Inactive [MECH/FUN] Mario WorldCraft v4.6 - Make your own playable Mario world [1.3.1-R1.0]

Discussion in 'Inactive/Unsupported Plugins' started by LittleGruz, Aug 31, 2011.

     
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    LittleGruz

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    Mario WorldCraft - Make your own playable Mario world
    Version: 4.6

    [IMG]

    When you first saw Minecraft's pixelated graphics, did it remind you of early Mario games?
    If not, it probably does now. With this mod, you are able to mix the two and create your own Mario world with blocks which get powered when you smack your forehead into it.

    NOTE: If you want the HUD and sound effects then you need to have Spout.

    Now on BukkitDev

    Features:
    • Powers the block above the desired Question Mark block which can power a dispenser (or anything else).
    • A reset command which sets all the Question Mark blocks but to their original form.
    • Become "big" or "small" by eating mushrooms or by being damaged by monsters.
    • Gain the power to fling fireballs eggs by acquiring a red rose.
    • Become invincible for a short period after consuming a cookie.
    • Bricks get destroyed with your head if you're "big".
    • Able to only effect the desired worlds.
    • Give players checkpoints to respawn at when they die.
    • HUD which displays the players current statistics (with Spout).
    • Life and coins systems.
    • Custom default number of lives.
    • Different languages (English, Spanish, Australian, Romanian, German, Dutch).
    • Supports warp blocks so you can simulate warp pipes.
    Custom languages:
    If you would like me to add your preferred language to the list of available languages, just send me a PM and/or fill out the template at this forum to see what needs to be translated.

    How to use:

    Allow/disallow the plugin affecting the current world
    • /addmarioworld
    • /removemarioworld
    Toggle Mario style damage
    • /mariodamage



    Restart the world (i.e. reset blocks, player states, player coins, player checkpoints )
    • /mariorestart [c] [world_name]
      • '/mariorestart' will reset player coins in accordance with the "coin persistence" state.
      • '/mariorestart c' will always reset player coins.
    • Note that the using the [world_name] option only works from the console.
    Show a players score (currently just shows the number of coins)
    • /marioscore <player_name>
    Move a player back to their most recent checkpoint
    • type /cpreturn <player_name>
    Toggle whether or not coins are kept when they reach 100, when the player dies or when '/mariorestart' is run
    • /keepmariocoins
    Reset player checkpoint
    • /clearmariocheckpoint <player_name>
    To change the the number of lives a player gets when starting/after game over:
    • type /changedefaultlives <number_of_lives>
    To change the the number of coins a player needs to level up
    • type /changecoinlevelup <number_of_coins>
    To add or subtract lives/coins from a player:
    • type /mario <attribute> <add/sub> <player_name> <amount>
      • Attribute: Either "coin" or "life"
    • e.g. To add 5 coins to "LittleGruz"
      • type /mario coin add LittleGruz 5
    • e.g. To remove 2 lives from "LittleGruz"
      • type /mario life sub LittleGruz 2


    Cancel the creation of warp blocks
    • /cancelwarppipe
    Display the locations of warp pipes
    • /displaywarppipes


    Change the language
    • /changelanguage <language>
    • The currently available languages are:
      • English - english
      • Spanish - spanish
      • Australian - aussie
      • Romanian - romanian
      • German - german
      • Dutch - dutch
    • e.g. To change to Spanish, type '/changelanguage spanish'


    Mario action | Action
    Create powered block | Hit any block with a redstone torch
    Create super mushroom block | Hit any block with a red mushroom
    Create poison mushroom block | Hit any block with a brown mushroom
    Create fire flower block | Hit any block with a red rose
    Create 1-up block | Hit any block with a cake item
    Create invincibility block | Hit any block with a cookie
    Create coin block | Hit any block with a gold ingot
    Create breakable block | Hit any block with a brick block
    Create warp blocks | Hit any 2 blocks with an ender pearl
    Create checkpoint | Hit a stone pressure plate with a cactus
    Create world respawn location | Hit any block (except stone pressure plate) with a cactus

    Use warp blocks | Walk over the entry block
    Break a breakable block | Smack the underside of the block with your head (only if Super Mario or Fire Mario)

