[MECH/FUN] Guns+ v1.8 - Guns, Guns, Guns Galore![SPOUT][1.4.7-R1.0]

Discussion in 'Archived: Plugin Releases' started by atlan1, Jan 31, 2012.

  1. Offline

    TheSimogames

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    if I change a gunpack adding the weapons I work, but if I add recipes guns do not shoot me again! recommendations to solve? :(

    This post has been edited 1 time. It was last edited by TheSimogames Feb 21, 2012.
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    tsuna25

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    Help when i do mob arena it gives alot of flint not the guns itself yes i have spoutcraft and spout ofc its only in mob arena.
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    Magpie

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    Completely missed the quote, just saying, this is how you do it. Do you want a tutorial on how to merge with mob arena?
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    bigboy950

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    i have spout and the spout plugin but it still wont work
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    atlan1

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    @ITGeist - No.
    @tsuna25 - 1. Thats a spout bug, will be fixed soon.
    2. working on 'GrenadesPack'
    3. I am using the slowness mob effect for zooming, if you set the zoom value too high the movement is inverted and the screen is upside down. -> use lower values
    4. you have to assign 9 ingredients for a shaped recipe, no more and no less.
    @Devintelo - see the faq in the first post.
    @electricraindrop - added to the bug list.
    @TheFluffey - No, I will not remove the current spread, just optimizing it by generating random bullets, which is more realistic.
    1. Yeah, by default I put a smoke effect, will remove it now.
    2. ok.
    3. Don't know what you mean by that... Look in my current pack there are textures from a shooter.
    @Magpie - Thank you! I noticed that you've been busy the last time... but never mind . Ah and no I didn't want a MobArena tutorial, there are many of them and it's basicly the same just with subids.
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    electricraindrop

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    @atlan1 some more suggestions for the bullet spread:
    ---the smaller the bullets the better the spread effect (cause big bullets are more likely to hit)
    ---you should make it so you can toggle between seeing the spread circle and not seeing it (for testing)
    ---you should add an option for the number of bullets shot with one click (good for shotgun as it shoots more than one bullet at once and they all spread in different directions)
    ---is bullet spread going to be in update 1.7?

    This post has been edited 1 time. It was last edited by electricraindrop Feb 22, 2012.
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    alecbh

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    This is a great plugin! Just wanted to say thanks, and report a couple bugs I'm having.

    1. I'm also having the sound bug that TheFluffey was having; it seems to happen most whenever I shoot a weapon with a high fire rate. Looking forward to the fix.
    2. Could you add a list of units you use for the configuration values? I figured out that "spread" was in degrees pretty quickly, but accuracy is a bit confusing without knowing what units you're using.
    3. Why is movement inverted when the zoom is increased? If you could fix that, it'd be awesome. If not, I can deal with it.
    4. I'm having a bug with the spawn mob effect. It uses the ammo I configure for it, but it doesn't spawn any chickens. Oh, and it also killed zombies within a few hits, even though I set damage to zero, and gave it no headshot damage. Here's my config file for it:

    Code:
    ChickenGun:
      damage: 0
      range: 100
      reloadTime: 0
      shotDelay: 10
      shotsBetweenReload: 100
      knockback: 0
      texture: http://dl.dropbox.com/u/63446419/chicken.png
      ammo: egg
      effects:
        targetBlock:
          spawn:
            mob: chicken
    Thanks!

    This post has been edited 1 time. It was last edited by alecbh Feb 22, 2012.
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    Adkos

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    1) This du be due to the download time to your ".spoutcraft" folder. Try to quit spout, go back in it, and shoot only one time, no more.

    2) As far as I know, accuracy is in percent.
    For exemple, "50->0" means that you'll have 50% miss if zoomed out, and 0% miss if zoomed in.

