Inactive [MECH] FalseBook 0.96alpha - CraftBook for Bukkit,85++ICs, Gates, Minecarts / MC1.4.6

Discussion in 'Inactive/Unsupported Plugins' started by GeMoschen, Mar 5, 2011.

     
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    GeMoschen

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    FalseBook - Your CraftBook for Bukkit

    [IMG]

    Current version: v0.96alpha
    Minecraft: 1.4.6


    Features:

    • supported Permissionplugins
      • bPermissions
      • bukkitPermissions
      • Essentials GroupManager
      • Permissions
      • PermissionsEx
      • SuperPerms
      • Vault (still in development)
    • uses the syntax of CraftBook for better compatibility
    • implements over 85 Integrated Circuits (ICs)
    • implements [Lift Up] & [Lift Down]
    • toggleable ...
      • ... bridges
        • undestroyable
      • ... doors
        • undestroyable
      • ... gates
        • undestroyable
      • ... areas
    • a lot of fancy features for minecarts
      • collect and deposit items from chests to minecarts
      • make furnaces which refill themselfs with minecarts
      • program carts to take only specific items out of chests
      • craft things out of a chest with a minecart
      • lift up & down for minecarts!
    • chatsystem with different chat-channels to clean up the normal chat
    • toggleable...
      • netherrack (with fire)
      • pumpkins
      • glowstone <-> another block (even if minecraft itself has the glowstonelamp now...)


    Minecart Blocktypes:

    • BenchOut : Iron-Ore
    • Booster 2x : Gold-Ore
    • Booster 8x : Gold-Block
    • Brake-Block 25% :Gravel
    • Brake-Block 50% : Soulsand
    • Burn : Iron-Ore
    • ConstantSpeed-Block : Iron-Block
    • Craft : Iron-Ore
    • Deposit / Collect : Iron-Ore
    • Eject-Block : Coal-Ore
    • Emitter-Block : Lapis Lazuli Ore
    • Reverse-Block : White wool
    • Station-Block : Obsidian
    • Sort-Block : Netherrack
    • Teleport-Block : Lime wool
    • Program-Cart : Lapis Lazuli
    • Programmed Deposit-Block : Blue wool


    Other Features:

    • Bridge (FalseBookBlock.jar)
    • Doors (FalseBookBlock.jar)
    • Gates (FalseBookBlock.jar)
    • Toggle Netherrack Fire (FalseBookExtra.jar)
    • Toggle Pumpkins (FalseBookExtra.jar)
    • Toggle Soulsand to Glowstone and back (my addition) (FalseBookExtra.jar)
    • ToggleAble Areas (Experimental):

      Define the area with the "Wooden Hoe" (use rightclick)
    • /farea <areaname> -> Adds an Area
    • /delfarea <areaname> -> removes an Area
    • /listfarea -> Lists all Areas
    • /fareatoggle <areaname> autosave -> toggles the autosave function of an area. Autosave = save blocks, when toggling the area off.
    • /fareatoggle <areaname> protect -> toggles the protection of an area. ON = Area is only destroyable/buildable to users with permission: falsebook.destroy.blocks
    • /fareaallow <areaname> id[:subid] -> will add/remove the blocktype from the toggleable blocks of this area. Default: all blocks will be toggled.
    • (FalseBookBlock.jar)


    Important Note:
    You must copy ALL jar-Files over the old ones (all files have been changed) !
    The "Package_..."-Files must go into "plugins/FalseBook/ICPlugins/"


    Download:
    Download FalseBook 0.96alpha for Minecraft 1.4.6

    Wiki
    FalseBook Wiki - Work in progress

    YouTube-Channel with Videos
    http://www.youtube.com/user/TheFalsebook

    Donations are welcome if you wish to support me

    [IMG]

    This post has been edited 26 times. It was last edited by GeMoschen Jan 10, 2013.
    cevio, Artem-s86, Dereku and 67 others like this.
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    TheTekromancer

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    Just wanted to say thanks for working on PermissionsBukkit support. I was worried for a minute there that my team would have to part ways one of our favorite plugins.