    Remove any Mario block | Hit any Mario block with a dirt block


    Mario action | Action
    Become Super Mario | Acquire a red mushroom
    Shrink a size | Acquire a brown mushroom
    Become Fire Mario | Acquire a red rose
    Gain a life | Acquire a cake item
    Gain a coin | Acquire a gold ingot
    Become invincible | Acquire a cookie

    Setup:
    • Download .jar
    • Type: /addmarioworld
    • Type: /mariodamage
    • Get to creating your Mario world (check out the Mario blocks/items spoilers)
    Check out my site here.
    Download the plugin from here and the BukkitDev site here.
    View the source here.

    Demo video enclosed in the spoiler for v1.1


    The Mario sound effect tunes are not of my own creation, they are instead made by the lovely folks at The Mushroom Kingdom.

    Enjoy my mods? Donate! Dislike my mods? Donate (and give feedback)! Powers of two are cool (e.g. $1.28, $2.56, etc.).

    Special thanks:
    I would like to thank WingedSpear for some very valuable (and significant) feedback, suggestions as well as providing the Spanish translations.

    Future plans:
    • Take over the world.
    Changelog:
    Version 4.6:
    • Added command to return players back to their checkpoint.
    • Checkpoint return bugfix.
    Version 4.5.1:
    • Allow console to restart worlds.
    • Removed coin count message for Spout users.
    Version 4.5:
    • Added player coin/life altering commands
    • Added command to change the amount of lives needed to level up
    • Added command to change the default number of starting lives
    • Updated Dutch phrases
    Version 4.4:
    • Coloured player messages.
    • Added a Mario block removal block.
    • Allow for coins to persist through '/mariorestart'.
    • Extra option for '/mariorestart'
    Version 4.3:
    • Added warp blocks.
    • Fixed checkpoint/lives bug.
    • Toggle for coin persistence.
    • Added Dutch to the list (thanks to NLferdiNL)
    Version 4.2.3:
    • Fixed multiworld bug.
    Version 4.2.2:
    • Tweaked non-Spout displays.
    • No longer using world UID's, using names instead.
    Version 4.2.1:
    • Bug fix for when '/mariorestart' is run.
    Version 4.2:
    • Added German to the list (thanks to Lantecer).
    • Eggs are now removed when loosing fire Mario abilities.
    Version 4.1:
    • Added Romanian to the list (thanks to Jijel).
    • Checkpoint bugfix.
    • Added 1-up blocks.
    Version 4.0:
    • Added ability to change the language.
    • Added English, Spanish (thanks to WingedSpear) and Australian languages.
    • When invincible, player gets a speed boost.
    • Respawn/checkpoint bugfix.
    Version 3.0:
    • Can set custom default lives.
    • Make any block be destroyed by a rouge forehead.
    • Proper checkpoint implementation.
    • Can set custom world respawn locations.
    • Items drop under blocks.
    • Poison mushrooms do not effect invincible players.
    Version 2.5:
    • Added the invincibility block.
    Version 2.4.2:
    • Moar bug fixes!
    Version 2.4.1:
    • Restart command bug fix for non-Spout users.
    Version 2.4:
    • Allow the game to be played with or without Spout.
    Version 2.3:
    • Added invincibility.
    • Plugin remembers mario damage state.
    Version 2.2:
    • Updated to the new Bukkit event handling system.
    Version 2.1.1:
    • Added the fire flower special block as originally intended.
    Version 2.1:
    • Added fire Mario.
    • New sound effects.
    • The special blocks actually drop the mushrooms now.
    • The restart command now resets player stats who are in the same world.
    Version 2.0:
    • Added a coins system.
    • Added a lives system.
    • Added coin, poison mushroom and super mushroom blocks.
    • Player stats displayed in a HUD.
    • Extra sounds.
    • Removed the mariostate command.
    • Added coins (gold ingots) and 1-up mushrooms (cake).
    Version 1.4:
    • Added ability to set checkpoints.
    • /mariorestart now also resets checkpoints of all players in that world to the default spawn point.
    • Added /clearmariocheckpoints command.
    Version 1.3.1:
    • Fixed bug where mod registered hitting a single block as multiple hits.
    Version 1.3:
    • New commands.
    • Mod now only effects the desired worlds.
    • Mario style damage can be toggled on or off.
    • Monsters now deal Mario style damage.
    • More suitable data structure.
    • More suitable location for data files.
    Version 1.2:
    • Sounds added.
    Version 1.1:
    • Player "big" and "small" states.
    • Certain blocks able to be destroyed while "big".
    Version 1.0:
    • Released into the wild.

