[INACTIVE][FUN/MECH/RPG] EasyRPG v0.9.7 - The easiest RPG plugin you'll use! [928]

Discussion in 'Inactive/Unsupported Plugins' started by Mark Lohstroh, May 4, 2011.

     
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    Mark Lohstroh

    EasyRPG - Version: v0.9.7

    I am now going around and visiting public servers with my plugin. So if you want me to visit your server and get ideas from your people on your server please message me! I love doing it.

    NOW MCMMO COMPATIBLE!

    This is an easy RPG plugin (hence the name). There are currently four classes. Warrior, Mage, Rogue, and Archer. For each class there are two stats. A primary stat and a secondary stat. Each class has their own skills. Skills and stats will be explained below.

    Commands:
    • /rpgstats - Displays your level, primary and secondary stats and current mana
    • /points - Displays your points that you can distribute
    • /class - Lists classes you can chose from or displays your own class
    • /class [class_name] - Chooses your class
    • /points [1 or 2] [points to add] - Adds points to your primary [1] or secondary [2] stat
    • /xp - Displays how much XP you have left till your next level
    • /skill - Skills you've unlocked and lists their mana requirements
    • /skill [skill_name] - Switches your skill to that skill (Skill names are case sensitive)
    • /changeclass [class name] - Changes your class but cuts all your xp and stats in half!
    • /reloadrpg - Reloads all the constants and properties files
    • /resetplayer - Removes the player from the database allowing him to start over
    Download the Plugin


    Download SQL Lite Put in the same directory as bukkit.jar

    Requires Permissions,

    Nodes: 'easyrpg.canrpg' for normal users and 'easyrpg.canreload' for OP's

    Source Code

    Admin Info:
    The plugin creates a EasyRPG.config file where it includes customizable xp values when you kill or break blocks. For now, don't add in any extra blocks because I haven't put in any block ID recognition yet.

    Stat Info:
    When you attack, the damage dealt to the mob/player goes like this.

    initial damage * 1.03 ^ firstStat

    And defense goes like this

    1.06 ^ secondStat

    Very Simple


    When you level up, your mana will go up also. It goes up as much as your first stat.

    Mana regenerates every second and more regenerates when you add points to your second stat.

    All mage skill are used by a right clicking when holding stick (Wand or Redstone Torch). Archery skills work when you shoot an arrow. Depending on what your current skill is thats what will happen. Warrior skills are mostly passive. Leeching health is the only thing thats not passive. And it happens when you hit someone.

    Configuring Skills:

    To configure a classes' skill, you need to open up their config file. In there, you'll find the default skills. To make your own skills, you'll need to follow the format. The format should be included in the config file but here it is for reference anyways.

    The format goes like this [level of skill]:[skill name]:[skill effect]:[skill effectiveness]:[mana needed]

    So and example for a weak fire ball would be. 1:Weak Blast:fire:1:20

    [level of skill] is just what level the player needs to be.
    [skill name] is the name that the user will have to type in to switch to that skill
    [skill effect] is the effect that the skill will have on impact. They are pretty easy to figure out.
    [skill effectiveness] is basically how hard the skill will hit. You can currently only put 1 or 2 in here currently. But a 2 will have more effect than a one basically.
    [mana needed] is just the amount of mana needed to cast a spell.

    Skill Effect List - These are the exact effects that need to be put into the config file


    Warrior - Can only use swords
    • att_up - Passively increases warriors attack
    • resist - Resists any skill effect cast on the warrior. The mana for this should be decently low to make the warrior a more appealing class. Note: Skill effectiveness will not change the efficiency of the skill.
    • leech - Leeches health
    Mage - Can't use a bow or above an stone sword
    • fire - Casts a fireball at the user, only catches on fire if the spell hits
    • heal - A healing spell. Note: The efficiency if this spell should be set to 1 and the priests heal set to 2 just to make the priests a bit nicer.
    • lightning - Casts one or five lightning bolts on the entity if the spell hits
    • explode - Creates an explosion if the spell hits the entity
    Archer - Can't use above an stone sword
    • fire - Same as mage, only if the arrow lands
    • lightning - Same as mage
    • poison - Right now, catches the user on fire for so long. So less powerful than the fire arrow.
    • explode - Same as mage
    Rogue - Can use bows and swords
    • vanish - Lets the user vanish from sight and do anything he likes. Until he reappears. Used by sneaking
    • trap - Traps the user in a spider web so the rogue can finish them off
    • poison - poisons the hit entity
    • STEALING TO COME
    Priest - Can't use a bow or above an stone sword
    • cure - Cures the user if the user is on fire.
    • group_heal - Heals everyone in the priests range. ALSO HEALS OTHER PEOPLE ALSO
    • heal - Recovers a certain amount of health. Note: Efficiency should be set to 2
    • barrier - Puts up a 3X3 barrier of cobble stone for protection. Note: Skill efficiency has no effect on this
    • passive_heal - When this is the priests current skill, and mana permits, the priest will regain health over time
    • cure_all - Cures everyone in the priests range of fire


