Discussion in 'Inactive/Unsupported Plugins' started by KoryuObihiro, May 20, 2011.
ModDamageWe've moved to BukkitDev!
One thing I noticed:
Why the overcomplexity, can't it just be between 3 and 5 ?
Very nice plugin looks cool so far
can't wait for the planned features
Pants=Soiled. I was looking for this for a long ass time before, and I have a different use for it now.
This is very nice and should be built-in imo.
Sweet jesus the config is hard to understand. Make a GUI editor please. =D
o_o What the...my OP isn't showing up like the preview did. Is anyone else getting crazy BBCode tags ("[/COLOR]" type stuff, mainly)?
Anyway, @Monkah Yeah....you're right. Feedback definitely appreciated, but I'm not so sure I'd be up to the task of writing a program like that with the spare time I have. Bukkit community, do you love this plugin?
@Digi Really good suggestion, actually. That was...sort of a nerdy thing to do, in retrospect. I guess I can stop being lazy and just add the eight extra characters that'd be necessary to do that for. Watch out for 1.0!
Box.net link is up! You may now download to your heart's desire.
Kory, please. GUI. I'm begging you. I've been staring at this thing for a hour, and haven't gotten anything done.
PM me - let's work out something.
EDIT: Sending you one now.
sent a reply xD
Now that I am configuring this, my pants are even more soiled. However, is there a way to set a setting or buff to a group to affect all animals, groups, etc.? Like "- '3'" would add 3 damage to attacks against all other players and mobs? Or do I just buff for each group and animal? Thanks, this is literally the best plugin ever. I love ultra complicated and ultra useful and ultra customizable plugins. This makes so many things possible, I cannot laud it highly enough, really.
Also, if I want lightning to do a lesser amount to one group, should I define the damage in the defensive section of that group?
@Brvtvs: Defensive Lightning score is the only good way I can think of, so yeah. If you look at the wiki, you'll see that there's a category for damage config called "generic:" - this is exactly what you're looking for.
@All: Trust me when I say that the wiki documentation is much more complete than what I have here.
Oh, I didn't look at the wiki, thanks.
So the values are all integers, right? i.e. I can't do
But I could do something like this?:
(In order to have a very gradual multiplied value)
Or could I do those nodes both in the defense, so first it multiplies by 5, then divides by 4
Definitely. That's how it works. The only thing is, remember that you're limited to integer results.
I am getting a little lost on the defensive nodes. It would be really helpful if the default config included a global and group example for defensive trees.
The tree is basically the same as the Offensive - except obviously elements of nature can't take damage.
Can you just post a sample of a defensive tree? Thanks a lot
@Brvtvs Better idea: refer to the wiki's config reference and simply look at what the Offensive node has.
Alright, you seem staunch about it, I will just redo my defensive tree and hopefully that will fix the parsing issues I am having, thanks.
Also, on the example tree there is no lightning by group (obviously because groups cannot do lightning damage, but in the defensive should I just paste the "nature" portion into the group to edit damage from that stuff?
@KoryuObihiro : Header is in wrong place (remove or move the first 9 lines in a spoiler tag to bottom or somewhere), downloads in wrong place (supposed to be in middle/top) and download section isn't clearly marked (should be much like your To-Do list).
@Brvtvs: Well, I'm not entirely certain what you're trying to do, but it sounds like you want a particular group to take less damage from lightning. So, what you'd do is just use this type of structure:
Incidentally, I would also suggest some resistance to fire, as lighting almost always does some considerable fire damage.
@Juze Made the changes - but for some reason I keep getting a double spoiler for the introduction. o_o
@KoryuObihiro : It's good now, I can't fix the spoiler bug though. I'd suggest adding a wget download friendly link too, to DropBox or GitHub for the .jar.
@Juze Fixed it, didn't like the paragraph break for some reason.
In the meantime, I've developed equipment/armor settings and am testing the code right now. Expect a release today or tomorrow!
I am not sure if this is reasonably fixable, but I am having some issues with Groupmanager's multiple group function. I can only use the main group (not that I am trying to define two group trees for the same player, I am just trying to get damage to be reliant on my secondary group, "Class").
I just realized that with this plugin I can use single groups for class because I don't need faction groups to eliminate PvP using groupPvP. I can just set RedArcher to 'set.0' damage to RedMage, etc. This plugin has so much functionality
@Brvtvs Armor configuration coming soon. Just gotta get home from work and test it.
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