Is this too many plugins?

Discussion in 'Bukkit Help' started by IceAspect, Aug 21, 2014.

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  1. Offline

    IceAspect

    I want to know if I should cut a few plugins before my server goes up.

    Server Memory: 2048MB

    Plugins:
    • Essentials
    • EssentialsChat
    • EssentialsSpawn
    • floAuction
    • AntiCheat
    • ObsidianDestroyer
    • 1vs1
    • SilkSpawners
    • ClearLag
    • PermissionsEX
    • WorldEdit
    • WorldGuard
    • NoItem
    • Votifier
    • WhatIsIt
    • Vault
    • TimedBroadcast
    • Enderpearlcooldown
    • CombatTag
    • Factions
    • InfiniteMachines
    • AntiAD
    • WorldBorder
    • PVPTimer
    • EnjinMinecraftPlugin
    25 Total
     
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    R3vokedGaming

    I have 8GB and I'm at ~43 plugins. You should probably cut down like ~5 or so.
     
  3. Offline

    Necrodoom

    If you get issues, then look into them. If not, there's no reason to remove any.

    R3vokedGaming I will welcome the day that people will finally understand that plugin resource usage is specific to every plugin and is not based on an arbitrary plugin count number.
     
    xDeeKay likes this.
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    TheHandfish

    Make it 27: throw in SignDirectives and ConstructionSites.

    On a serious note, the number of plugins is not that relevant. The effect they have is. You could have two hundred plugins that didn't visually modify the game and nobody would notice, or have one (minigames come to mind) that changes the way everything works. The main factor is whether or not the plugins are actually good for your server.
     
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