    Known Issues:
    • People can work around the weapon restriction. (will be fixed in v0.9.7)
    • Fishing rods have the same effect as a arrow if the player is an archer
    TODO:
    • Switch from sqlLite to mySql
    Changelog



    Version 0.9.7 - MORE BUG FIXES!

    • Permissons support has been added! 'easyrpg.canrpg' for normal users 'easyrpg.canreload' for OP's
    • Stat names now change along with the class
    • Invisiblity issues are fixed
    • The book scrolling is finally fixed, NOTE: In order for this to work correctly, in the config file, you must line the skills up going from lowest level needed to highest level needed.
    • Leech SHOULD be fixed.
    • Monsters are nastier and you can now defend against them
    • Block xp should scale now.
    • Fixed the stats disappearing and reload issues. You can now use /reload all with my plugin!
    • Fixed the healing players when you attack them. (Thats probably why you couldn't kill anyone :p)
    Version 0.9.6 - Mainly just a bug fix update
    • Hopefully fixed the disappearing info for the players NOTE: Not completely
    • Priests' barriers only last for 30 seconds
    • The stat system has been redone.
    • Monsters are now more powerful and you will now have defense against them.
    • Added more commands, allows for my plugin to reload my constants
    • CHANGED THE .CONFIG FILES TO .PROPERTIES YOU MUST SWITCH THE STATS OVER. This change was made due to some ftp clients not being able to handle .config files.
    • Changed /add to /points
    • Fixed the healing issues and mana draining NOTE: Nope...
    • Group xp now hopefully working ;)
    • Half step disappearing when lit on fire SHOULD not happen now.
    Version 0.9.5
    • Fixed the rogue reappearing bug
    • Xp now scales up when you are a higher level
    • Fixed stupid typos in my source
    Version 0.9.4
    • Added priests and rogues
    • Added skill effects for priests and rogues
    Version 0.9.3
    • No more sneaking for mana. Mana regens every second
    • Heal actually heals
    • Effect group_heal has been added, not tested yet.
    • Inventory null pointer fix
    • mcMMO compatible
    • changed /stats to /info
    • A redstone torch now acts as a wand
    Version 0.9.2

    • Bug fixes!
    • No more negative mana
    • Fast skill switching via right clicking while holding a book.
    • Found bug that i was surprised that no one complained about...
    • You will find a rouge.config, but don't screw around with it, it won't get you anything and you can't choose it yet. Thats in v0.9.3
    • I toned down the attacking a LOT. So all damage dealt is now multiplied by 0.2 so we don't have someone how just boosts his first stat a ton.
    Version 0.9.1

    • Fixed issues with fire destroying non-air blocks.
    • Fixed the calculations for damaging mobs.
    • Removed the weapon just disappearing and reassigned it to another empty inventory slot.
    • All skills are customizable and scalable! They are in their own config files in the EasyRPG directory
    • All you need is the jar file to run the plugin now. The plugin will take care of the rest.
    Version 0.9
    • Published the plugin

    This plugin may not be worth donating towards yet, so thats ok. Don't feel obligated.

    [IMG]
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    Chanito

    In the big popular rpg games race is like dwarf or elfs etc, class is like a witch, warrior etc.
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    Flenix

    Like I said, it depends where you're from ;) usually the big popular games are American so thats why they are all named like that.
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    Chanito

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    cardboardmark

    I was skimming through the forums but couldn't find an anwser to my question, I'm sorry if this has been asked before :p but how can you reset the stats/levels/class of a player? Any help you be greatly appreciated, love the plug in. Awesome job, I'm looking foreword to using it on my server :)
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    Mark Lohstroh

    Currently no easy way to do that. BUT, when you do /changeclass [class to change to] it halves all your stats, resets your mana. So I guess do that enough times and you're good? I'll put in proper support for restarting properly in the next version.
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    Hex

    What are all of the effects that we can use for skills? (Like explode, fire, etc)- Nvm, question has been answered previously already.
    Also, when you switch skills with the book, some of the skills dont pop up.
    Is atk up the only boost we can get? Or can we have speed up and stuff?
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    Mark Lohstroh