    This post has been edited 65 times. It was last edited by LittleGruz Feb 20, 2013.
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    WingedSpear

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    Thx, ill wait for that, also i want to know how the checkpoints and lifes work cuz i dont know how im gonna do for let my players play it at least once a day, i want em to have 5 lifes (is a pretty hard map) and if they lose the 5 lifes go back to the main world, i have some ideas but i need to know how the lifes and checkpoint system work.
    Mine is an spanish server, but im gonna make a video for this plugin with out any word so every1 will understand whats happening, i can left the IP here but i dont want to spam the plugin topic of LittleGruz.
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    LittleGruz

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    Ok. When a player steps on a pressure plate which is a checkpoint, the plugin saves the checkpoint location for that player, so when they die (and have at least 1 life left) they respawn back at the checkpoint. If they do not have enough lives left, they will respawn back at the normal respawn point. Changed.

    At least that is what it should do. I thought I had implemented checkpoints, but from testing it seems I definitely have not. So in the version which is coming within a few hours, that feature will be re-implemented. Fixed.

    This post has been edited 2 times. It was last edited by LittleGruz May 17, 2012.
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    LittleGruz

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    Version 3.0! Lots of changes and additions. For the full list, check the changelog up top.
    But I wish to describe some of the changes here in full.

    Lives/checkpoints:
    Checkpoints can be set by hitting a stone pressure plate with a cactus and the default world respawn point can be set by hitting any other block with a cactus.
    When a player dies with more than 1 life left and they have reached a checkpoint, then they will respawn at the most recent checkpoint the reached. Otherwise they will respawn at the default respawn point.

    The custom amount of default lives (i.e. the number of lives a player gets after they "game over" or first join) can be set in the config.yml file with the syntax - lives: x - where 'x' is the number of lives you want.

    Breakable blocks:
    Instead of just being bricks and cobblestone that can break, any block can now be "breakable" if you hit it with a brick block. They will also return with everything else when the command '/mariorestart' is used.

    This post has been edited 1 time. It was last edited by LittleGruz May 17, 2012.
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    WingedSpear

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    huge update, tyvm, i was not expecting all these changes, im gonna test it as soon i can, if everything work fine i think that will be enought for finish my map, once more, if u want to see my map tell me, maybe u can give me some suggestions.

    edit: about the future update, the warps for pipes is a nice plan, actually im gonna do this with autorun commands, button warp (for pipes) and of course, this plugin.

    This post has been edited 3 times. It was last edited by WingedSpear May 17, 2012.
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    WingedSpear

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    Ok now:

    teleport by checkpoints and respawn are pretty bugged cuz they spawn under the plataform and they fall instead of spawn exactly where they should.

    suggestion for coins: save them in a different flatfile, and make them stay, so then the players can change these coins for minecraft items like diamonds, armors, tools, etc..., if they are gonna beat a mario map they need a nice reward, and will be great make them collect coins so after a lot of try's they can change these coins for better stuff.

    (maybe this gonna take a while, i mean the shop feature, but at least u can make the coins stay and add a command like /marioscore PLAYER so im able to give rewards manually to the players who reach an amount of coins)

    lifes: there should be a 1-up item, like ummm...a diamond? or diamond helm? dun know...theres no green mushrooms in minecraft xd

    This post has been edited 3 times. It was last edited by WingedSpear May 17, 2012.
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    LittleGruz

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    Whoops.

    Yeah, the reward system could take a quite while.
    The only time a "coin" can be seen is if it has been dropped/placed on the ground. This is because when a player hits a coin block, nothing actually spawns, they just directly get a coin (just like in the game).

