TradeMod - Trade with other players! - Now with multiple economy plugin support! Version: v18.104.22.168.11 TradeMod is a plugin that was originally for the original Minecraft server, and is now available for Bukkit! TradeMod is a simple addition to the game allowing players to trade items more securely and easily in, typically, crowded areas without the fear of stolen or lost items. Many great updates are to come! Recent Patch Notes: 4/25/11: Removed give and pay, give had various errors that I'm going to fix next release, when I recode the plugin itself. Recent Update Notes: 4/25/11: Update to 714. Commands: /trade (? or help) [PAGE NUMBER] is used to pull up the user guide for trading. There are five pages, and it's recommended to start with 1. Now by typing just /trade help you will get the list of pages and page numbers. /trade [PLAYER NAME] is used to begin a trade by requesting the other player to trade. /trade accept [PLAYER NAME] is used to accept a /trade request from the player specified in the command's parameters. /trade decline [PLAYER NAME] is used to decline a /trade request from the player specified in the command's parameters. /trade add <ID | NAME>:[QUANTITY] is used to add items to your trade "inventory", so to speak. This allows as many items as you can hold. By typing either the item name (I.E. /trade add redstone:20) you can add an item to your trade, or by using the ID (I.E. /trade add 4:30). This does NOT overwrite items currently, and the amount CANNOT be omitted as of today. /trade addc [AMOUNT] is used to add coins to your trade offer, only IF iConomy or BOSEconomy is enabled on your server. /trade remove <ID | NAME>:[QUANTITY] is used to remove an item that you added in. It can be used to remove the amount specified, or, by using a quantity higher than what you have, to remove the item from the offer completely. The amount CANNOT be omitted as of today. /trade remove "coin"/"coins":[AMOUNT] to remove any amount of coins from your trade offer. This is for both iConomy and BOSEconomy. /trade lock is used to lock in your items to trade, can be used immediately after being told to add items in order to trade nothing. /trade accept is used to agree to the trade and commence the trade. Both players must use this to trade. /trade decline is used to cancel the trade after adding items, if one player uses /cancel, the trade itself is canceled. Features: Server handles trade, not players. Trades as many items as you can have in one trade, no need to initiate multiple trades for more than one item! Allows trading of damaged items. Trade request expires after 30 seconds, or if the initial player logs out. iConomy and BOSEconomy support! Download TradeMod for Bukkit Version 766 Changelog: Version v0.1.3.19.11 Converted from original server to Bukkit. Version v0.2.3.20.11 Fixed massive errors with my coding. Coded a fix for dropping items during a trade, prohibiting the player from doing so! Version v0.3.3.20.11 Fixed death during a trade, making it so the trade cancels Fixed damaged item trading! You can now trade damaged items! Version v0.4.3.20.11 Added 30-second expiration for trade requests! Fixed some slight bugs. Other things I forgot... Version v0.5.3.21.11 Changed /additem to /addslot and /giveitem to /giveslot to both better reflect their arguments and to remove an incompatibility that may pop-up. Added iConomy compatibility! Trade coins for items, and items for coins! See up top for more information on the latest update! Version v0.5.3.22.11 Temporarily fixed a duplication glitch I had found. However, this fix has repercussions, refer to the top for the patch notes. Version v0.7.3.23.11 Completely overhauled the command system, now it uses various arguments to more effectively trade! Added MULTIPLE economy plugin support! That means that you can use either iConomy or BOSEconomy( thanks to Aricus for the suggestion). Not both, however, the reaction TradeMod might have towards both plugins at once might be harmful. Fixed a glitch relating to stack amounts. Version v0.8.3.25.11 Added properties loading, first property is distance. This allows you to set the distance (in blocks) of where your players are able to trade. Also, if you set it to 0, your players can trade anywhere. Slight argument changes. Fixed block placing. Version v0.8.3.26.11 Added two new properties, give-distance (controlling /giveslot) and pay-distance (controlling /cpay) Added the /cpay [player] [amount] command, allow players to pay each other currency. Added /trade (? or help) command which pulls up a help document over several (5) pages. Version v0.9.3.26.11 Fixed up the command syntax making it easier to understand. Added /trade offer for those who would like to see their offer, next version will include /trade offer [PLAYER] to view the other player's offer. Added an index to the pages for the /trade help command. Made the commands add and remove MUCH simpler to use, read up top for more information. (For those confused, you MUST have the : between the item name or id and the amount). Other slight improvements that I can't remember.... Built against 602 now, for those of you (Hakaslak ;D) having issues. UPDATE: Fixed issues with Beta 1.4, you should now have full compatibility with iConomy! Version v22.214.171.124.11 Fixed a MASSIVE bug with the new command syntax, allowing players to actually trade without terrible bugs occurring. Gave /giveslot (now /trade give) the add command syntax Changed /cpay to /trade pay. Compatibility with build 714.