Inactive [MECH] FalseBook 0.96alpha - CraftBook for Bukkit,85++ICs, Gates, Minecarts / MC1.4.6

Discussion in 'Inactive/Unsupported Plugins' started by GeMoschen, Mar 5, 2011.

     
  1. Offline

    GeMoschen

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    FalseBook - Your CraftBook for Bukkit

    [IMG]

    Current version: v0.96alpha
    Minecraft: 1.4.6


    Features:

    • supported Permissionplugins
      • bPermissions
      • bukkitPermissions
      • Essentials GroupManager
      • Permissions
      • PermissionsEx
      • SuperPerms
      • Vault (still in development)
    • uses the syntax of CraftBook for better compatibility
    • implements over 85 Integrated Circuits (ICs)
    • implements [Lift Up] & [Lift Down]
    • toggleable ...
      • ... bridges
        • undestroyable
      • ... doors
        • undestroyable
      • ... gates
        • undestroyable
      • ... areas
    • a lot of fancy features for minecarts
      • collect and deposit items from chests to minecarts
      • make furnaces which refill themselfs with minecarts
      • program carts to take only specific items out of chests
      • craft things out of a chest with a minecart
      • lift up & down for minecarts!
    • chatsystem with different chat-channels to clean up the normal chat
    • toggleable...
      • netherrack (with fire)
      • pumpkins
      • glowstone <-> another block (even if minecraft itself has the glowstonelamp now...)


    Minecart Blocktypes:

    • BenchOut : Iron-Ore
    • Booster 2x : Gold-Ore
    • Booster 8x : Gold-Block
    • Brake-Block 25% :Gravel
    • Brake-Block 50% : Soulsand
    • Burn : Iron-Ore
    • ConstantSpeed-Block : Iron-Block
    • Craft : Iron-Ore
    • Deposit / Collect : Iron-Ore
    • Eject-Block : Coal-Ore
    • Emitter-Block : Lapis Lazuli Ore
    • Reverse-Block : White wool
    • Station-Block : Obsidian
    • Sort-Block : Netherrack
    • Teleport-Block : Lime wool
    • Program-Cart : Lapis Lazuli
    • Programmed Deposit-Block : Blue wool


    Other Features:

    • Bridge (FalseBookBlock.jar)
    • Doors (FalseBookBlock.jar)
    • Gates (FalseBookBlock.jar)
    • Toggle Netherrack Fire (FalseBookExtra.jar)
    • Toggle Pumpkins (FalseBookExtra.jar)
    • Toggle Soulsand to Glowstone and back (my addition) (FalseBookExtra.jar)
    • ToggleAble Areas (Experimental):

      Define the area with the "Wooden Hoe" (use rightclick)
    • /farea <areaname> -> Adds an Area
    • /delfarea <areaname> -> removes an Area
    • /listfarea -> Lists all Areas
    • /fareatoggle <areaname> autosave -> toggles the autosave function of an area. Autosave = save blocks, when toggling the area off.
    • /fareatoggle <areaname> protect -> toggles the protection of an area. ON = Area is only destroyable/buildable to users with permission: falsebook.destroy.blocks
    • /fareaallow <areaname> id[:subid] -> will add/remove the blocktype from the toggleable blocks of this area. Default: all blocks will be toggled.
    • (FalseBookBlock.jar)


    Important Note:
    You must copy ALL jar-Files over the old ones (all files have been changed) !
    The "Package_..."-Files must go into "plugins/FalseBook/ICPlugins/"


    Download:
    Download FalseBook 0.96alpha for Minecraft 1.4.6

    Wiki
    FalseBook Wiki - Work in progress

    YouTube-Channel with Videos
    http://www.youtube.com/user/TheFalsebook

    Donations are welcome if you wish to support me

    [IMG]

    This post has been edited 26 times. It was last edited by GeMoschen Jan 10, 2013.
    cevio, Artem-s86, Dereku and 67 others like this.
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    Nekuroi

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    try to put the id of the ironbars or what you are using in the 3rd line
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    ledhead900

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    Will give that a go then.

