Inactive [MECH] FalseBook 0.96alpha - CraftBook for Bukkit,85++ICs, Gates, Minecarts / MC1.4.6

Discussion in 'Inactive/Unsupported Plugins' started by GeMoschen, Mar 5, 2011.

     
  1. Offline

    GeMoschen

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    FalseBook - Your CraftBook for Bukkit

    [IMG]

    Current version: v0.96alpha
    Minecraft: 1.4.6


    Features:

    • supported Permissionplugins
      • bPermissions
      • bukkitPermissions
      • Essentials GroupManager
      • Permissions
      • PermissionsEx
      • SuperPerms
      • Vault (still in development)
    • uses the syntax of CraftBook for better compatibility
    • implements over 85 Integrated Circuits (ICs)
    • implements [Lift Up] & [Lift Down]
    • toggleable ...
      • ... bridges
        • undestroyable
      • ... doors
        • undestroyable
      • ... gates
        • undestroyable
      • ... areas
    • a lot of fancy features for minecarts
      • collect and deposit items from chests to minecarts
      • make furnaces which refill themselfs with minecarts
      • program carts to take only specific items out of chests
      • craft things out of a chest with a minecart
      • lift up & down for minecarts!
    • chatsystem with different chat-channels to clean up the normal chat
    • toggleable...
      • netherrack (with fire)
      • pumpkins
      • glowstone <-> another block (even if minecraft itself has the glowstonelamp now...)


    Minecart Blocktypes:

    • BenchOut : Iron-Ore
    • Booster 2x : Gold-Ore
    • Booster 8x : Gold-Block
    • Brake-Block 25% :Gravel
    • Brake-Block 50% : Soulsand
    • Burn : Iron-Ore
    • ConstantSpeed-Block : Iron-Block
    • Craft : Iron-Ore
    • Deposit / Collect : Iron-Ore
    • Eject-Block : Coal-Ore
    • Emitter-Block : Lapis Lazuli Ore
    • Reverse-Block : White wool
    • Station-Block : Obsidian
    • Sort-Block : Netherrack
    • Teleport-Block : Lime wool
    • Program-Cart : Lapis Lazuli
    • Programmed Deposit-Block : Blue wool


    Other Features:

    • Bridge (FalseBookBlock.jar)
    • Doors (FalseBookBlock.jar)
    • Gates (FalseBookBlock.jar)
    • Toggle Netherrack Fire (FalseBookExtra.jar)
    • Toggle Pumpkins (FalseBookExtra.jar)
    • Toggle Soulsand to Glowstone and back (my addition) (FalseBookExtra.jar)
    • ToggleAble Areas (Experimental):

      Define the area with the "Wooden Hoe" (use rightclick)
    • /farea <areaname> -> Adds an Area
    • /delfarea <areaname> -> removes an Area
    • /listfarea -> Lists all Areas
    • /fareatoggle <areaname> autosave -> toggles the autosave function of an area. Autosave = save blocks, when toggling the area off.
    • /fareatoggle <areaname> protect -> toggles the protection of an area. ON = Area is only destroyable/buildable to users with permission: falsebook.destroy.blocks
    • /fareaallow <areaname> id[:subid] -> will add/remove the blocktype from the toggleable blocks of this area. Default: all blocks will be toggled.
    • (FalseBookBlock.jar)


    Important Note:
    You must copy ALL jar-Files over the old ones (all files have been changed) !
    The "Package_..."-Files must go into "plugins/FalseBook/ICPlugins/"


    Download:
    Download FalseBook 0.96alpha for Minecraft 1.4.6

    Wiki
    FalseBook Wiki - Work in progress

    YouTube-Channel with Videos
    http://www.youtube.com/user/TheFalsebook

    Donations are welcome if you wish to support me

    [IMG]

    This post has been edited 26 times. It was last edited by GeMoschen Jan 10, 2013.
    cevio, Artem-s86, Dereku and 67 others like this.
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    York

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    Im wondering if this is a problem with multicraft panel or similiar not being able to pick up the file/folder locations, testing the server on my computer locally and Falsebook works, but on our live server through multicraft panel it doesnt.
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    Tanite

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    Confirming only regular fence works for gates. Can we get this fixed, pleeeeeeease? :D

    fb 093a/cb 2060

    This post has been edited 1 time. It was last edited by Tanite Mar 13, 2012.
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    aussie1579

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    Add the Item ID to the Third line of the gate sign

    *******
    [Gate]
    101
    ******
    Tanite likes this.
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    Tanite

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    That actually works!