    I have listed all the effects in the first post. And you probably aren't a high enough level to view some skills. Check your level.
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    Hex

    I can view them through /skill but I cant see them through the book. The skills I'm talking about are the newly added skills.
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    Mark Lohstroh

    Ok, thanks for letting me know. I'll look into it.
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    Oroboro

    I think you should make a default Freelancer class that can use all of the weapons but doesn't excel in anything and doesn't have any abilities, just so people that don't pick a class can still play without being stuck to one designated class.
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    Mark Lohstroh

    Adding that to my thoughts list
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    cardboardmark

    Good enough for me :) , thanks for the help and the plugin!
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    Hex

    You should add a "Speed up" function for thiefs.
    I'm having trouble using the Heal function, like when I right click, I use up mana, but nothing happens.
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    Flenix

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    Mark Lohstroh

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    Hex

    Can someone answer me? Why doesnt my heal function work?
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    Mark Lohstroh

    Sorry, I was unaware you asked a question. I'm not entirely sure WHY it doesn't work. Everyone that has tested it has said that it worked for them. Make sure the effect is spelled correctly in the config file. It should just be "heal". What class are you?
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    Hex

    Priest.
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    Mark Lohstroh

    Is it the heal_all skill? because that (ironically) enough, doesn't heal you. It just heals everyone else though. Other than that, try lowering your health a bit more (3 hearts at least) and try it again.
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    Arsenal

    Great plugin we love it on our server but it would be awsome if you added more skills.and there is a slight bug with rougue when he vanishes and unvanishes before time runs out on sneak he stays invisible until you or him log out and log back in.Also it would be cool if you could make it easyier to switch betwwen skills like /skill V for vanish.Thanks a lot dfinatly useing the plug in and cant wait for more to come.
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    Mark Lohstroh

    Thanks for the feedback. And i'll look into the vanishing issue. because I thought that I fixed that issue. But I guess not. Are you running on 803?
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    piratescott

    archers seem to need around 20arrows to kill something, and the barrier thing kinda lets people spam cobblestone walls everywhere, other than that the plugin is going great
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    Mark Lohstroh

    Your image is broken. And I toned down the damage. So its probably really hard to kill things if your first stats is lower than your second.
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    piratescott

    Image is broken? and his first stat was 16 second stat wasnt increased.
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    Chanito

    I still cant get the new classes to work, rogue or priest, ive removed my folder, my plugin, and re-added it again, but its still only warrior,mage,archer in the list when i type /class and even tho i try like /class priest it still cant find it, could u possibly put up the files for them all so i can just add that, would be really kind of you, because i really dont want to change rpg plugin again.
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    Zuriel

    any chance that warriors could get damage boosts with axes too? It would be fun to explore possibilities of classes using axes, spears(shovels), warhammers(picks) and scythes(hoes). maybe let the class weapons be customized by item ids?

    love the plugin, either way!
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    Mark Lohstroh

    When you said you "re-added it", does that mean you downloaded it again? If not, then I seriously have no idea whats wrong and i'll try to send you a developmental version that has the correct stuff. And maybe a couple bug fixes.

    That is odd... I'll look into it. Like now... *comes back from testing* Great... I had 11 as my first stat, and 1 as my second. I was one hitting everything. So I'm not entirely sure WHAT was going on there. (I hate it when i can't solve that)
    Oh, and as for the cobble barriers, my advice for the admins is to put that higher on the mana so it doesn't get spammed a lot. And, I'm going to put in my next version that you can only have three barriers and after that your last one disappears.
    And the image for your server WAS broken, now its not.

    They get a damage boost with ANY item that warriors use if they have the skill with the effect, 'att_up' active. But I don't think that axes do as much damage as swords. And I have found that restricting classes to certain weapons gets incredibly annoying to most players, but I'll put that into my notes for ideas.
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    lloyd menzies

    The heal spell for mage isnt working at all, it just drains mana. Craftbukkit 803

    Edit, ive removed plugin again. Rogue pulled out a sword had it taken from him said You are not aloud to use Bows. Then again it took the sword from him and now said you are not aloud to use swords.

    The mage heal spell does not work at all, my health stays exactly the same.

    Also the priest spell barrier does the barrier ever go away or do you have to mine it to get rid of it ;(
  31. Offline

    Chanito

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    SeijiTataki

    McMMO adds the ability for Axes to critical hit, making them potentially better than swords per-swing for damage. I think the ability to generally configure classes on their 'limited' weapon options via config with the existing limitations the default configuration might allow for some more diverse class set ups that also allow for people to include/remove 'weapons' from the classes based on whatever other addons they are using.

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