How to stop game and problem with starting

Discussion in 'Plugin Development' started by Plugers11, Apr 24, 2014.

Thread Status:
Not open for further replies.
  1. Offline

    Plugers11

    public void starta(){
    if(getPlayersInLobby().size() >= 2){
    if(Enums.getArenaMode() == Modes.LOBBY){
    Bukkit.getScheduler().scheduleSyncRepeatingTask(this, new Runnable(){
    @Override
    public void run() {
    Main.getInstance().start -= 1;
    for(Player wg : getPlayersInLobby()){
    wg.setLevel(start);
    if(start == 0){
    addPlayerToA(wg);
    Bukkit.broadcastMessage(Main.getInstance().pr + "Startujemy koledzy !");
    Enums.setMode(Modes.INGAME);
    }
    }
    }
    }, 0L, 20L);
    }else{
    for(Player wg : getPlayersInLobby()){
    wg.sendMessage("Arena jest juz w grze !!");
    }
    }
    for(Player wgs : getPlayersInGame())
    if(getDeads() >= 1){
    Bukkit.broadcastMessage(pr + "Wygral " + getPlayersInGame().toString());
    addPlayerToL(wgs);
    Enums.setMode(Modes.LOBBY);
    getDeads();
    }
    }else{
    for(Player wg : getPlayersInLobby()){
    wg.sendMessage(pr + "Nie ma wystarczajaco graczy !");
    }
    }
    }
    }



    And how now add stop game ?
     
  2. you should use some code tags.
     
  3. Offline

    Plugers11

  4. use this: [*CODE*] (your code here) [/*CODE*] (remove the *'s) (edit your post, don't create a new reply)
     
Thread Status:
Not open for further replies.

Share This Page