    Thanks :)

    @szoller

    This post has been edited 2 times. It was last edited by Tanite Mar 13, 2012.
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    UltraZero

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    Im not sure if anyone else is having this issue. but from some reason Falsebook Minecart stuff is not working for me. I all the falsebook plugins stuff in my server " Excluding .chat" i have falsebook.cart.* as a perm ( using PEX ) i have even tried using all the single node's and not seeming to work.

    It let's me make the sign's like station and says i have made a station. but when i put a cart on the track and push it in the direction of the station it just rolls over the obsidian block and keeps going. i have even tried putting a cart on the obsidian area and getting in and pressing the button nothing still happen's. I have no error's in my console for any of the plugins i got. so im pretty well stumped on what im doing wrong here.

    This post has been edited 1 time. It was last edited by UltraZero Mar 13, 2012.
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    FabiUnne

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    Hey,
    I have a critical error!
    Could you replace the "/" to File.separator???
    My Server is a Linux Server and Linux have a other save format.
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    rbos

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    In 0.93alpha, using CB2060, gates are farmable for free blocks, bridges are not. Players do not have the destroy permission for either. Can someone duplicate this issue or give me tips on how to fix it?
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    woodzy

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    Hey Gemo, i was wonder ing if you could add to the minecart stuff auto smelting.
    if u could do that that would be AMAZING!
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    andrewkm

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    @GeMoschen
    Please use bukkit dev, or jenkins or github... This thread is so insanely confusing :p
    Also any ideas on the chunks staying loaded issue - have you found the cause and will there be a fix?
  12. Offline

    TNTUP

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    @GeMoschen The locked [gate] signs dont work when players want to trigger the gate. If the player created the [gate] sign, he can toggle it, but the others can't, since the sign is locked. In 1.1, signs was locked and normal players can trigger it. Why in 1.2.3 it dont work?

    Also a bug with teh ICs, When I create [mc1110] and [mc0111] signs are created but it dont respond. I need like a server restart or a plugin reload. They're not like instant activation. It also affects [mc0420], An admin placed one and it didnt worked until I reload the plugin. idk if its my problem or it affects everyone. Thanks for the great plugin I ever know since I have Minecraft :)
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    FuRiouSOne

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    Any word on making sign lifts work above 128 height? They work going down but not going up for some reason.
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    tappestry

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    Getting some weird severe on TNT explosions with falsebook extras...I'd post it but feeling lazy. Just thought I'd let ya know.
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    woodzy

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    @GeMoschen the minecart stuff does not seem to be working for example
    the [collect] and the [deposit]
    i get the in-game message but run a storage cart past it and nothing
  16. Offline

    austin101

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    I been using FalseBook for over a year now and this is the first time I have had problems.

    I load on all the plugins except FalseBookChat.jar. When I start the server all is normal and no errors in console.
    However, when the plugin generates the FalseBookExtra.properties and FalseBookBlock.properties for each of the worlds they are all blank.

    The FalseBookCart.properties gets generated fine. FalseBook itself also is working fine.

    Also, another strange thing is I deleted everything and started over again but I could not delete the FalseBookExtra.properties and FalseBookBlock.properties for each of the worlds from my server.

    I get "550 No such file or directory" error and can not even delete these from my server at all.
    I will have to contact my server host and see if i can delete these files.

    Here are the plugins I have on the server currently:
    [IMG]

    I have used all of these with falsebook before except, Swatchdog and Spectate.

    I would aprectiate help on why these files (FalseBookExtra.properties and FalseBookBlock.properties for each of the worlds) are not generated properly, and why I am unable to delete them.

    Thanks!
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    Semirotta

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    is it possible to make bridges work with lever? :D i cant get it work .. i make bridge sign underneath the bridge blocks and try to pull redstone to levre but it wont work
  18. Offline

    GeMoschen

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    Version 0.93.1alpha RELEASED

    Download: FalseBook 0.93.1alpha for CraftBukkit #2035 - #2066

    All Packages:
    • fixed creation of empty folders in the main-dir
    • fixed loading and creation of the settings on Unix-Systems
    Block-Package:
    • changed respectLWCProtection from "true" to "false" as default
    • fixed Lifts & Doors not working on Y >= 128
    Cart-Package:
    • fixed [Craft] & [Burn]
    • fixed [Deposit] & [Collect] not working under some circumstances
    IC-Package:
    • fixed selftriggered ICs not working directly after creation
    • finally fixed loading of selftriggered ICs on startup
    • fixed deletion of failed selftriggered ICs when using commands to remove the ICs
    • improved performance for selftriggered ICs
    Important Note:
    You must copy ALL jar-Files over the old ones (all files have been changed) !
    The "Package_..."-Files must go into "plugins/FalseBook/ICPlugins/"

