Inactive [MECH/FUN/RPG] Monster Apocalypse - A Complete Rework of Minecraft Mobs. [1.2.5-R4.0]

Discussion in 'Inactive/Unsupported Plugins' started by blainicus, Jan 1, 2012.

  1. Offline

    blainicus

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    You're probably using too new of a CB version, which has changed the event system entirely, breaking the majority of plugins.
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    EternisRequiem

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    These skeletons were in the last recommended CB release as well when I reduced spawning (which, you know, is a little outside of the "normal" scope for this :p). It might be a CB thing itself when you attempt to reduce spawns in general, but I figured I'd let you know regardless. In the 1.1 Rec. build there were also errors about CB removing a craftskeleton entry which are now absent, but the skeles are still there. Either way, still working great in the 1.2.3 beta!
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    milp

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    Uh how would i add mod items and mod blocks to the break list? For IC2 for example:
    - REINFORCED_GLASS:20

    Does not seem to work as they don't seem to have names.
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    Piginabag

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    Is zombie block breaking working as of 1.2.3? Cannot seem to get this to function at all. Also, can I customize blocks they are able to break?

    EDIT: I see that it is working and that I must specify breakable blocks.. How do I do this?

    YET ANOTHER EDIT: Alright, I have block breaking enabled, and a list of blocks defined, but it still isn't working. Has this feature been broken by the changes to monster AI and pathing?

    This post has been edited 3 times. It was last edited by Piginabag Mar 18, 2012.
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    GoldenX

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    Hi @blainicus ! Is it possible for monsters to spawn with a defined health and strength in a worldguard region and for the same monster (but in another world guard region) with different strength and health? I don't completely understand how the config file works.
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    milp

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    Someone please help me with this, it's driving me nuts not to be able to add custom mod blocks.
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    blainicus

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    I would have to add spout support and rewrite the block system, which is not something I am willing to do (since it would likely break the plugin for non-spout). Even if I did, the new pathfinding seems to be working around my old system too much.
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    blainicus

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    Region-based power settings are something that has been requested a lot, but I never added support for. Monster power is global across a MA installation, so you should see the same power values (but can set separate spawn rates) for different worlds.

    If you WANT different worlds to have different power, you will need to have two separate instances of the plugin running on the same multiworld setup.
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    GoldenX

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    thank you for responding so quickly
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    Pochanko

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    Can I make pigmen spawn on earth and Skeletons not attack?
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    milp

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    hm, i understand. wouldnt it be the easiest solution to just make the block list based on bloxk ids instead? then it would work with all the stuff.
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    blainicus

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    Yes to the first, but you will need a differnet plugin for the second.

    No, this isn't doable with the current implementation. Block IDs are stored on the server as Material types, which are then transformed into block ID's. If you don't have spout/special implementation, you can't compare the types.
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    Zalashji

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    When will you update this :'(? Me and my friends are dying of waiting untill this gets updated. Cuz we really liked it back in 1.1, but since 1.2.3 came out it's been so long since it we heard any feedback on updates etc.!
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    Pochanko

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    Thanks for the reply, im really confused on how to exactly do the pigmen on earth, may you please explain the settings and etc. Much appreciated
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    blainicus

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    I don't work on dev builds unless they're small updates. I heard that it still works on 1.2 with few exceptions, so you could always just try it.

    Bonus spawns: enabled
    bonus spawn section:
    every mob false but pigmen, pigmen chance 100.0

    and then play around bonus spawn period/count for spawn rates.
    Pochanko likes this.
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    Pochanko

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    Thank yer very much
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    Purplehain

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    @blainicus, well i wouldn't call that a few exceptions ;P. i tried the plugin for about an hour. but what i saw is that mobs don't pile corps. only mob attacking you with mega aggro are the spiders. i didn't have any mob spawns except of zombie, spider, skeleton AND enderman but had them all at true. mobs don't destroy any blocks, and spawnrate isn't increased except of spiders :p

    but what i saw is that the mobs spawn on trees. what they didn't without the plugin

    but i tried the plugin on an 1.1 server than. and i really love it! hope you are done recoding soon ^^

    This post has been edited 1 time. It was last edited by Purplehain Mar 22, 2012.
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    TpkAko

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    Please release a version for 1.2! I would love to use this so much!
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    EternisRequiem

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    It works on my 1.2.3 server just fine.
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    TpkAko

