, etc. should stay here. I give a sh** (politely spoken) about the community features, like the per-project-forum and comments, on dev.bukkit.org. I want those things here on the forum where all users have a central place to meet and greet each other. I want nothing more than one thread per plugin so the community knows, I am here for them.
    Kohle likes this.
  4. Offline

    Celeixen

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    So does this mean that plugins are no longer going to be monitored on here, so that you can't even post plugins/ become a plugin dev anymore? Looks like i was a month too late :/
  5. Offline

    Lookatmego

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    thats what ive been asking but no 1 is answering lol
  6. Offline

    Kohle

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)

    This post has been edited 1 time. It was last edited by Kohle Sep 14, 2011.
  7. Offline

    zolcos

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Then why isn't there a sticky in the plugin submissions forum saying "dont post here, it will be forever ignored"? They require significant effort in making those threads but apparently are nonchalant about letting lots of people waste their time without even letting them know they're doing the wrong thing.
  8. Offline

    Zaros

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Not really, I just copy/paste/replace and then format what is needed. Honestly, I don't like DevBukkit. I can say this because I tried it. Alot of the features force you to do more than you want, and the comments arn't as pretty as posts on this forum. An example of the 'forced' is the upload file menu, which requires you to have it built for a RB or not at all. It needs to have a extra spot for dev builds as my plugin had to wait for a RB. Also, what the hell is a caveat? "A warning or proviso of specific stipulations, conditions, or limitations.' I had to google that to figure it out, and I'm almost 20. Alot of the users here are to young to know what a 'caveat' is. Also, I have no idea how to setup the edit repository page. GitHub was enough of a pain, why must I read 20 pages of documentation to link the page to my git? Some of the pages I don't even get.

    Also, a lot still does not work right. Like what was said about the search bar. Project URLs also don't update correctly. I originally uploaded my plugin as stopEndermen, and then changed the name twice. Why need I have to create a new project and go through acceptance again just to be able to change the URL. There also needs to be more Filter options for the search bar. When I search an term, I don't want to find a plugin that has compatibility issues listed in the descriptions...

    /rant

    This post has been edited 1 time. It was last edited by Zaros Oct 4, 2011.
  9. Offline

    feildmaster Bukkit Team Member BukkitDev Staff

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    @Celeixen @Lookatmego
    You can still submit. It still has to be a proper post format, and include as much info as possible.

    Do the same thing as was required here. Mark it as the RB but then state in change log that it was built for a different build.

    A bug

    You can't link it to the git, but you can display the URL as (external). Better to just post the link on the main page. Don't bother using the repo.

    Message the person that accepted the project and ask to get the slug changed. Do not do this too often. The slug is supposed to be a permanent link that never changes.

    This post has been edited 2 times. It was last edited by feildmaster Oct 4, 2011.
  10. Offline

    resba

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    If you think about it, BukkitDev is a very nice way to centralize everything that has to do with your plugin. It has a download system, repository system, pages (wiki) system, allows you to add more than one author for a plugin, AND a ticket/bug report system! It's never been this centralized before and should be seen as a welcomed improvement.

    It's only natural that lukegb is rewiring plugins.bukkit.org to search BukkitDev because it's basically the new standard.
  11. Offline

    Don Redhorse

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    like posted in other threads... I hope we still keep plugin submissions and releases... but that those forums only contains announcements and general chitchat for smaller plugins and that support and more traffic plugins will utilize dev.bukkit.. which also means that all plugins are on dev.bukkit... the forums here are just the single source of access to all information around bukkit..
  12. Offline

    undeadmach1ne

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    are we going to keep the wip forum here? i would like to be able to run my plugins by a few users and get some reports/polish them a bit before attempting to release to the 'big leagues'.

    This post has been edited 1 time. It was last edited by undeadmach1ne Oct 4, 2011.
  13. Offline

    dbizzzle

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    I would just like to point out that although my vote was yes, it was more of a "Yes, but I hope it doesn't."
  14. Offline

    Technius

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    BukkitDev is too hard to set up... I like these forum pages better. I... I... I feel sad... BukkitDev is going to make these plugin submission pages obsolete. [creeper]
    Kohle likes this.
  15. Offline

    nkrecklow

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Yes, it is centralized, but that doesn't automatically make it better. And because it is all centralized to Curse Networks, it automatically makes them king. Because everyone has to go through them to get what they want. Yes, its convenient that all those features are right there, but they are half-features. For example, the rich text editor is nothing, the comments system is horrible, just look at it when you reply to more then one person in a post. And I have yet to see someone who uses the repository system that isn't just a link to their github.

    And for example, Microsoft and many of their products are centralized. That does not make them superior.