    3) Can't help you. Maybe you shoot your eggs in a worldguard region with "mob-spawning" flag turned to "deny"...
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    6y7t8h

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    I'd like to report a bug, if you shoot a gun, switch to another slot and back, you can bypass the reload time.
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    TheFluffey

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    What I mean is that the texture becomes stretched and therefore pixelated (With you default...). I would like a clean, smooth scope edge.
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    Magpie

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    Just tell me if you need anything else. 2 assignments down, most of the stress is gone.
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    alecbh

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    1. Yeah, I figured that out.. it's just frustrating to have to quit out, especially since spoutcraft seems to take so much longer to load than vanilla MC.

    2. Thanks. That's what I was thinking, but 50% seemed to be a weird maximum value. Speaking of which, is that the maximum negative value for accuracy? Is it zero to fifty, or zero to one hundred?

    3. Nope, no world guard.. I have world edit running, but not world guard. And I can spawn mobs with commandbin's /spawnmob command fine. Oh well.
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    Adkos

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    In fact, it's the "chance of miising a shoot".

    Another exemple, with weird values :p
    "15->83" means that 15% of the shoots will miss when zoom out, and 83% will miss if zoom in. Yeah, in this exemple, you'll be more accurate if you don't zoom ;)
    Logically, values can be between 0 (never miss) and 100 (always miss).
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    fuzyfeet

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    I have discovered that I suck at making the images for anything! I was wandering if anyone would be willing to help me out? I love the weapons everyone has been making but my server will be a little old school (and fantasy). I'm looking for crossbows, flintlocks, muskets up to carbines and early civil war era.
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    dta1

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    try @Stuxrt pack more carbines but you can ask him to make those... maybe he will
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    XXXtheGreat

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    I don't mind helping you. I'm pretty good, if I do say so myself. :D
    Here are some samples of things I've made:
    http://dl.dropbox.com/u/34069072/Items/Guns/Lapis_Pistol.png
    http://dl.dropbox.com/u/34069072/Items/Guns/Redstone_Rifle.png
    http://dl.dropbox.com/u/34069072/Items/Guns/Creeper_Nadelauncher.png
    http://dl.dropbox.com/u/34069072/Items/Guns/Bone_Rifle.png
    atlan1 likes this.
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    atlan1

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    1. I can't change that really, just because the bullets aren't 'visible', means the are just vectors in the coordinate system. ;)
    2. I will try that out, but I am not sure if I can/will do that.
    3. Yes this will be a possible option in 1.7
    4. Yes. :D
    1. ok, working on better precaching but not sure if this will fix it, probably a spout bug.
    2. accuracy is simply in percent, means if you have 50 for zooming out probably every second shot will miss.
    3. Yeah, thats related to the slowness potion effect I am using for zooming. I am not sure why Notch did it like that but I can't really influence that.
    4. I will look into the spawn effect. The zombie is killed because you didn't set the headshot damage to 0. That's because I set a default value of 10 to headshot damage if none is set.
    EDIT: oh @Adkos replied already...
    I'll see that I can do.
    Ah, interesting, should be fixed in 1.7

    This post has been edited 1 time. It was last edited by atlan1 Feb 23, 2012.
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    Simon13

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    A lot of errors saying cant find Values. And I cant shoot in Game... Nice plugin, but I cant start ir properly. Error: 2012-02-24 00:06:30 [INFO] [GunPack] Can't find accuracy values for Needler!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile speed value for Needler!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find critical value for Needler!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find zoom texture url for Needler!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile type for Needler!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find accuracy values for Kalashnikov!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile speed value for Kalashnikov!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find critical value for Kalashnikov!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find zoom texture url for Kalashnikov!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile type for Kalashnikov!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find accuracy values for Desert Eagle!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile speed value for Desert Eagle!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find critical value for Desert Eagle!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find zoom texture url for Desert Eagle!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile type for Desert Eagle!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find accuracy values for FlameThrower!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile speed value for FlameThrower!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find critical value for FlameThrower!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find zoom texture url for FlameThrower!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile type for FlameThrower!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find accuracy values for M4!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile speed value for M4!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find critical value for M4!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find zoom texture url for M4!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile type for M4!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find accuracy values for Minigun!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile speed value for Minigun!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find critical value for Minigun!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find zoom texture url for Minigun!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile type for Minigun!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find accuracy values for MP5!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile speed value for MP5!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find critical value for MP5!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find zoom texture url for MP5!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile type for MP5!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find accuracy values for Rocket-Launcher!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile speed value for Rocket-Launcher!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find critical value for Rocket-Launcher!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find zoom texture url for Rocket-Launcher!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile type for Rocket-Launcher!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find accuracy values for SG552!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile speed value for SG552!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find critical value for SG552!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile type for SG552!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find accuracy values for Shotgun!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile speed value for Shotgun!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find critical value for Shotgun!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find zoom texture url for Shotgun!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile type for Shotgun!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find accuracy values for Sniper!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile speed value for Sniper!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find critical value for Sniper!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile type for Sniper!
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    electricraindrop