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    The monster mega distance doesn't work for me, what do I need to do to enable it?
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    donuthead1

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    How do you start the plugin?!!!! please help dunno what to do with it sounds awesome though
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    Alru

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    Hello! It works on my 1.2.4, but mega-aggro doesn't work :(( Help me, please!
    Code:
    Worlds:
    - world7
    Always night: true
    Check for the deaggro permission for entity attacks, shooting super arrows, and mega-aggro?: true
    Enable natural hostile spawns?: true
    Enable natural passive spawns?: true
    Enable spawn points?: true
    Enable bonus spawns?: true
    Enable naturalistic bonus spawns?: true
    Hard cap on all mobs spawning: 1000000
    Only enable bonus spawns on one world?: false
    'Bonus spawn world name:': world
    Only enable naturalistic bonus spawns on one selected world?: false
    Naturalistic bonus spawn world name: world7
    Enable worldguard spawn flag checks?: false
    Spawn individual wave mobs in the same spot?: false
    Enable bonus spawns midair? (Useful for Ghasts): false
    Enable custom monster health?: true
    Enable custom monster damage?: true
    Enable worldguard damage flag checks?: false
    Enable custom monster explosion properties? (Normal Creeper/Ghast): false
    Enable spawning changes?: true
    Enable custom monster drops?: true
    Enable monsters destroying nearby torches?: true
    Enable monsters attacking from a massive range?: true
    Mega-aggro range: 250
    Mega-aggro range Y: 250
    How far mobs should stop away from players: 1
    Enable monsters attacking smartly and seeing through walls?: true
    Enable Zombies attacking walls?: true
    Enable PigZombies attacking walls?: true
    Drop the block item when a Zombie destroys it?: true
    Enable worldguard 'enderman-grief' flag checks for all monster block operations?: false
    Enable zombies piling up corpses when they can't reach players or attack a block sooner?: true
    Actually kill the zombie when it corpse piles?: true
    Mininum unreaching time before suicide piling: 50
    Block to use for corpse piling: GRAVEL
    Make wolves aggressive?: true
    Make zombie pigmen aggressive?: true
    Make zombie pigmen use mega-aggro?: true
    Enable worldguard creeper explosion flag check for creepers, ghasts, and death explosions?: true
    Check block spawn blacklist (deny spawn on these blocks)?: false
    Invert block spawn list? (Make whitelist): false
    Enable all other monster properties?: true
    Bonus monsters per player: 4
    Percent chance of spawning a monster in bonus waves: 100.0
    Minimum light level to spawn: 0
    Maximum light level to spawn: 7
    Minimum bonus spawn distance: 24
    Maximum bonus spawn distance: 80
    Bonus spawn Y offset: 0
    Bonus spawn period: 60000
    Naturalistic bonus spawn mob attempts per tick: 10
    Number of mobs to spawn in a spot if found: 1
    Tick period for bonus natural spawns, increase this to drastically slow spawning: 1
    Minimum naturalistic bonus spawn distance: 24
    Maximum naturalistic bonus spawn distance: 160
    Minimum light level to spawn naturalistic bonus: 0
    Maximum light level to spawn naturalistic bonus: 7
    Minimum Y for naturalistic bonus: 0
    Maximum Y for naturalistic bonus: 128
    Bonus Spawns:
      Creeper:
        spawn: true
        chance: 100.0
      Enderman:
        spawn: true
        chance: 100.0
      Skeleton:
        spawn: true
        chance: 100.0
      Spider:
        spawn: true
        chance: 100.0
      Zombie:
        spawn: true
        chance: 100.0
      Blaze:
        spawn: false
        chance: 100.0
      CaveSpider:
        spawn: false
        chance: 100.0
      Chicken:
        spawn: false
        chance: 100.0
      Cow:
        spawn: false
        chance: 100.0
      Ghast:
        spawn: false
        chance: 100.0
      MagmaCube:
        spawn: false
        chance: 100.0
      MushroomCow:
        spawn: false
        chance: 100.0
      Pig:
        spawn: false
        chance: 100.0
      PigZombie:
        spawn: false
        chance: 100.0
      Sheep:
        spawn: false
        chance: 100.0
      Silverfish:
        spawn: false
        chance: 100.0
      Slime:
        spawn: false
        chance: 100.0
      Squid:
        spawn: false
        chance: 100.0
      Villager:
        spawn: false
        chance: 100.0
      Wolf:
        spawn: false
        chance: 100.0
    Naturalistic Bonus Spawns:
      Creeper:
        spawn: true
        chance: 100.0
      Enderman:
        spawn: true
        chance: 100.0
      Skeleton:
        spawn: true
        chance: 100.0
      Spider:
        spawn: true
        chance: 100.0
      Zombie:
        spawn: true
        chance: 100.0
      Blaze:
        spawn: false
        chance: 100.0
      CaveSpider:
        spawn: false
        chance: 100.0
      Chicken:
        spawn: false
        chance: 100.0
      Cow:
        spawn: false
        chance: 100.0
      Ghast:
        spawn: false
        chance: 100.0
      MagmaCube:
        spawn: false
        chance: 100.0
      MushroomCow:
        spawn: false
        chance: 100.0
      Pig:
        spawn: false
        chance: 100.0
      PigZombie:
        spawn: false
        chance: 100.0
      Sheep:
        spawn: false
        chance: 100.0
      Silverfish:
        spawn: false
        chance: 100.0
      Slime:
        spawn: false
        chance: 100.0
      Squid:
        spawn: false
        chance: 100.0
      Villager:
        spawn: false
        chance: 100.0
      Wolf:
        spawn: false
        chance: 100.0
    Monster Properties:
      Blaze:
        health: 20
        damage: 5
      CaveSpider:
        health: 20
        damage: 2
      Chicken:
        health: 4
        damage: 0
      Cow:
        health: 10
        damage: 0
      Creeper:
        health: 20
        damage: 0
        standard explosion radius: 3.0
        standard fire: false
      Enderman:
        health: 40
        damage: 7
        burns in sunlight: true
      Ghast:
        health: 10
        damage: 0
        standard explosion radius: 1.0
