[MECH/FUN] Guns+ v1.8 - Guns, Guns, Guns Galore![SPOUT][1.4.7-R1.0]

Discussion in 'Plugin Releases' started by atlan1, Jan 31, 2012.

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    puffnuget

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    Is th
    Is there anyway we can make it so guns don't break blocks?
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    Stuxrt

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    I keep getting mysterious errors. With the new version when I fixed my config and started the server, the guns and ammo loaded but the Z_ and R_ aswell as the shoot button didn't work. VERY odd.
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    Adkos

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    Yeah, I though once it was a good idea, but in fact it's pretty anoying.

    @Everyone : I've upload the 1.6 version of my pack !
    Same URL as the first one, you just have to redownload it :)
    - guns no longer break blocks.
    - added spread values for Shotgun and Flamethrower, so you can burn/burst several foes at once !
    - make the rocket explosion a bit less powerfull.

    @atlan1 : no need to update the first message, it's the same link.
    But can you give us more explanation for bullet velocity and other new stuff (for exemple, velocity of an "instant" bullet, and velocity of a rocket, slower).
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    puffnuget

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    Meteo

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    Random error
    Code:
    13:45:39 [WARNING] Task of 'GunPack' generated an exception
    java.lang.NullPointerException
            at me.atlan1.GunPack.Util.updateHUD(Util.java:646)
            at me.atlan1.GunPack.Listener.GunPackPlayerListener$1.run(GunPackPlayerL
    istener.java:101)
            at com.bergerkiller.bukkit.nolagg.logging.TimedWrapper.run(TimedWrapper.
    java:17)
            at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(C
    raftScheduler.java:137)
            at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:503)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:435)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
    13:45:40 [WARNING] Task of 'GunPack' generated an exception
    java.lang.NullPointerException
            at me.atlan1.GunPack.Util.updateHUD(Util.java:646)
            at me.atlan1.GunPack.Listener.GunPackPlayerListener$1.run(GunPackPlayerL
    istener.java:101)
            at com.bergerkiller.bukkit.nolagg.logging.TimedWrapper.run(TimedWrapper.
    java:17)
            at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(C
    raftScheduler.java:137)
            at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:503)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:435)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
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    Stuxrt

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    I keep getting this issue. My users are very annoyed.
    .java:1057)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginMan
    r.java:380)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:199
    at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:
    )
    at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:141)
    at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfi
    ationManager.java:52)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:148
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:408)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
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    Adkos

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    Go to the first page, and re-download my pack.
    Then, you just have to replace your old GunPack files with the new ones.
    The "itemMap.txt" don't have to be change if you had installed my 1.5 pack.

    Please report any bug or idea that could be great :)
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    puffnuget

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    I uploaded your new files with my server off but the guns still destroy blocks.
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    atlan1

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    You can only put an underscore behind the zoom key , not behind the reload key!
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    atlan1

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    Seems to have to do with NoLagg. I don't know what NoLagg does, but it interrupts the hud update.
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    puffnuget

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    Hey when I try to add guns to mob arena like this it does not work

    318:gunid, 318:ammo:amt of ammo, slimeball:1

    Any ideas? They all just come to me as flint
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    atlan1

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    I didn't implement something like that, however good idea, I just implemented the usage of projectiles that already exists. For example you want to have a crossbow and assign 'arrow' as projectile. The crossbow will shoot a arrow but still do the normal damage of the gun.
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    atlan1

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    I think @wobsy had this issue already, perhaps ask him how he solved it. I don't get this error so I can't help you. Your example seems to be the right format.

    This post has been edited 2 times. It was last edited by atlan1 Feb 19, 2012.
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    Meteo

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    All right @atlan1 Thanks for the SUPER fast reply. I love your plugin XD
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    TheFluffey

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    You update to the latest Dev build of mobarena. @Meteo
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    electricraindrop

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    AWESOME - Thx so much
  17. Offline

    Adkos

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    Weird.
    I know that the site that host my files can be a bit slow. Maybe you have download the 1.5 version instead of the 1.6, due to my host.
    Try to re-download it tomorrow, it should be fix.

