Inactive [MECH]BedRecovery 1.4.1- Health,hunger,armor,weapon,tool regeneration after sleep.[CB1.2.5-R1.0]

Discussion in 'Inactive/Unsupported Plugins' started by Pierre-Luc Marcotte, Feb 21, 2012.

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    Pierre-Luc Marcotte

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    BedRecovery- Toggleable health, hunger, armor, weapon and tool regeneration after sleep. Now with effects!
    Version: v1.4

    Thread won't be as updated as the bukkitDev page

    Toggleable(with easy to use commands) health, hunger, armor, weapon and tool regeneration after sleep. Toggleable effects(confusion and blindness) too.
    When a player wakes up after a long night sleep in Minecraft, by default he gets his full health back only. What if you wanted more things recovered? Like durability for armors, tools and weapons. Or food level. Maybe any combination of those. Well, this plugin is for you
    FEATURES
    • You get to choose what regenerates when a player wakes up from a bed
    • You can restore or choose not to restore health, food level, armor durability, weapons durability, tools durability
    • You can specify each regeneration % to recover
    • You can apply visual effects like confusion and blindness with configurable time (because we're all feeling dizzy after waking up :) )
    • Easy to use Commands to change these settings
    • Settings are saved when server stops and are realoaded when server restarts
    COMMANDS
    • /br : See the settings applied right now by the plugin
    • /br health : Toggle health recovery
    • /br hunger: Toggle food level recovery
    • /br armor: Toggle armor durability recovery
    • /br weapon: Toggle weapon surability recovery
    • /br tool: Toggle tool durability recovery
    • /br blind: Toggle blindness effect
    • /br confusion: Toggle confusion effect
    SUMMARY
    You get to choose any combination of regeneration upon player wakeup from those:
    Health Food level Armor durability Weapon durability Tool durability

    You can apply any or both visual effects from those:
    Confusion and Blindness

    INSTALLATION
    1. Download the zip file
    2. Unzip the contents with your favorite archive program to your plugins folder
    3. Note that by default, only health regeneration is enabled, edit the config.yml to your liking as instructed on the config page.

    This post has been edited 21 times. It was last edited by Pierre-Luc Marcotte Apr 11, 2012.
    nuke21 likes this.
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    TychoB

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    Can't wait for release!
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    DrAgonmoray

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    • You were asked to not do this
    cool plugin! @mbaxter can approve it :)
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    Pierre-Luc Marcotte

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    Hi! I just uploaded the stable recommended build of this plugin 1.1

    This weekend I'll work on updating the plugin with these features:

    - Toggleable weapon durability recovery
    - Toggleable tools durability recovery
    - Toggleable armor durability recovery

    I'm also working on updating the devBukkit page to get this plugin approved... And I'm developping others projects so maybe I'll just concentrate on this one first...

    If you have any comments or ideas about what should this plugin do, tell me!

    This post has been edited 2 times. It was last edited by Pierre-Luc Marcotte Feb 24, 2012.
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    md_5

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    Can you please add a bit more of a description.
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    Pierre-Luc Marcotte

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    Yes i'll do it after work... Do i have to update the thread too even if devbukkit is where it's at?
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    md_5

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    Approved
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    Pierre-Luc Marcotte

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    New version out!

    1.2: Added tools, weapons and armor durability regeneration options
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    Pierre-Luc Marcotte

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    New version out!

    1.3: Added optional visual effects after wakeup
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    Pierre-Luc Marcotte

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    New version out!

    1.3.1: Updated to latest CB recommended build (1.1-R6)
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    nuke21

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    Pierre-Luc Marcotte, thank you for this mod, I love it. Only thing Is I enable it to redo tool durability, and it doesn't do it. It does my sword, but not my bow. Also the confusion wake up also does not work. I have not yet tried blind or seen if it recovers armor.

    I am running Craft Bukkit 1.1-R6-25
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    Pierre-Luc Marcotte

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    Which version of the plugin are you using?
    Any error in the log?
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    nuke21

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    The most up to date I would assume. I downloaded it yesterday. How do I view the log to see errors? I am sorry but I am new to this stuff.
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    nuke21

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    Okay so I just checked the armor. It regenerates along with the sword like I said earlier.

    But waking up dizzy, the bow, and all the tools still do not regenerate.