    Edit:
    That works.

    I have another IC idea too.

    Mob Remover IC
    Trigger when certain type of mob "Animal, Monster or Both" are within the given radius of the IC removes the mobs. only if powered of course.

    This post has been edited 1 time. It was last edited by ledhead900 Mar 19, 2012.
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    fugue2005

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    <snip>

    thanks
    Hanswalter123 likes this.
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    DrFusion

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    y not make bukkit dev page?...
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    gragrayson

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    Does this work with spawning mob because if it does it will be a great aspect to my mob arena
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    iwantmyfile5

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    Thank you very much.
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    ledhead900

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    It does , but for some reason only spawns a pigman if you use AngryWolf
  10. Offline

    gragrayson

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    Oh sweet thanks this will help me ALOT, thx alot for this great plugin
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    Zaonhort

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    I'm not sure, he might have been updating the post and just accidently deleted them.
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    nixus32

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    I don't know, I love this plugin, but the developer seams to have some aversion against documentations.
    That's why I started a documentation for our community and translated and expanded it for you.
    Just visit the WIKI:
    http://wiki.minority-gaming.eu/index.php?title=FalseBook_(english)
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    Kartus

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    "error while reading file". i updated to 1.2.3 from 1.1. does something has changed with this file?

    0.93.1, with bukkit beta2 #2060 or newest dev #2089:
    Code:
    2012-03-20 16:08:45 [INFO] [FalseBookIC] Enabling FalseBookIC v0.93.1alpha
    2012-03-20 16:08:45 [INFO] [ FalseBook IC ] Error while reading file: plugins/FalseBook/FalseBookIC.properties
    2012-03-20 16:08:46 [INFO] [ FalseBook IC ] 'DetectionPackage' imported '12' ICs.
    2012-03-20 16:08:46 [INFO] [ FalseBook IC ] FalseBookIC v0.93.1alpha by GeMo enabled

    This post has been edited 1 time. It was last edited by Kartus Mar 20, 2012.
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    Tuxide

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    Apparently FalseBookCart [Teleport] blocks don't work above y127 just like lifts weren't working previously: You can go down them if the lower block is below y127, but you can't go back up. Using FalseBook v0.93.1alpha on #2088.
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    oglop

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    can you post this plugin to bukkit dev please? :)
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    Kainzo

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    Anyone getting massively slow chunk loads with this?
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    Doronamo

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    Is this being fixed?
  18. Offline

    worstboy32

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    Hope the [Lift] signs can be fixed soon.
    I have done a lot of testing and when i place one on 128 it works fine.
    But as soon as the sign is placed higher then that the player won't be able to go up and only down.
    so a lift sign at y:200 can be used to go down but can't be used as a teleportation point to get up to.
    Other then that not having issues.
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    Doronamo

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    yeah same here. really sucks that my skyscraper elevator stops at floor 13

    EDIT: I think the new update fixed it... just waiting on the guy hosting our server to update to make sure

    This post has been edited 1 time. It was last edited by Doronamo Mar 22, 2012.
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    Tuxide

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    [Lift] signs are working for me above y127, it's [Teleport] signs that are not. He fixed lifts back in 0.93.1alpha.
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    Cookiecraft

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    Hello! I got just a small problem!
    About the clock ([MC0420]): There is a limit on 15 seconds on the sign, so if i write a bigger number on the sign it jumps back to 15 seconds... thats a bit weird.... Is it possible to change this?

