[MECH/FUN] Guns+ v1.8 - Guns, Guns, Guns Galore![SPOUT][1.4.7-R1.0]

Discussion in 'Plugin Releases' started by atlan1, Jan 31, 2012.

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    TheFluffey

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    Didn't know we could use 128x :D

    AWESOME!
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    MaXiLLiaN

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    HELP I CAN'T SHOOT, I JUST GET ERRORS IN MY SERVER(and yes, i have spout sucessfully installed for my server and client)...

    This post has been edited 1 time. It was last edited by MaXiLLiaN Feb 5, 2012.
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    MaXiLLiaN

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    ...Love the mod though

    This post has been edited 1 time. It was last edited by MaXiLLiaN Feb 5, 2012.
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    TheFluffey

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    Hmm. That is weird. Can you shoot occasionally? Change up your delays, and make sure your on the latest Recommended Build.

    Works fine for me. Make sure you've got the latest version of spout on your server, and make sure your an op.
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    atlan1

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    Please post the error in
    Code:
    tags
    .
    Yes I recognized that too! Thats amazing :D
    Btw, thank you for the report.

    This post has been edited 1 time. It was last edited by atlan1 Feb 5, 2012.
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    emquasney

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    why wont the textures show up?
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    atlan1

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    Perhaps they are not online? Make sure they are.
    Otherwise this could also be temporary, so reconnect to the server and see if it changed. (spout bug)
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    TheFluffey

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    I've encounter the same problem under certain circumstances. Make sure your spout client is not in the multiplayer section and your server shut down before you edit anything, or it will be overwritten and revert.

    EDIT:

    Make sure they are PNG FILES!

    This post has been edited 1 time. It was last edited by TheFluffey Feb 5, 2012.
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    TheFluffey

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    One new major, gamebreaking bug to report. Aiming at ground and shooting removes all shot delay. :(

    This is incorrect! It works fine, my delay is just too low. fail :D

    This post has been edited 1 time. It was last edited by TheFluffey Feb 5, 2012.
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    TheFluffey

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    Figured it out also, the slowness potion when aiming down site causes inverted movement (Atleast I think) and the bubbles.. Any way to keep the potion effects without the particles?
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    TheFluffey

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    Final report: Squids don't show getting hit, just disappear (Dead) when shot.
    Also: Make a reload early key... 'r' to reload at any time.

    Once again, your amazing. Such a good mod.

    This post has been edited 1 time. It was last edited by TheFluffey Feb 6, 2012.
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    Beatkidz

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    Ok i love this plug-in its great. but on a off note. What plug-in is creating the Health bar above you in the video? Is it Healthbar? if not can you please tell me. it makes this mod much better to play with
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    Stuxrt

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    Here is an idea: Is it possible to make users hold guns like tools? Does spout support values on items? Possibly could be done using a gold hoe if one were to remove the durability on it.
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    puffnuget

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    I love this plugin!!! I think you should add another link in your plugin description that has every gun already in the config and people can just edit the values- It will make it a lot simpler for people like me ;P
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    TheFluffey

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    He has one on the first page, move down a little :D
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    puffnuget

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    One more thing.. when I save my gun files and things then restart my server all the files go back to normal as if I never saved them. Any ideas?
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    Wing

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    Hey man, very nice plugin!!! Although, I have some problems with it, sounds stop working after a while and it would be nice to hear shots taken from other people. Kind of not cool when you can't really tell when the other guys are firing, so could you please do that?

    This post has been edited 1 time. It was last edited by Wing Feb 6, 2012.
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    Magpie

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    Am I able to make a video review for this? Me and my mates loved it that much we had a horrible competition to snipe these 3 zombies first... It turned into chaos. I'm not even sure how.
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    atlan1

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    I didn't recognized that the movement is enverted. Please tell me you zoomfactor. And I am working on removing the particles *coding* ;)
    1. Yes this is weird but I can't change their behavior. (Like for ghasts or anything)
    2. Yes I ll implement this feature together with the zoomkey 'Z'. :cool:
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    atlan1

