[MECH/FUN] Guns+ v1.8 - Guns, Guns, Guns Galore![SPOUT][1.4.7-R1.0]

Discussion in 'Plugin Releases' started by atlan1, Jan 31, 2012.

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    XanderOwen919

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    Nope. It says loading, says I have the right sprout versions then shows everythiong loaded. Including the sniper rifle...
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    TheFluffey

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    @atlan1
    Awesome, I though I noticed all-around faster ROF's.
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    tsuna25

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    Erm I can't change the zoom option and etc.It stays default .-.
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    atlan1

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    This is really weird. Sorry that I ask again, but you have really a newer Spoutcraft version than #1484 ?
    Yeah, actually the guns are almost perfect now :cool:
    This means you have formatted your config wrong or set wrong values into the nodes. That would be the only reason why the controls change back to default. But notice that those nodes are actually now nothing else than the first default controls since everyone can change them now in Spoutcraft.
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    joasterkid

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    Is this plugin compatible with the War plugin (by tommytony)?

    Thanks in advance
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    SirTyler

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    It should be, if not let them know to contact me and we will work on fixing the incompatibility.
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    joasterkid

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    Awesome, thanks!
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    Killiun

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    Could someone post the files for more guns? i dont know how to do it and i dont want to spend 3 hours trying to figure it out and then another 3 making the guns. =/
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    SirTyler

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    Look at the bukkit dev project's forums, there is a section called "Loadouts" where people post their own files. We also have Instructions on how to modify the files.
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    tomy69120

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    Thanks XanderOwen919, you helped me ;)
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    dhua10

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    The firing/zooming option for ALL guns is still not working for me. I've read some earlier posts a few days ago regarding this too, but do you guys still experience this error? There is no error displayed in the console. I'm almost sure my spoutplugin.jar is up-to-date; I last updated it around 20 hours ago.
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    Le_truent

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    I have the same problem... guns don't work, I have tested many versions of spoutplugin :/
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    Typical_Name

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    Did you change the permission nodes again? My users aren't able to use guns, but I as OP can...
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    Typical_Name

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    Oh, also, I just realized what you meant by "changed gun holding style"...


    The old style was MUCH better. All my guns look silly now from the perspective of everyone but the shooter :(. Not only are pistols huge now, they're also pointed at the shooter's feet. Could you please change it back to the way it was before?
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    Iceman4391

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    Just like some of the other people up here, only OPs can fire guns and zoom. Everything else works fine except this, and I really want this plugin. Please fix. My server will be complete with this plugin.

    Also, where would I get textures for the guns? Would it be from SDK's Gun Mod? Please tell me that too.
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    jmazouri

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    Is there any way to have recipes with custom items in recipes.yml? Ie, use "318:1078" as an ingredient for a recipe?
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    Typical_Name

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    I think that would work, have you tried it?

    (Additionally, you can use Guns+ itself to create custom items, which you can identify in recipes by name instead of ID if you want)
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    SirTyler

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    You can not use '318:1078' (at least we never added support intentionally) But we do support our own custom items and believe we still have support for MoreMatierals Items (though I do not remember off the top of my head how that is handled).
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    atlan1

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    I changed it that way because of a suggestion ticket. But I agree that it looks ugly with pistols. However I think I will provide an option in general.yml to switch it on/off.
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    jmazouri

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    I have noticed an issue where upon a player killing another player, the notification in chat that appears says the player has killed themself. For example, if I were to kill someone, it would say "jmazouri has killed jmazouri". This applies for all guns, but not regular weaponry.

    EDIT:

    I believe the issue lies somewhere within either
    https://github.com/atlan1/Guns_plus/blob/master/Guns+/src/team/GunsPlus/FireBinding.java
    or
    https://github.com/atlan1/Guns_plus/blob/master/Guns+/src/team/GunsPlus/GunsPlusPlayer.java , with one of them having an issue with either the SpoutPlayer instance within the firing player's GunsPlusPlayer instance being equal to the target, or the firing player's entire GunsPlusPlayer instance being equal to the target's.

    I say this because I run WorldGuard on my server, and in areas with pvp disabled, it gives you a notification saying "PVP Not Allowed" upon attempting to attack another player. However, when I fire upon someone, they receive that message instead of myself, leading me to believe something is going wrong with assigning the entity to be the damager.

    This post has been edited 3 times. It was last edited by jmazouri Jun 13, 2012.
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    atlan1

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    I already fixed that bug, but I didnt pushed that yet.
    jmazouri likes this.
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    FLamer

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    hey this plugin doesnt work. i use spoutplugin and spoutcraft
    but the guns wont apear in my game. it wont even make a folder :'(
    please help me???
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    Cardinal42

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    You can fix that by making a 128x128 image for your pistol, but make the pistol itself about 32x32, so it takes up very little space in the picture making it smaller.
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    Typical_Name

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    That's actually a pretty good idea, but it wouldn't solve the issue of the gun being aimed as the shooter's feet :p. I really dislike the way guns look the way they're currently held (aside from the size), they look a lot blockier than they did before. I hope the next version either fixes it or makes it optional.
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    Typical_Name

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    My players are reporting that monsters will not fight back against them when they use guns, and they do not receive exp or iconomy money when they kill mobs with guns.
    Additionally, they cannot shoot while crouching.

    We are on the latest version, 1.2.6.


    How do I fix?

    This post has been edited 1 time. It was last edited by Typical_Name Jun 15, 2012.
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    atlan1

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    At first, yes I will make it optional. For fixing it now you would have to rotate the gun on the texture.
    1. Fixed
    2. That has to do with the spoutcraft bindings. If you want to shoot while crouching you would have to set the fire control to shift+right button. Having both, right button and shift+right button, is unfortunatly impossible.
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    Typical_Name

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    Are you sure on 2? I could have sworn I had done it all the time before... and my players probably would have noticed before yesterday if it hasn't been working all this time :/.
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    cfbigmac1

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    When I run my server and try to get the config folder, I don't get one. I also already have Spout and SpoutCraft installed.
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    atlan1

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    Yea, I am pretty sure, because it was the same for me. This is because Spoutcraft has been updated a couple days ago and you can now bind to combinations like shift+somekey etc.
    Spoutcraft = alternative Minecraft Client.
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    Iceman4391

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    I'm not sure wether or not you skipped over my thing, but I'm just going to post it again XD

    On my brand new RPG server i'm getting set up, I am trying to make the nodes work for custom ranks. Unforntually, it will not work, and only lets ops shoot the guns. I have even tried it in global groups, but that will also not work (I am using essentials). I am also using the latest version of spoutcraft. Please help, this is really the only plugin that I need before my RPG server goes public. Thanks for taking the time out of your day to read this. And please reply. Thanks.
    =)

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