        standard fire: true
      MushroomCow:
        health: 10
        damage: 0
      Pig:
        health: 10
        damage: 0
      PigZombie:
        health: 20
        damage: 5
      Sheep:
        health: 8
        damage: 0
      Silverfish:
        health: 8
        damage: 1
      Skeleton:
        health: 20
        damage: 4
        burns in sunlight: true
      Spider:
        health: 16
        damage: 2
      Squid:
        health: 10
        damage: 0
      Villager:
        health: 20
        damage: 0
      Zombie:
        health: 20
        damage: 4
        burns in sunlight: true
    Advanced Monster Properties:
      Blaze:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Blaze
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      CaveSpider:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: CaveSpider
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Chicken:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Chicken
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Cow:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Cow
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Creeper:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Creeper
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Enderman:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Enderman
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Ghast:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Ghast
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      MushroomCow:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: MushroomCow
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Pig:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Pig
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      PigZombie:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: PigZombie
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Sheep:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Sheep
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Silverfish:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Silverfish
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Skeleton:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Skeleton
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
        Enable Super Arrows: false
        Super Arrow period: 5000
        Super Arrow chance: 100.0
        Super Arrow X/Z attack range: 20.0
        Super Arrow Y attack range: 80
        Make skeleton arrows explode?: false
        Arrow explosion radius: 2.0
        Arrow chance to explode on collision: 100.0
        Arrow explosion causes fire?: false
      Spider:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Spider
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Squid:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Squid
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Villager:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Villager
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Zombie:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Zombie
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
        Attackable blocks:
        - block:seconds
    Natural:
      Creeper:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Creeper
      Enderman:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Enderman
      Skeleton:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Skeleton
      Zombie:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Zombie
      Blaze:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Blaze
      CaveSpider:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: CaveSpider
      Chicken:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Chicken
      Cow:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Cow
      Ghast:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Ghast
      MagmaCube:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: LavaSlime
      MushroomCow:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: MushroomCow
      Pig:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Pig
      PigZombie:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: PigZombie
      Sheep:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Sheep
      Silverfish:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Silverfish
      Slime:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Slime
      Spider:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Spider
      Squid:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Squid
      Villager:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Villager
      Wolf:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Wolf
    Drops:
      Creeper:
        drops:
        - item:count:chance
        - item:count:chance
        Overwrite?: false
      Enderman:
        drops:
        - item:count:chance
        Overwrite?: false
      Skeleton:
        drops:
        - item:count:chance
        Overwrite?: false
      Spider:
        drops:
        - item:count:chance
        Overwrite?: false
      Zombie:
        drops:
        - item:count:chance
        Overwrite?: false
      Blaze:
        drops:
        - item:count:chance
        Overwrite?: false
      CaveSpider:
        drops:
        - item:count:chance
        Overwrite?: false
      Chicken:
        drops:
        - item:count:chance
        Overwrite?: false
      Cow:
        drops:
        - item:count:chance
        Overwrite?: false
      Ghast:
        drops:
        - item:count:chance
        Overwrite?: false
      MagmaCube:
        drops:
        - item:count:chance
        Overwrite?: false
      MushroomCow:
        drops:
        - item:count:chance
        Overwrite?: false
      Pig:
        drops:
        - item:count:chance
        Overwrite?: false
      PigZombie:
        drops:
        - item:count:chance
        Overwrite?: false
      Sheep:
        drops:
        - item:count:chance
        Overwrite?: false
      Silverfish:
        drops:
        - item:count:chance
        Overwrite?: false
      Slime:
        drops:
        - item:count:chance
        Overwrite?: false
      Squid:
        drops:
        - item:count:chance
        Overwrite?: false
      Villager:
        drops:
        - item:count:chance
        Overwrite?: false
      Wolf:
        drops:
        - item:count:chance
        Overwrite?: false
    Spawn Block Blacklist:
    