    *I have still not tested the wake up blind.
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    Pierre-Luc Marcotte

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    Can you please tell me which version of minecraft, craftbukkit and version of the plugin you are using?
    For me, I have Minecraft 1.1, CraftBukkit R-6 and bed recovery v.1.3.1 and its working fine...

    As I said on bukkitDev, my plugin always follows recommended builds of craftbukkit. As there's no recommended build for minecraft 1.2 yet, I can't guarantee my plugin to work if you're using any craftbukkit outside the latest recommended one...

    Also, see the config.yml in following folder: plugins/bedrecovery
    and tell me your settings

    This post has been edited 1 time. It was last edited by Pierre-Luc Marcotte Mar 10, 2012.
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    nuke21

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    I have all the same but I am on minecraft 1.2.3

    Health: true
    Hunger: false
    Armor: true
    Weapons: true
    Tools: true
    Blind: false
    BlindTime: 10
    Confusion: true
    ConfusionTime: 10
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    Pierre-Luc Marcotte

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    you are on minecraft 1.2.3, that's why it does not work. As soon as a recommended caftbukkit build is released for 1.2.3, I'll work on updating the plugin. In the meantime, if you are not using the latest recommended build, I can't guarantee the plugin to work.
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    nuke21

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    Okay. Sorry for wasting your time. I thought people were already making their mods work for 1.2.3
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    Pierre-Luc Marcotte

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    Some do plugins for 1.2.3 already, I prefer waiting for a recommended build
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    nuke21

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    Okay. Well atleast armor and sword regenerate. Those are the important ones. I use this mod because I don't like the idea that my diamond items break. I don't mind that the stone and wood etc ones do, but diamond? Come on. So it is nice that I enchanted all my armor and my sword and now no longer have to worry about them.
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    nuke21

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    I heard the recommend build is already on 1.2.3. Just curious if this update is in the process of being updated because I love this plugin but still wish it worked with current version...
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    Pierre-Luc Marcotte

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    A new rb for minecraft1.2.4 was just released. I'll work on updating the plugin later tonight

    This post has been edited 1 time. It was last edited by Pierre-Luc Marcotte Apr 1, 2012.
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    Pierre-Luc Marcotte

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    New version for latest CB recommended build(1.2.4-R1.0) is here...

    For the future, I'll update the plugin to the BETA releases of bukkit, not the recommended releases.
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    nuke21

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    Works soundly now. Love it. Thank you for updating!
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    Pierre-Luc Marcotte

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    Good to hear that it works now as intended. As I said before, I'll now update the plugin to the latest BETA builds, not waiting for recommended ones. BETA builds are more frequent...
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    IdealIdeas

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    Can you make more options in the config?

    My ideas are:
    Set Life To: (1-10 Hearts)
    Set Hunger To: (1-10 Bars)
    Stumble: yes/no (causes players move speed to fluctuate and makes player sway side to side)
    Repair Tools: (0%-100%)
    Repair Armor: (0%-100%)
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    Pierre-Luc Marcotte

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    Hi! Those are great ideas. I'll add these options for the next version and I'll keep the current options too for those who like the plugin as is...
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    Pierre-Luc Marcotte

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    Hey. Working on the next update!

    Will include:

    * all recoveries can be enabled or not.
    * you can specify how many hearts and hunger bars to recover. set option to 10 for maximum recovery.
    *for weapons, tools and armor. you can specify to how much % to be recovered. If your tool/armor/weapon is at a higher %, won't be recovered. set 100% for max recovery.

    example: you set tool recovery to 50%. all tools below 50% will be recovered to 50%. all tools higher than 50% won't be recovered....

    is that a good idea? maybe I'm missing something....

    new version will be out soon! have to test and code some more but the basic work is done!

    This post has been edited 1 time. It was last edited by Pierre-Luc Marcotte Apr 9, 2012.
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    Pierre-Luc Marcotte

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    New version out! 1.4!
    See the bukkitDEV page for info
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    IdealIdeas

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    Besides allowing us to set the % of whats being healed/repaired
    Can you also make it so when a player sleeps in a bed, instead of "Setting" health and such to the percentages, could you make it add on to the health/durability? And besides just adding could you make it so if we wanted to we could minus from the choices as well?

    My example is this, say I want it so when a player sleeps and wakes up, they recover 2 hearts but lose 1 food from their current hp and hunger bars. (as when you wake up your usually hungry).

    This post has been edited 1 time. It was last edited by IdealIdeas Apr 11, 2012.
    IsaiahRobichaud likes this.

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