    Cake!
    You can make blocks for these as well.
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    WingedSpear

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    oh i didnt remember the life item, surely i read it but didnt remember, thx.

    but i still need a way for know how many coins they get, at least with an virtual score saved inside the plugin folder, cuz i need a way for reward my players for get hidden blocks in the map. (also will be enought giving gold blocks, so im able to open their inventory and know how much ''coins'' they have)

    This post has been edited 1 time. It was last edited by WingedSpear May 18, 2012.
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    LittleGruz

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    Version 4.0.
    Another big enough update for a significant version number change!
    The main thing here is the addition of changeable language displays. The current available languages are English, Spanish and Australian.
    If you wish to have your own preferred language added to Mario WorldCraft, just send me a PM and I will send you the words/phrases that will need to be translated. I have set the plugin up so it should only take me about 10 mins to add a new language.
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    WingedSpear

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    Nice, thx =), the star power work great, theres still some things:

    The cake block cant be added, also i tryed dropping one cake from my hands and still dont work (i always have the max amount of lifes so dont know if thats the issue)

    In the spanish translation, i dont changed the ''(invencibility)'' after picking the star power cuz i thought u dont needed it, change that for ''(invencible)'' if u can =)

    the checkpoints are still bugged =(, im not able to test the lifes system cuz each time i die i respawn falling to the void, i tryed setting the pressure plate above a lot of blocks but still dont work u_u, so i have to teleport to the mario world again and i have all my lifes (i think that just happen cuz im teleporting myself instead of respawning at the checkpoints)
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    LittleGruz

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    *facepalm*. I have realised that you are right with the 1-up blocks, they simply do not exist (could you please translate "1-up block saved"), so I will try and fix this today...

    and this,

    and this...again. Since I do not actually get this problem, I will keep on releasing fixes which I think will fix it, so keep on doing what you do. Pointing out all the bugs!
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    WingedSpear

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    Good luck =), ill be testing as soon u update the plugin, i think im gonna let my players test the map for a while till find an use for coins.
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    LittleGruz

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    I think the checkpoint bug was simply because I used a minus sign instead of a plus sign...

    Version 4.1.
    Added Romanian to the language list.
    EDIT: And 1-up blocks

    This post has been edited 1 time. It was last edited by LittleGruz May 19, 2012.
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    LittleGruz

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    Version 4.2.
    Added German to the language list.
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    LittleGruz

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    Version 4.2.1. Bug fix.
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    WingedSpear

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    @LittleGruz

    theres still the same issues as b4 =/, life block not working, picking items dont give u powers, issues with checkpoints u_u, also theres one bad word at spanish translation, disabling mario damage it say ''desactivad'' and should be ''desactivado''

    This post has been edited 1 time. It was last edited by WingedSpear May 20, 2012.
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    LittleGruz

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    Bloody tenacious problem yours is with the checkpoints. But I can not find your checkpoint, block or items issues anywhere in testing. Assuming you have set it up correctly (e.g. '/addmarioworld' -> '/mariodamage' -> *hit a block with suitable item* -> *face-or-foot-to-brick-attack*, or '/addmarioworld' -> '/mariodamage' -> *pick up item*) I can not find a fault. Writing that out does remind me though, are you using the cake item, not the cake block to make the life block? Because the cake block does nothing.

    If anyone else is having these issues please speak up!

    Anyway, version 4.2.2 is out with display tweaks and a major change which is described up top as a really big note.
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    WingedSpear

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    Mmm sorry ur right, the blocks are working, i has to delete the plugin folder, but im still having the issues with checkpoints, i tryed everything for set em but nothing work =/, maybe have crashes with essentials spawn.

    some tips:
    - i have the mario world in another world not in the main one, and have the multiworld plugin called ''MyWorld''
    - i have essentials spawn, and of course the main spawn its at the main world
    - maybe the issue is we die completely, so i think if u find a way for just make us spawn after die instead of press the respawn button will work, like prevent full death. (plugins like ''pvp arena'' have that feature, if u die, u respawn instead of showing the death screen)

    u are pretty close to finish the main features, great job.

