Blacksmith - Repair your equipment [COLOR=255,0,0]WILL UPDATE IN A WEEK![/COLOR] Devs: retsrif and _zenith_ Version: 1.0.3 Description: There are two sign types here. One is the value sign, which values the cost of repair, and the repair sign, which repairs the tool. Clicking the signs does the business. Also, a config file gets created which allows you to set the base cost of repair. Base cost is the cost which would be charged if the tool was used completely. This will default to the material version. If you want to use an economy, you can set those options in the config file. Value Sign Setup: [Blacksmith] Value Repair Sign Setup: [Blacksmith] Repair Features: iConomy, BOSEconomy, and material version. Allows you to check repair price before repairing. Repairs tools according to a smart formula. Changelog: 1.0.3 Armor support. Flint & steel, fishing rod support. 1.0.26 Fixed BOSEconomy thanks to pr3vention. Added material version. 1.0.1 and 1.0.25 Fixed config file. Added BOSEconomy support. 1.0 Plugin created. Bugs: I don't know, you tell me. To-do: Permissions support. Download: Blacksmith.jar Source: Blacksmith Source Thanks to KevinForte for the idea and the formula! Thanks to HansiHE_, shadydeath, adreide, and binaryclock02 for testing this!
Instant seal of approval. Wait, what? http://forums.bukkit.org/threads/mech-fun-power-boots-v1-0-5-boots-with-super-powers-556.9150/
Could we get support for BOSEconomy? http://forums.bukkit.org/threads/ec...le-server-economy-640.4874/page-2#post-117337
Hey, thanks for designing this plugin. Unfortunately, the config file resets after every server restart and it can't be restarted while in game. CB: 617 Blacksmith Version: 1.0 iConomy 4.6.5 (Kenzi) All I did was change the numbers in the config: However, a server restart reverts the number back to the original default numbers. No error messages;server log: Thanks!
Additionally, I was wondering if there could be support for permissions? I would like to set up a blacksmith in the town near the shops so people are encouraged to use the shops. If anyone can make their own blacksmith in their home, they have no use for venturing into town. Thanks!
Check if it says invalid config file found or something like that. Also, I'll think about permissions and how i could do that.
That is so awesome! I cannot wait to test it out, and thanks so much (Again) for turning my idea into reality xP (Also, thanks for calling my formula smart, and it's sweet seeing people interested in this xD)
It is smart And there's currently an issue with config file though... So if you use this you have to stick to the base costs I have.
Definitely fine with me. I agree with the person who suggested permissions though, that would be nice. Maybe just blacksmith.create.value and blacksmith.create.repair nodes, that way some players can have value signs in their homes for convenience, actual traveling would be required to perform the repair.
I see its uploaded in the first post because the size is different from the previous upload. But for future reference, could you change the version number? Thanks!
Can you do it so you can repair iron tools with iron, gold with gold, diamond with diamond? I dont want to use iConomy, but I want to repair tools.
JaredKey: Ah sorry I forgot to do that! My bad! thyrfa: I am going to implement that, but after I make sure the config file is working and I get permissions done. Won't take long, jsut watch this thread
Can this is implemented to support Essentials economy? Or.. is that just something that for whatever varied reason cant be done?