    Thanks a lot for help
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    thebadtouch

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    Hello! i just wanted to ask, i need to know where are ICs that players made in the world
    i saw file named SelftriggeredICs.db but i cant open it, could you help me?
    i need any way to find those ICs
    couse some players use mc1511 and send "/op nick" command

    This post has been edited 2 times. It was last edited by thebadtouch Mar 22, 2012.
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    KermMartian

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    I tried looking through the past 30 or so pages, but I didn't see the answer to this question. I was wondering if you implemented the block to collect nearby drops into chest carts as of 0.93.1. Thanks!
  24. Offline

    Kartus

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    @GeMoschen
    Do you have any information about this "Error while reading file" issue? this file worked in MC 1.1 falsebook version... and probably it's a bug, that this file isn't anymore automatic created on a fres installation of falsebook like other config files.
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    Hanswalter123

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    same problem here
  26. Offline

    nixus32

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    To repeat what has been said 3 times in the last 20 posts:

    2.Line: [Gate]
    3.Line: ItemID (has to be activated in the Config-File)
  27. Offline

    Flenix

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    My IC's aren't working. Anyone got any idea why?

    Like, they just don't become IC's when I make them and on startup it says "Loaded 0 ICs" - we had around 100 (Not bothered if we lose them - new map anyway) - I just need one to lock off the teleport gate for new map to greylist players.
  28. Offline

    WoAyumi

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    Code:
    CraftBukkit version git-Bukkit-1.2.3-R0.2-75-gdbd06b4-b2109jnks (MC: 1.2.4) (Implementing API version 1.2.4-R0.1-SNAPSHOT)
     
    [WARNING] Task of 'FalseBookIC' generated an exception
    java.util.ConcurrentModificationException
            at java.util.HashMap$HashIterator.nextEntry(HashMap.java:806)
            at java.util.HashMap$ValueIterator.next(HashMap.java:835)
            at java.util.AbstractCollection.addAll(AbstractCollection.java:333)
            at java.util.HashSet.<init>(HashSet.java:117)
            at org.bukkit.permissions.PermissibleBase.getEffectivePermissions(PermissibleBase.java:232)
            at org.bukkit.craftbukkit.entity.CraftHumanEntity.getEffectivePermissions(CraftHumanEntity.java:139)
            at com.bukkit.gemo.utils.Permissions.SuperPermsPermissions.getGroups(SuperPermsPermissions.java:79)
            at com.bukkit.gemo.utils.Permissions.VaultPermissions.getGroups(VaultPermissions.java:86)
            at com.bukkit.gemo.utils.Permissions.SuperPermsPermissions.getGroups(SuperPermsPermissions.java:66)
            at com.bukkit.gemo.utils.Permissions.VaultPermissions.getGroups(VaultPermissions.java:69)
            at com.bukkit.gemo.utils.UtilPermissions.isPlayerInGroup(UtilPermissions.java:216)
            at com.bukkit.gemo.FalseBook.IC.ICs.selftriggered.MC0272.Execute(MC0272.java:121)
            at com.bukkit.gemo.FalseBook.IC.ICFactory.executeSTICs(ICFactory.java:882)
            at com.bukkit.gemo.FalseBook.IC.FalseBookICCore.run(FalseBookICCore.java:94)
            at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:126)
            at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:520)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:490)
    
  29. Offline

    Snowy007

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    Everything seems to be working fine but the bridge/door/gate/etc.. protection doesn't work.
    People can't break the blocks and people get the 'You are not allowed to destroy bridgeblocks' message. Exactly as it is intended.
    But there is still an item dropped on the ground! This allows them to cheat items!

    !EDIT:

    Ignore that.. latest 1.2.4 dev build "fixed blocks dropping when BlockBreakEvent is canceled"
    So the problem wasn't the plugin but craftbukkit.

    This post has been edited 1 time. It was last edited by Snowy007 Mar 23, 2012.
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    andrewkm

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    There was a chunk issue i believe one-two versions ago.
    Im not 100% sure if it was fixed or not, however it does seem better here. (Chunks would not unload resulting in massive amounts back then)
  31. Offline

    andrewkm

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    @GeMoschen
    Please add ironbars/netherfence to allowed gate types :)
  32. Offline

    Hanswalter123

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    works thnaks very much :)

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