Discussion in 'Inactive/Unsupported Plugins' started by Seadragon91, Mar 7, 2012.
Would love to see this developed further .
No one needs a Chest/tool which repair the tools in skyblock.
If you want, disable item durability or install mcmmo and put a Ironblock in the Chest
Latest RB is 1.1 R8...
Or 1.2.3 R-0.2
1.2.3 R-0.2 -> Beta
And... What are you trying to say with your post?
He meant that when people opened chests it would automatically restore durability, which is not the plugins doing.
Damaged tool -> Chest -> new tool. Repaired! No?!
New version 0.50 alpha:
replaced settings: pvp with gamemode, chest.items with chestItems,
added settings: worldName, gameMode, respawnWithInventory (for build mode), withProtectedArea (for build mode), allowEnderPearl (for build mode)
updated language (to apply changes, please replace language files inside the language folder or look at the file inside the language_translations)
rechanged saving the player data: The plugin will exporting the players.yml.
replaced command set pvp with set gamemode
added commands to lock SkyBlock, set closed and set opened
I have maked a lots of changes. Added lots of new code, removed code rewritten it. If you found a bug or an issue or something there you mean that's wrong, please report it on github or on the bukkit dev page.
Thanks to @Jobsti and @Minecraftconnor for there ideas and help . If you miss something that I forgot, please write it down
I added a bukkit dev page, too. Fore more information and for the settings inside the config file. Please look here.
If anyone have questions or miss something, ask .
Your very welcome. thanks for such a great plugin. If you need more ideas just ask me, I got tons !
How do we update without, people losing their islands ?
Sorry couldn't fix it quicker, I was in school...
New version 0.51 alpha:
fixed permission for command /skyblock join
Make a backup of your world and check if the plugin create a new folder named players there should be after the server is started for every player (who have a island) a own file.
Have you tested this? And thanks, I'll give it a go later when my server is down for maintinence .
Good luck !
one problem, the help is too long to see all the commands..
maybe more pages?
like /skyblock help [page] (eg /skyblock help 2)
I cant make it work
The tower spawn on a normal world and i cant get a newisland or use the "start" command
Do I need the skyblock map? I dont wanna a normal world, i just want the skyblock empty world
Can someone help me? What im doing wrong?
did you make the worldname in the config ''world''?
so its your only world?
when you start the server you need to get 4 worlds: world, world_nether, world_the_end and skyblockmultiplayer
i think you wanted to overwrite the normal world with the skyblockmultiplayer world. and when you do that you don't have an empty world, but a normal world with a tower
Solution for MV: /mv import SkyBlockMultiplayer -g CleanroomGenerator:. Works great!
But you need the Wgen. (for 1337, but works with #2083)
I tried again, and it did work for me, but people that joins my server aren't authorized to access skyblock world
But its possible to have only the skyblock world on my server?
If you have only the Skyblock World, all users have to leave the Server if you want to reset the Map.
But test it:
Server offline, Import the SkyBlockMultiplayer World
Server.prop: world SkyblockMultiplayer
bukkit.yml: world SkyblockMultiplayer with generator: CleanroomGenerator:. ( :. is important)
Plugins: Multiverse, a Spawn Plugins and CleanroomGenerator.
Enable Skyblock per Console, join.
Or better a temp-mainworld and set SkyBlockMultiplayer as defaul tWorld, e.g. per Multiverse or/and HomeSpawnPlus
Do you think 1.2.4 will break this?
Let me test it and I will try to upload tomorrow a new version with fixes, changes and a few new features...
You should make a feature when they do /skyblock newisland - it will create them a new island (in the same place as the old one) this will conserve space, you could do this by filling all the other block (within a 100x100x100) radius with air.
Or just every block placed by the player will be removed...
Or that would take more coding
Seems cool! Didn't understand how it would work at first thought each player would get their own world :S but then I read into it more and made the PVP experience sound intense!
To save every block that a player placed and then remove it if he has destroyed the block for that to write the code is not the problem. The problem is that I need to use SQL for this.
And can't you get SQL? most people do have it ;P.
The last time where I had use SQL was over 2 years ago. I mean that I do not know much about SQL, to complex...
Separate names with a comma.