Spawnr - Modifying your spawn point. Version: v1.63 Tested on: CraftBukkit build 617, could still work with 612. So here's the deal. I first started Spawnr as an effort to learn Java, and to be expected it was laden with errors, it is still filled with issues, that in my current state of Java knowledge I'm not positive how to overcome. The amount of time I have put into this plugin is thus that I am unable to work on the other plugins that would A. probably have more success B. Might actually work the way I intend them to. My heart just isn't in this plugin anymore. If anyone feels like they would like to take on this project, the latest source code is in the git and you're welcome to take a stab at it, just PM me first if you would be so kind. You'll probably have more luck with it than I. If no one takes it over and people still need a working Spawn plugin, there's always SpawnX, which came about a bit after mine and does the same thing. Thanks to everyone who's stuck with me thus far. This is a plugin similar to the old ExactSpawn from hmod. An OP sets the spawn point and all future spawns and respawns will go to the exact coordinates set instead of the traditional spawn radius. Permissions Now Optional! Features: Forces new people to the server to spawn at your designated spawn point. Forces all respawns to spawn at the designated spawn point. Teleport back to spawnr point set. Permissions Per player spawns, also known as Homes. Download JAR Source Code Permissions: Code: spawnr.set - For users to be able to set the global spawn point spawnr.tp - For users to be able to teleport to the global spawn point Commands: /spawn set - Sets the spawn point to the point you are standing on. /spawn tp - Teleports the player back to the 'Spawnr' point set. Version 1.63 Hopefully fixed an issue where players were spawning under the world. Changed the /spawnr commands to just /spawn to simplify things. If it causes complications with other plugins PM me and we can work something out. No longer using the users.spawn file, instead relying on per user pl.spawn files to check if a player has been on the server before. Version 1.62 UNRELEASED Version 1.61 Removed the per player spawns since they are useless with the new minecraft update. They weren't working as intended anyway. Version 1.6 Permissions now optional, when permissions is not present Spawnr will default to using OP.txt Added per player spawn points, also known as Homes any player with the right permission may use /spawnr sethome and /spawnr home to take advantage of Homes. Added code that should force returning players onPlayerRespawn and onPlayerJoin to spawn at the coords set when they disconnect. Cleaned up some code. Version 1.5 Included support for TheYeti's Permissions Version 1.4 Changed the file system for the plugin. Changed the commands to /spawnr set, and /spawnr tp The plugin will convert all old spawn files to the new format automatically. Added a configuration file to allow or dissallow the use of /spawnr tp for regular users. Cleaned up code. Version 1.3 Added the /spawntp command allowing ANY user to teleport back to the 'Spawnr' point set by an OP. Version 1.2 Fixed an issue where the users.spawn file was trying to be created before the Spawnr directory was created. Also added partial(Very Partial) multi-world spawn points still testing. Version 1.1 Fixed an issue where players would sometimes spawn underground if Spawnr point is not previously set. OPs will now receive a message that a point needs to be set after this happens. Version 1.0 Release of Spawnr TODO: Integration of Permissions Add teleport to spawn command. Support for multiple worlds. "Could" work with multi-verse, here's to hoping. Multiple spawn points with the ability to spawn at the nearest one. Very Soon!