  23. Offline

    blainicus

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Mega-aggro is going to be near impossible to fix in newer versions, depending mostly on whether an API is added.
  24. Offline

    blainicus

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
  25. Offline

    walkineagle

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    erm, can I offer you a little help with that?

    Code:
    Material m = Material.AIR;
                try{
                    m = Material.getMaterial(Integer.valueOf(p1));
                }catch(Exception ee){
                    String it = p1;
                    it = it.replaceAll(" ", "_");
                    it = it.toUpperCase();
                    m = Material.getMaterial(it);
                }
    p1 is the String.
  26. Offline

    leech321

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    i keep getting this as an error [SEVERE] Cannot load plugins \Monster Apocalypse v<0.0.1> when i customize the config
  27. Offline

    AFakeman

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Code:
    Worlds:
    - Skylands
    Always night: true
    Check for the deaggro permission for entity attacks, shooting super arrows, and mega-aggro?: false
    Enable natural hostile spawns?: true
    Enable natural passive spawns?: true
    Enable spawn points?: true
    Enable bonus spawns?: true
    Enable naturalistic bonus spawns?: true
    Hard cap on all mobs spawning: 1000000
    Only enable bonus spawns on one world?: true
    'Bonus spawn world name:': Skylands
    Only enable naturalistic bonus spawns on one selected world?: false
    Naturalistic bonus spawn world name:
    - Skylands
    Enable worldguard spawn flag checks?: false
    Spawn individual wave mobs in the same spot?: false
    Enable bonus spawns midair? (Useful for Ghasts): false
    Enable custom monster health?: false
    Enable custom monster damage?: false
    Enable worldguard damage flag checks?: false
    Enable custom monster explosion properties? (Normal Creeper/Ghast): false
    Enable spawning changes?: true
    Enable custom monster drops?: false
    Enable monsters destroying nearby torches?: true
    Enable monsters attacking from a massive range?: false
    Mega-aggro range: 160
    Mega-aggro range Y: 80
    How far mobs should stop away from players: 10
    Enable monsters attacking smartly and seeing through walls?: false
    Enable Zombies attacking walls?: false
    Enable PigZombies attacking walls?: false
    Drop the block item when a Zombie destroys it?: true
    Enable worldguard 'enderman-grief' flag checks for all monster block operations?: false
    Enable zombies piling up corpses when they can't reach players or attack a block sooner?: false
    Actually kill the zombie when it corpse piles?: true
    Mininum unreaching time before suicide piling: 50
    Block to use for corpse piling: GRAVEL
    Make wolves aggressive?: false
    Make zombie pigmen aggressive?: false
    Make zombie pigmen use mega-aggro?: false
    Enable worldguard creeper explosion flag check for creepers, ghasts, and death explosions?: false
    Check block spawn blacklist (deny spawn on these blocks)?: false
    Invert block spawn list? (Make whitelist): false
    Enable all other monster properties?: false
    Bonus monsters per player: 25
    Percent chance of spawning a monster in bonus waves: 100.0
    Minimum light level to spawn: 0
    Maximum light level to spawn: 7
    Minimum bonus spawn distance: 12
    Maximum bonus spawn distance: 80
    Bonus spawn Y offset: 0
    Bonus spawn period: 10000
    Naturalistic bonus spawn mob attempts per tick: 10
    Number of mobs to spawn in a spot if found: 1
    Tick period for bonus natural spawns, increase this to drastically slow spawning: 1
    Minimum naturalistic bonus spawn distance: 24
    Maximum naturalistic bonus spawn distance: 160
    Minimum light level to spawn naturalistic bonus: 0
    Maximum light level to spawn naturalistic bonus: 7
    Minimum Y for naturalistic bonus: 1
    Maximum Y for naturalistic bonus: 128