    One thing though, I've ran this for many months and never understood how doors work. Any chance of getting some more info in the OP about them?
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    Danton1983

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    Anyone else having issues with the cart system?

    When carts slow when empty even on a hill full of boosters the carts never make it up.

    Also the station block doesnt seem to change no matter what I do

    This post has been edited 1 time. It was last edited by Danton1983 Oct 6, 2011.
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    Cypher121

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    yes, I have some problems too. cart ignores goldblocks then climbing on hill if it's empty. And most harmful bug - Cart Dispenser stopped working! I built it right, Sign looks in right direction and it can even catch minecarts, but then i power it with RS 1 cart from chest disappears and doesn't spawn on rail. it has broken my mine's transporting system! fix that please. CB #1240
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    Avarice

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    Is it possible to add in the items added from 1.8 to cauldron recipes? Not able to get any of them to work.
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    Callex

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    Yes it exists. We get errors on startup however:

    Loaded selftriggered ICs: 28 done.
    Loaded selftriggered ICs: 20 failed. (or something to that effect) then a list of the 20 with their co-ords.
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    demijan

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    Does cart plugin contain:
    -Ejector
    -Ability to lock (lock player untill the minecart stops or ejected)
    -Minecart destroyer (Destroys minecart)
    -Minecart spawner (Infinite minecart spawner)

    Please tell if it does, those few are the only things keeping me on extremly outdated minecartmania and I'm using falsebook ICs anyway.

    This post has been edited 1 time. It was last edited by demijan Oct 7, 2011.
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    Korpsicle

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    I'm running into compatibility issues with TrainCarts mod with your FalsebookCarts.jar. For some reason while going up an incline carts decide to stop, no matter how fast they were actually going, and return the way they came. Removing FalsebookCarts.jar has resolved the issue for now. I posted this onto the TrainCarts page as well.
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    Kwuality

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    Ok odd thing is this was working and now for whatever reason it is not.
    "I am not allowed to create gates"
    etc...

    My plugin I used for permissions is PermissionsBukkit 1.2
    falsebook.*: true
    falsebook.blocks.*: true
    are both set within the group.
    and several other variants have been tried with reloads and server restarts.

    Any reason why the permissions are not setting and I am unable to have permissions to create gates and everything else?
    Anyone have any idea?

    This post has been edited 1 time. It was last edited by Kwuality Oct 8, 2011.
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    GeMoschen

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    The Ejector is already implemented. The other things are not implemented yet, but are on my todo-list! :)

    use "/fbic icstatus" and "/fbic jumpto <ID>" to jump to a not-loaded-IC and look if the sign exists on that place and if the lines are correct please.

    PermissionsBukkit does NOT use the ".*"-Node! You need to install Superperms to be able to use the ".*"-node, I think. Or add every single node

    Will be possible in 0.89

    This post has been edited 1 time. It was last edited by GeMoschen Oct 8, 2011.
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    rbos

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    I had to disable lightstone--soulsand switches, as players were using it to farm lightstone. Can you add protection for lightstone toggled on by this method?
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    Draqo

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    Would you be able to hook it with Factions, I would really like to be able to use the detector to only work on people from a certain faction. It would be awesome for making doors with!

    This post has been edited 1 time. It was last edited by Draqo Oct 8, 2011.
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    monir

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    Bridge have been working great for me but no it says "this block is not allowed for building bridges" what happend here? i have 4 worlds in my other 3 worlds it works great but the 4th world i get this message and here is the config for the 4th world.

    MaxBridgeLength=30
    MaxBridgeSideWidth=5
    MaxDoorSideWidth=5
    MaxGateWidth=20
    BridgeEnabled=true
    DoorEnabled=true
    GateEnabled=true
    AreaSelectionTool=290
    CraftCauldronOnWorkbench=false
    AppleDropChance=1.0
    ReadableBookshelfs=true
    LightswitchEnabled=true
    maxLightswitchToggle=20
    AllowedBridgeBlocks=1,2,3,4,5,17,20,24,35,43,44,48,49
    AllowedDoorBlocks=1,2,3,4,5,17,20,24,35,43,44,48,49
    AllowedGateBlocks=85



    [IMG]

    This post has been edited 2 times. It was last edited by monir Oct 8, 2011.
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    Callex

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    Couldn't get those commands working - the admins gave me falsebook.* permissions but no luck. I checked out each co-ordinate manually but nothing exists where the IC's once were. I'm wondering if a moderator deleted some with the super-pickaxe, thus leaving them in the database to screw everything up. Could that be the case?