    You can be sure of that by openning the "general.yml" file. If you have some "HUD" options, it is the 1.6
    If not, you have the 1.5
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    TheFluffey

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    1. I love you - as said I am away but will have some official bug reports soon.
    2. ONE MAJOR bug report that I think (Or thought, why I delayed putting this), is sound cutting out completely... Before reading, note if I restart spoutcraft sound is back - I don't need to restart the server... Not all sound cuts out, just reloading and shooting. Sounds such as walking and hitting blocks still play, although I don't no about music... Nothing about it in the command prompt.
    3. For spread factor to work decently, wouldn't you need multiple shots? PLEASE add that, so we can define the number of bullets a shotgun shoots at once. I just can see one bullet with a spread factor missing very commonly... I want inaccuracy, but only for some of the bullets.
    4. Can you convert fire rate to RPM? I know your fire rate is the fastest method currently possible, but if you enabled RPM, we could be more specific with HOW fast guns shoot... EX: instead of 1,2, and 3 for fast guns, we could have 700RPM, 650 RPM, 550 RPM. More specific, even if it is just a couple miliseconds difference.
    5. Other mods do this, but they don't do it to my liking: add C4, Motion Mines, and grenades.
    6. Critical hits - (Although I haven't even skimmed the config) looks cool, but headshots basically already do it... I will find some use though - Can you set critical hit damage?
    7. Potion particles gone - I LOVE YOU.
    8. HUD - still to see, pumped. Really nice idea. Maybe config for position? hudposition: TopLeft, TopRight, BottomLeft, BottomRight?
    9. Accuracy if zoomed out or not - I LOVE You... Still haven't seen config as I am out of town, but is lower more accurate or higher?
    10. Notifications - AWESOME! But are they using the chatbox? adding a SpoutEssentials notification type would be cool.
    11. Headshot damage - still to test, but very nice anyways.

    THANK YOU!
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    Meteo

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    Can you send me a link? I used a dev build and it saids theres a even newer one... i dont get it.
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    atlan1

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    @TheFluffey
    1. :)
    2. I think this is a spout bug, but anyways I will try to remove it by precaching the sound and textures aswell.
    3. The method I use right now is to calculate around the haircross of the player, in the given radius in degrees and hit every mob/player that is within the radius. I don't know really what you mean by "I want inaccuracy, but only for some of the bullets."
    4. Yes I can resize the firerate, will do for 1.7
    5. I am working on the 'GrenadesPack' which will be released hopefully within the next week.
    6. You set basicly the probability of a critical hit, which means the mob/player target will die instantly. (100 means every shoot is a critical hit)
    7. It was hard to do so, but now finally they are gone.
    8. You can already set the X/Y position of the HUD.
    9. Lower is more accurate than higher. For example: 40->0 (40 is zoomed out , 0 zoomed in)
    10. They are already in the achievment-style.

    Thank you, as every time, for your report. I am looking forward to see the bugs you will find in this version :p
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    Meteo

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    @atlan1 Yo, i wanted to ask, is there a way to fix the error for NoLagg or PTweaks? Cause i really need those plugins =/
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    electricraindrop

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    I dont get how the projectile is supposed to work... I set it to fireball for the sniper, but when i shoot it flies in a random direction very slowly and explodes on contact with blocks and sometimes it disappears in midair. When i aim at a mob it damages the mob before the fireball hits anything even if the fireball is flying in a totally different direction! PLEASE HELP
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    TheFluffey

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    2. Thank you.
    3. That is exactly what I need, thanks for clarifying!
    4. YES! Pretty nice :D
    5. That is very exciting, hopefully you can make it as customizable as this (Early suggestions:
    C4, Motion mines, Grenades (Define explosion, grenades can role).. Semtex (Define explosion, stick to target or ground). C4 blows up all c4 at once when using a detonator, don't need to aim detonator at c4. Motion mines have configurable reach of motion, from one block (Have to hit it), to the surrounding blocks...
    6. Very cool, probably will use it.
    7. <3
    8. Really cool, once again sorry for the bother I haven't seen the new config.
    9. Thank you!
    10. Awesome.

    GunPack - The most refined gun experience for bukkit,
    atlan1 likes this.
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    xavious

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    How does the accuracy work? Please explain
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    dta1

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    you must get the newest version of mobarena located on their irc channel
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    Darealasianhero

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    kahlilnc

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    Hey could you add a version to the title? Would help us a bit by knowing of a update.
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    atlan1

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    Sorry about this, it's this fucking fireball! Those fireballs don't want to do what I tell them. They go in the direction, they want and just explode if the want or not -.- | I am working on that right now, but I think the other projectiles shoult work better.
    I will look into NoLagg to find what causes this problem, for now you can bypass the error by disableing the hud.
    You have to put two values witch a pointer separator between, like that: 50->0
    The first value is if you zoomed out, in this case the gun will hit probably every second time.
    The second value is if you zoomed in, in this case the gun will hit every shot, 0 is lowest value.
    Usually you should hear them, but perhaps you also got this weird spout bug, that I am working on to fix.
    Done.
    kahlilnc likes this.
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    TheFluffey

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    Did you see the new post about bukkit's code rework? Please update to that at 1.2 asap, I am sure you will :D
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    zzbolt

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    hey sorry 4 being a noob i installed spout and spoutcraft but when i try to craft th items they show up as flint?

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