    This post has been edited 1 time. It was last edited by WingedSpear May 21, 2012.
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    LittleGruz

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    @WingedSpear

    Version 4.2.3 fixes the problem with multiworld support.

    It is much the same problem which plagued one of my other plugins, which is that my plugin was being loaded before the multiworld plugin. To counter that, I basically tell my plugin to only load after certain plugins. So knowing the name of the multiworld plugin in use (My Worlds in your case WingedSpear) is vital. Currently it checks for Multiverse and My Worlds, if any of you use a different multiworld plugin please tell me so I can add it to the list.
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    WingedSpear

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    ic, thx, im gonna test it
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    WingedSpear

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    The respawn block work fine, but the checkpoint dont u_u, i die and i respawn instead of appear in the checkpoint
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    LittleGruz

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    I was so sure I got it this time.
    Just to be certain of your procedure: you are hitting a stone pressure plate with a cactus block to make the checkpoint, then you step on the checkpoint, then you kill yourself with more than one life left, yet you still respawn at the respawn location. And you did this with mario damage active (i.e. you had executed /mariodamage).
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    WingedSpear

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    yap i did that

    -mariodamage enabled
    -im in a mario world
    -hitted a pressure plate with a cactus
    -i press it and i get the message of checkpoint saved
    -i die with lava and mobs having 3 lifes
    -but then i respawn at the respawn location instead of checkpoint
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    LittleGruz

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    Well, good news: I also seem to get this problem now. So I can more accurately fix it. I do not know why this is

    The next version shall also include warp pipes which needs new text. So could you translate the following phrases please?

    That block is already a warp entrance =
    Hit the block you want to be the warp exit =
    Warp exit placed =
    Warp placement cancelled =
    Entry =
    Exit =
    That block will be the warp entrance! =
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    WingedSpear

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    Nice, i hope ur able to fix it, my map of mario its filled of spiderweb right now cuz the players cant use it till make the checkpoints work.

    Also plz let the players keep the coins, or make the coins be gold ingot instead of virtual coins so i can let them have good prices if they have a lot of coins.
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    LittleGruz

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    The only times a player should loose their coins is when they "game over" or /mariorestart is run. Did you want them to keep their coins when they "game over" instead?

    EDIT: Whoops, that does not happen on "game over". It happens when 100 coins is reached.

    This post has been edited 1 time. It was last edited by LittleGruz Jun 9, 2012.
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    WingedSpear

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    Ya, i want them to collect the coins per each run, so i can let them play mario once per day and after get a lot of coins they will be able to buy nice stuff, or im able to see how much coins they have and ill give them a prize for that.
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    LittleGruz

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    Because of my track record with fixing the checkpoints I am only fairly certain I have fixed that problem it now :)

    As a solution for the coins I reckon it would be a good if it could be a toggle for whether or not the coins are kept when a player has a "game over". So with that, comes more words to be translated!

    Mario coins will be kept =
    Mario coins will be lost =
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    WingedSpear

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    Tyvm =), i will be testing as ever
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    LittleGruz

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    On that note. Version 4.3!

    This seems to fix the problem where in several scenarios (e.g. due to the damage events Bukkit threw, lava deaths would end up reducing the players lives by around 60), checkpoints would not work. It also adds Dutch (Nederlands) to the list of supported languages as well as a coin persistence toggle. If coin persistence is set, then when a player reaches 100 coins and gains a life they will not loose their coins and if they "game over" they will still keep their coins.

    There is also a new feature: Warp blocks.
    To create such blocks, you need to hit one block with an ender pearl (this will become the warp entrance) and then hit another block also with an ender pearl (this will become the warp exit). While you can not have warp entrances sharing the same block, you can have warp exits sharing the same block.
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    WingedSpear

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    Awesome, everything work fine, just some things:

    -There should be a way for remove warp pipes, i tryed hitting again but dont work

    -After ''mario restart'' the coins disapear again even with keepcoins enabled, and that command is important for let other players try the map after the first one.

    -Add any color to the plugin messages, the white ones will be ignored some times (not important but will be better)

    -Add a better guide of the plugin here, commands, blocks...everything, like the one at devbukkit.

    And thats it, Checkpoints, Respawn and lifes are working great =).

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