    Thanks for the help, I appreciate it.

    EDIT: I can rule out the IC errors now; we wiped the database for a second time and they're not showing up anymore. Any other thoughts on what could cause the IC's to fail? Sorry I've been so vague...

    EDIT2: I've come up with something more specific to ask: Can you name and give the locations of all the places that falsebook stores data? Basically, what files do I need to erase for a completely clean install of falsebook?

    This post has been edited 2 times. It was last edited by Callex Oct 12, 2011.
    clownfish likes this.
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    alfw

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    This work whit PEX?
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    dataviruset

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    I'm using FalseBook 0.88 with PEX, it seems to work all right. I guess it's using the Permissions bridge, though.
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    Korpsicle

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    Check your permissions, do you have your fourth world import your Permissions from the other worlds? That's the only thing I can think of.
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    DarkSageVXII

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    Why cant i build gates? it says that you are not allowed to build gates even though im an op,
    Edit: Now i cant use any of the things. Before i was able to build elevators but now i cant use falsebook at all

    This post has been edited 1 time. It was last edited by DarkSageVXII Oct 9, 2011.
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    monir

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    Yes i have and im op/Admin i have all permissions and its not even working for me.
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    meiamone

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    I have an older world in which I used craftbook signs. I ditched it for Falsebook. I can't use the signs for gates now, nor can I replace them with new ones. Error says, "Line 3 must be an integer or blank" when I do. Any ideas how to fix this?
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    demijan

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    skip first line, fill in the second and the third when creating sings. Although, sounds to be too simple to be the anserw.

    Hope it gets in soon :)) My stations can't wait:D

    This post has been edited 2 times. It was last edited by demijan Oct 9, 2011.
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    ROFLBOB

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    Would it be possible to implement a cost (with iConomy6) for opening gates, bridges, doors? And then once the player passes through them, they can automatically close or after a set amount of time?

    There's another plugin called Turnstile that does this, but it only uses PEX and fenceposts. It'd be amazing for Falsebook to have something like this.
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    Spidi

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    i know it's a long shot but is there any chance the group detector could link in with Towny ? or to make another group detector IC for towns and nations ?

    as i said it's a long shot but it would be awesome :)
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    Massimo1993

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    @GeMoschen

    can you add the node (*) ex: falsebook.*
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    NotYetRated

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    Any way to protect gates as bridges are protected? I want to allow iron gates but dont want infinite iron from exploiters lol.
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    ReaPxKinG

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    Hi. I'm trying to make dgn that spawns enderman. But apparently its not spawning any enderman.
    It's near the spawn area but nowhere really close. I've done everything right. still nothing appearing
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    Herrgohlem

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    Hallo

    The Station Blocks and signs dosent Run

    I have Place the sign Write it up in the Second line
    Then i have Place the opsidian and the Rail all Messages comes Then i have link all with readstone and pleace a Button but the minecart on the Block dosent Start

    This post has been edited 1 time. It was last edited by Herrgohlem Oct 11, 2011.
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    Akhanto

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    Hello
    Ive got a little problem.
    I can build bridges or gates or something. But the bridges and gates are always only 3 blocks wide.
    I wrote in the config file MaxBridgeLength=20 and MaxBridgeSideWidth=20

    What am i doing wrong?
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    firehead07

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    is there a way i can make it so every 1 on my server can build bridges and gates without makeing them op or useing permissions mod
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    NotYetRated

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    I cannot get Item 101, ironbars, to work with gates. I have added the item number to the config, but no luck.

    Sign just says no gate when clicked.
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    buradd

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    hello this was probably already answered but when is this going to work on 1240?

    i am desperately waiting to make an automatic food cooker on the server i play on but we use 1240!! =(

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