    This post has been edited 2 times. It was last edited by GeMoschen Mar 14, 2012.
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    losdamianos

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    Thanks!
    Finally players and admins will stop whining about self triggered IC's not working properly

    This post has been edited 1 time. It was last edited by losdamianos Mar 14, 2012.
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    chrisjon

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    Nice, but this fix the very high load that falsebook causes ?, because the previous relase caused serious lag on our server, with falsebook we can do 30-40 ppl without 70-80.
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    GeMoschen

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    I've tried to work on it but I'm not able to test it myself with so many people.

    All I can say is the following:
    The overall-performance was improved with this release. I'm running FalseBook on my own Server with 2500 selftriggered ICs and we don't have any lags (aprox. 30 to 40 people all the time).

    This post has been edited 1 time. It was last edited by GeMoschen Mar 14, 2012.
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    chrisjon

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    hmn okay, because we run a ton of other plugins also, dynmap, worldguard, nocheat, etc etc, and falsebook takes up twice as much as all of those together.

    I tried the nolagg examine thing, and it showed by doing random stuff like breaking blocks etc, than falsebook was way higher than any other plugins combined.
  23. Offline

    GeMoschen

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    mhh.. FalseBook is technically made of 5 plugins and not one single plugin. Thats why FalseBook uses more performance then a single plugin.
    But btw:
    Can you send me your results from the examine via pm? If I could have the timings I could see easier where the problem is and then fix it :)
  24. Offline

    Kommy000

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    still not work.....do I have to redo all the old lifts??? and such
  25. Offline

    chrisjon

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    Okay i did some testing my self, and maybe i found the issue, i did a fresh install and deleted the .db files but they are not recrated an you can still use/build gates/bridges etc,

    So i downloaded the bridges.db, and doors.db to folder and rebooted server and this time it lagged.

    so is the .dbs no longer needed ?
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    GeMoschen

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    The .db-will only be created if there are protected brides/doors (the ones that are "closed"). So yes, they are still used. But I will look if I can somehow improve the performance of that part.
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    chrisjon

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    well, its a huge difference, i dont have the .db files the examine thing shows that falsebook hardly uses much time, so i dont know exactly what is going on there.
    but i could imagine that your plugin checks everytime a user breaks a block if its a protected block located in the .db, and do a db call everytime or something.

    Edit:
    Perhaps remove the protection of gates/bridges etc and do so that in order to create a bridge/gate etc that all the material should be placed first, then ppl wont be able to exploit it.

    This post has been edited 2 times. It was last edited by chrisjon Mar 14, 2012.
    aviator14 likes this.
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    Telbaru

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    Hey, i miss the button of permission-commands on your page about Falsebook. Can you post there some link or create some list please? I need the permission for the lift-useing

    This post has been edited 1 time. It was last edited by Telbaru Mar 14, 2012.
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    woodzy

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    @GeMoschen, well as for the minecart stuff a fue things to report
    if a chest is locked it will take from it and place in it
    but if a chest is unlocked it wont touch it (LWC)
    the [station] seem to be working just fine
    and the [cart] items seem to be working just fine
    but the permissions for the minecart stuff doesnt seem to be working for normal players, and thay do have the permission for the minecart stuff (Bpermissions)
  30. Offline

    turqmelon

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    I may be missing them..but I can't seem to find the permissions anywhere...anyone care to point me in the right direction? ^-^
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    Kainzo

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    Biggest feature request is having a "BetterMechanics" style Door/Bridge/Gate - so that a chest is located close that cotains the contents for the door so users cant cheat the system and dupe items. Thoughts?
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    andrewkm

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    Has the chunks staying loaded issue which was introduced in 0.93 been looked after?
    It causes an insane amount of lag on a server with 200+ players.
    On 0.92.3 this does not happen. (I have not yet tried 0.93.1)

    Edit: Well trying 0.93.1 - Seems the issue is gone, ill report back if I experience it again though.

    This post has been edited 2 times. It was last edited by andrewkm Mar 15, 2012.

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