    This post has been edited 1 time. It was last edited by steaks4uce Oct 9, 2011.
  16. Offline

    Tanite

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)


    What do you expect? The sole purpose of Curse is to sell ad space to advertisers and push those ads to the users. Everything drives toward that end. Even if they're not consciously aware of the money flow, users can tell when they are being fed a forced, buggy or shallow product. And they speak their minds about it :)

    I think that's the point. They have to control the site people visit or they can't profit from the ads there.

    If I ever publish a plugin it's going on my own website only. There is no benefit for me to help someone else sell web ads since I'm not seeking e-fame or money (and, in the end, this is all about money).

    This post has been edited 3 times. It was last edited by Tanite Oct 10, 2011.
    gamerguy14, steaks4uce and Kohle like this.
  17. Offline

    gamerguy14

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    BukkitDev is just plain awful. There is nothing wrong with the current system.
    Kohle likes this.
  18. Offline

    Don Redhorse

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    sigh, really?

    you think that plugin developers have to give support via one thread which has more than 1000 posts is OK?

    I wouldn't want to... if you have only one page of replies though... poking aside...

    the forums are NOT a way to handle plugin development.. everybody saying the forum have been fine and didn't had bigger issues than dev.bukkit has a strange view at support and making it easy for people to get the stuff they need.

    I don't say devbukkit is perfect but this will / can change... see the post from evilseph... so work with it, make it better, stop complaining..
  19. Offline

    gamerguy14

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Developers don't have to go through pages of comments if they know how to keep track of it. If you constantly keep checking the posts, then you can comment to each one without it getting out of hand.

    Plugins don't do many things, that is sort of the point. You don't create one plugin to do everything, you make many that do one or two things. So why do you need than one page for a plugin when you can do it in one.

    The current system is also much better looking

    The only advantage to BukkitDev is that you don't need to put stuff in external links.
    Kohle likes this.
  20. Offline

    gamerguy14

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    That makes sense. Bukkit doesn't make much money since the software is free, there are no adds, and their only way of making money is through donations.

    They won't start selling because then no one would use their services, and since it is open sourced, another group of developers could make their on version.

    BukkitDev doesn't have ads yet, but in my plugins that I have posted on BukkitDev, it allows for adding donation options.
  21. Offline

    Kohle

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    I don't have a problem with BukkitDev it's self, but they forced the transition down our throats. Yeah, it was smart for Bukkit to take the oppurtunity to expand - but they did it in such a manner that many people are unhappy. Also, I probably wouldn't have much of a problem if it was not Curse... just look at the Mincraft forums - they're cluttered as hell and there is quite a few issues.
  22. Offline

    Kohle

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Oh, great. Just noticed that announcement in red up there:
    Guess that answers the whole purpose of the thread, eh?
  23. Offline

    gamerguy14

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Bukkit is doing things that we have seen many times throughout history with different companies. Facebook changed there site when people liked it the way it was. Coca-Cola changed coke to a new recipe and everybody preferred the old one. They are making changes that no one wants them to make.

    If they start making money then they also need to give a cut to the developers. Bukkit would be nothing without developers, it would just be the same thing as downloading the minecraftserver.jar from minecraft.net. We deserve part of whatever money they make off this since they wouldn't be able to make money without us. Since bukkit doesn't have shareholders, the only people that they need to be good to are the developers.
  24. Offline

    mbaxter ʇıʞʞnq ɐ sɐɥ ı Moderator BukkitDev Staff

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    You're comparing businesses whose goal is profit, with bukkit whose goal is making a good server mod. If you don't want to develop for a free server mod, then don't.
  25. Offline

    agafaba

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    unfortunately there is a price for not changing as well, look at Blackberry. They kept with what worked, and now they are in a lot of trouble. If someone is too afraid to make changes that are bad they will never make any changes that are good either.
  26. Offline

    gamerguy14

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    I am fine with developing for free because I love doing it. What I am not fine with is people making money off my work.
  27. Offline

    mbaxter ʇıʞʞnq ɐ sɐɥ ı Moderator BukkitDev Staff

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Who is making money off your work? Please provide evidence.
  28. Offline

    hatstand

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    I believe he's saying that Curse is indirectly (via ads) making money off his work.
  29. Offline

    mbaxter ʇıʞʞnq ɐ sɐɥ ı Moderator BukkitDev Staff

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Well, he can create plugins without putting them on Curse's stuff. They'll just be harder for people to notice.

    That's the exchange.
  30. Offline

    Don Redhorse

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    nice for the plugin developer... and what about an admin who comes back after a week just to find 200 more posts?

    but this is honestly beating a dead fish.. the transition is done... devbukkit will be improved.. YOU can make it better by making suggestions... not by complaining..

Share This Page