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    1. What is the size of the bullet impact right now? (The size of the coordinate system for 1 bullet when it hits)
    2. If it works it would be very helpful! ;) (So you can see the circle where the bullets can spread)
    3. :D
    4. Yay! :D
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    Adkos

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    Pretty easy to fix. Just go to "guns.yml", and add the missing values... :)
    For exemple :
    [INFO] [GunPack] Can't find critical value for MP5!

    add this line to the MP5 :
    critical: 0

    So you will have the critical value launching, but not effective, as it is set to 0.
    BTW, thank you for using my pack ^^'

    I'm curently working on an update more easy to install (did you change your item.txt file in the spout folder ?).
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    Carjacker13

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    It would seem that whenever I aim up in the air and shoot, I get pushed up into the air, and when flying in creative mode and shooting downward, I get pushed down. This should be the opposite.
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    fuzyfeet

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    That would be great. I tried using images I got off google and they didn't work (well they did but look weird). I really like the creepergun.

    Here are the guns I was thinking of: blunderbuss, crossbow, repeating crossbow, hand crossbow, flintlock pistol, flintlock rifle, flintlock rifle with bayonet, lever-action rifle, lever-action rifle with scope, revolver (peacemaker), gunblade (peacemaker with a bowie knife mounted under the blade), riflesword (imagine a sword with rifle barrel bored through the center and a trigger in the hilt).
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    TheFluffey

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    @atlan1 - major bug to report, sadly. Permissions ARE NOT working. defaulting to op, and don't work with bPermissions. I have no idea why, console shows nothing.. But it doesn't show.
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    Adkos

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    @atlan1 : same here with PermissionEx. I've give the HUD permission to my player, but they don't see anything. Only OP does. Sad :(
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    atlan1

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    You are using the latest version? Should be fixed in 1.6 however I'll try to reproduce this, perhaps I missed anything.

    @TheFluffey , @Adkos - It works for me (using PEX), I will try out bPerms later, does anyone else has problems with the permissions?
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    Pano

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    I'm Signing up into bukkit to comment this article.

    NICE JOB! You did a very good job.

    Just a little suggestion. Can you write the Version Name in the Pre-made Gunpacks?

    There are old ones and updated ones. I can't just find the updated ones.

    P.S. Sorry for bad English.

    This post has been edited 1 time. It was last edited by Pano Feb 24, 2012.
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    Adkos

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    Adkos SDK Gun Pack is up to date. You'll have some "missing values error in the console, but don't worry, averything works fine :)
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    Byron4444

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    Is there a way to find out what the crafting recipes are on the server, without the server admin telling you them?
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    tsuna25

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    In your grenades pack plugin add smoke bombs like heavy smoke bombs that would be awesome i want people to use that and escpape ^.^ if you make the plugin ofc.

    This post has been edited 1 time. It was last edited by tsuna25 Feb 24, 2012.
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    PlanetCraft

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    PLEASE HOOK WITH CITIZENS !!! CAN YOU IMAGE HOW MUCH IT WOULD BOOST POPULARITY OF RPG/SURVIVAL SERVERS ? :D I MEAN YOU CAN HAVE FOLLOWS THAT HAVE GUNS !!! :D PLEASE IM BEGGING !! THANKS !!!

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