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    Yes it is called HealthBar.
    Currently thats impossible. Later if spout has finished it will be possible
    Here it is.
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    atlan1

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    No just make sure that you put in the right nodes. Any errors in the console?
    I'lll implement that.
    Yes, just make it and post the link. I'll add it to the first post then.
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    puffnuget

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    I used the config that you made (The one with more weapons) And I copied and replaced the files but on restart they reset themselves. Also I tried just moving the text but that was also a no go.
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    atlan1

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    Was the server offline and you started it after your changes? Or was it running during you changed something?
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    puffnuget

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    Running while I changed then restarted after change while still running
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    puffnuget

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    Ok I did it while the server was off an put in your config. It worked! But I only have ammo no guns. (In creative mode).
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    nicklas1162

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    It does not work for me! Its just the ammo thats loaded! HELP? :'(
    puffnuget likes this.
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    MaXiLLiaN

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    Heres the error:

    17:55:01 [SEVERE] could not pass event org.bukkit.player.PlayerInteractEvent to GunPack
    java.lang.NullPointerException
    at org.getspout.spotapi.inventory.SpoutItemStack.<init><SpoutItemStack.java:44>
    at me.atlan1.GunPack.Util.checkInvForAmmo<Util.java:174>
    at me.atlan1.GunPack.Classes.Gun.shot<Gun.java:74>
    at me.atlan1.GunPackPlayerListener.onPlayerInteract<GunPackPlayerListener.java:39>
    at org.bukkit.plugin.java.JavaPluginLoader$11.execute<JavaPluginLoader.java:340>
    at org.bukkit.plugin.RegisteredListener.callEvent<RegisteredListener.java:57>
    at org.bukkit.plugin.SimplePluginManager.callEvent<SimplePluginManager.java:453>
    at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent<CraftEventFactory.java:187>
    at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent<CraftEventFactory.java:157>
    at net.minecraft.server.NetServerHandler.a<NetServerHandler.java:845>
    at org.getspout.spout.SpoutNetServerHandler.a<SpoutNetServerHandler.java:190>
    at net.minecraft.server.Packet18ArmAnimation.handle<SourceFile:38>
    at net.minecraft.server.NetworkManager.b<NetworkManager.java:226>
    at net.minecraft.server.NetServerHandler.a<NetServerHandler.java:100>
    at org.getspout.spout.SpotNetServerHandler.a<SpoutNetServerHandler.java:552>
    at net.minecraft.server.NetworkListenThread.a<NetworkListenThread.java:78>
    at net.minecraft.server.MinecraftServer.w<MinecraftServer.java:537>
    at net.minecraft.server.MinecraftServer.run<MinecraftServer.java:435>
    at net.minecraft.server.ThreadServerApplication.run<SourceFile:465>

    Thanks for replying so fast!
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    Magpie

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    Excuse the lenth, a minute of it is us actually doing something ^.^
    atlan1 likes this.
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    TheFluffey

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    Make sure your server cmd is closed.. I have the same issue. It will ALL be fixed after that.
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    TheFluffey

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    Complete compiled list:
    1. Improve recoil smoothness
    2. Fix inverted movement bug on zoom
    3. remove potion particles on zoom (Slow potion, etc)
    4. Hear others shots
    5. 'R' Early reload. 'Z', zoom key option.
    6. Improved Rate of Fire fix?
    7. Improve hit detection ( Not sure if this is possible, but definitely could use refining).

    Fixes:

    Revert Error (MY SETTINGS REVERT! AGGH!):

    MAKE SURE YOUR SERVER CMD IS CLOSED BEFORE OPENING AND SAVING THE EDITED SETTINGS!

    Texture Error (TEXTURES DON'T APPEAR! AGGH!):

    Make sure you are saving or using .png textured images... Also, size is ideal at 128 by 128 or 16 by 16 (32 by 32 and 64 by 64 should work, however.)

    ERROR! GUN DOESN'T USE AMMO! Log freaks out with errors:

    MAKE SURE that you have all of the gun settings corresponding exactly to the ammo name (Case sensitive) and that every thing relating to eachother is right... In recipes, guns, and ammo.
    atlan1 likes this.

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