[INACTIVE][FUN/MECH] MonsterTamer v1.0 - Personal monster pets [1060]

Discussion in 'Inactive/Unsupported Plugins' started by fullwall, Feb 20, 2011.

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    fullwall

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    Basically, the config works like this. Each monster has a base multiplier, that cam be increased with items. To add a new monster to the config, put the monsters name underneath the others, as has been done for sheep etc. Under items, put each id that you want to be available for catching, and the multiplier it will have have the base chance. Items can be per-monster type, or under the 'global' section.
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    TheLastMelody

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    But how is the ID-Multiplier supposed to look like?
    Is it like in the old config file?
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    TheLastMelody

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    Would you please show me an example config file with multiple items per creature and more creatures?
    I dont get the 1: and 2: among other things
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    conkerisking

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    derp i found the problem.. My server is using the 1060 build =[ Have any plans on updating anytime soon?
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    TheLastMelody

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    Is that a problem?
    How can I find out what build I use?
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    fullwall

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    @TheLastMelody - it shouldn't be a problem. The 1: 2: is the item ID of the catch item that you want to be able to use. Eg. 7 would correspond to bedrock etc.
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    TheLastMelody

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    Then there is a problem with the multiplier.
    Whenever i try to put itemID in the 1: and 2: I get an error saying that I cant have the : in multiplier:
    I will post the full error when I get home to the PC.
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    conkerisking

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    okie dokie i got the plugin to load on 1060 not sure what i was doing wrong before, My only question now is how to set up the multipliers because I can never seem to catch anything, Im using stone and left clicking the animals(eventually killing them) and it says that they keep escaping and what not. I guess my question is how would i set it for 100 percent rate or to a certain percentage. I tried a multiplier of 1 and chnace at 100 but it didnt work also tried it backwards and that didnt work. Sorry for the confusion, I really like the idea of the plugin and am just hoping to get it to work! (Your plugin is essential for a monster taming class/role on my server =P) So, heres my config so far:

    general:
    tools:
    select: 280
    items:
    consume: true
    permissions:
    use-ops: false
    monsters:
    limit: 50
    despawning:
    stop: true
    catchables:
    global:
    items:
    1:
    multiplier: 10
    chicken:
    chance: 2.2
    sheep:
    chance: 2.2
    pig:
    chance: 2.2
    cow:
    chance: 2.2

    Short questions: How to get a 100% catch rate, how to get a specific catch rate? Thank you!
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    TheLastMelody

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    Wich stone do you use? Cobble? Mossy Cobble? Stone?
    Set the multiplier to 255 I think it should be Masterball then.
    But how the H*** can you even get them to escape?
    I cant even try to catch them TT_TT

    Edit:
    What you did wrong may have been to have TABS in the .yml file. They handle TABS in a different way than SPACES, so that may have been the problem.

    This post has been edited 1 time. It was last edited by TheLastMelody Sep 1, 2011.
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    conkerisking

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    the 1: = stone, just change the number for the data value but i still cant figure out the chances or maybe theres some other reason i cant catch anything, any help would be appreciated thanks.
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    TheLastMelody

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    I dont quite understand, do you mean I swap the number "1:" out with "stone:" or do I put the item ID for stone instead of 1: or do I write it like this "1: = stone" or like this "1: = itemID". Could you post an example?
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    conkerisking

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    "1:" would be stone because the item id is 1
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    conkerisking

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    but yea i still cant catch ish.. i dont if its the chances or what
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    TheLastMelody

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    AHAA
    Thanks, now I get it
    DIAMONDS TO YOU
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    collinhall

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    Can we tame passive mobs as well? Like sheep? That would be wicked
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    TheLastMelody

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    Yes we could, if anyone could get this working TT_TT
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    TheLastMelody

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    It still doesnt work for me, so if anyone has a working config file for the 1.0 version, I would be very happy if I could get a copy of it. No matter what values I use I only get the "So close" message in purple, and I have been running around for about half-an-hour
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    Quizdonkey

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    Is this still functional for 1.8? The inactive makes me nervous, this will become so much more useful now that animals don't respawn
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    TheLastMelody

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    Sorry to disappoint you, but that is not likely to be working in 1.8
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    Quizdonkey

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    Ya I tested it out a few hours ago, it doesn't.
    Shame to, this was so fun, and now extremely practical, I really hope you pick it up again fullwall :)
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    antonpersson99

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    it stand i dont have permission to use command /monsters and i dont know how to catch!!

    This post has been edited 1 time. It was last edited by antonpersson99 Sep 23, 2011.
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    antonpersson99

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    Darkedge

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    Bumping an old thread, I apologize, but I'm working on restoring this project to It's former glory, right now, I have the new SuperPerms system working. HOPEFULLY, I'll have a really buggy dev build available in about 5 days.
    Lextao and TheLastMelody like this.
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    TheLastMelody

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    What us SuperPerms? Is it any different from Bukkit Perms?
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    Darkedge

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    BukkitPerms IS superperms
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    RchGrav

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    Hi Everyone,

    I tried to do this proper on github, but my computer with git is out of commission. All I did was add the new 1.8 mob types to the code on Fullwalls github site. Recompiled everything and stuffed the source in the jar.

    Works fine on my server with 1185.... Do your own testing to determine whether or not this works for you.

    I tested catching Endermen and Silverfish, releasing, targeting, and also tested it with MobRider. (I don't know what else I can test, but I can find any errors.)

    Note to self: Don't try to do pull requests in the early morning hours without sleep. If someone knows a good link with UP TO DATE instructions for EGIT in eclipse... I would appreciate the pointer. Everything I find is very outdated.

    This still requires Nijikokun Permissions... But it works fine with a bridge too, like the one in PEX.

    I hope this helps someone. http://mediapassport.com:8088/MonsterTamer.jar

    I'll do the same with 1.9 if fullwall is still tied up with Citizens.

    Rich

    This post has been edited 2 times. It was last edited by RchGrav Sep 29, 2011.
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    TheLastMelody

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    It sounds like it works for you. Hmmm, can I have the config file you are using and any other file with relation to MonsterTamer?
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    RchGrav

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    Sure no prob. I believe all of the files auto generate.... no? I haven't changed my files in a long time so... hmm.

    ./MonsterTamer/MonsterTamer.properties
    Code:
    use-ops=false
    limit=20
    select-tool=280
    items=332\:1;344\:2;341\:3;7\:255;
    monsters=Chicken\:40;Cow\:40;Creeper\:25;Ghast\:30;Giant\:25;Pig\:40;PigZombie\:30;Sheep\:40;Skeleton\:30;Slime\:25;Spider\:30;Squid\:38;Zombie\:30;Enderman\:25;Silverfish\:25;Wolf\:30;
    stop-despawning=true
    consume-items=true
    
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    Darkedge

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    TheLastMelody

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    Thanks dude, Now I can only hope this works :)
    And the files do autogenerate, but I only get the text saying that it failed or something, I was running about for over half an hour hitting sheeps with both buttons with the designated item.

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