    Bonus Spawns:
      Creeper:
        spawn: false
        chance: 100.0
      Enderman:
        spawn: false
        chance: 100.0
      Skeleton:
        spawn: true
        chance: 22.0
      Spider:
        spawn: true
        chance: 10.0
      Zombie:
        spawn: true
        chance: 80.0
      Blaze:
        spawn: false
        chance: 100.0
      CaveSpider:
        spawn: true
        chance: 5.0
      Chicken:
        spawn: false
        chance: 100.0
      Cow:
        spawn: false
        chance: 100.0
      Ghast:
        spawn: false
        chance: 100.0
      MagmaCube:
        spawn: true
        chance: 3.0
      MushroomCow:
        spawn: false
        chance: 100.0
      Pig:
        spawn: false
        chance: 100.0
      PigZombie:
        spawn: true
        chance: 0.01
      Sheep:
        spawn: false
        chance: 100.0
      Silverfish:
        spawn: true
        chance: 4.0
      Slime:
        spawn: true
        chance: 3.0
      Squid:
        spawn: false
        chance: 100.0
      Villager:
        spawn: false
        chance: 100.0
      Wolf:
        spawn: false
        chance: 100.0
    Naturalistic Bonus Spawns:
      Creeper:
        spawn: false
        chance: 100.0
      Enderman:
        spawn: true
        chance: 20.0
      Skeleton:
        spawn: true
        chance: 10.0
      Spider:
        spawn: true
        chance: 25.0
      Zombie:
        spawn: true
        chance: 70.0
      Blaze:
        spawn: false
        chance: 100.0
      CaveSpider:
        spawn: false
        chance: 100.0
      Chicken:
        spawn: false
        chance: 100.0
      Cow:
        spawn: false
        chance: 100.0
      Ghast:
        spawn: false
        chance: 100.0
      MagmaCube:
        spawn: false
        chance: 100.0
      MushroomCow:
        spawn: false
        chance: 100.0
      Pig:
        spawn: false
        chance: 100.0
      PigZombie:
        spawn: false
        chance: 100.0
      Sheep:
        spawn: false
        chance: 100.0
      Silverfish:
        spawn: false
        chance: 100.0
      Slime:
        spawn: false
        chance: 100.0
      Squid:
        spawn: false
        chance: 100.0
      Villager:
        spawn: false
        chance: 100.0
      Wolf:
        spawn: false
        chance: 100.0
    Monster Properties:
      Blaze:
        health: 20
        damage: 5
      CaveSpider:
        health: 10
        damage: 3
      Chicken:
        health: 4
        damage: 0
      Cow:
        health: 10
        damage: 0
      Creeper:
        health: 20
        damage: 0
        standard explosion radius: 2.0
        standard fire: false
      Enderman:
        health: 30
        damage: 3
        burns in sunlight: true
      Ghast:
        health: 10
        damage: 0
        standard explosion radius: 1.0
        standard fire: true
      MushroomCow:
        health: 10
        damage: 0
      Pig:
        health: 10
        damage: 0
      PigZombie:
        health: 60
        damage: 8
      Sheep:
        health: 8
        damage: 0
      Silverfish:
        health: 8
        damage: 1
      Skeleton:
        health: 8
        damage: 3
        burns in sunlight: true
      Spider:
        health: 14
        damage: 2
      Squid:
        health: 10
        damage: 0
      Villager:
        health: 20
        damage: 0
      Zombie:
        health: 13
        damage: 3
        burns in sunlight: true
    Advanced Monster Properties:
      Blaze:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Blaze
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      CaveSpider:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: true
        death spawn type: CaveSpider
        death spawn count: 2
        death spawn chance: 5.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Chicken:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Chicken
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Cow:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Cow
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Creeper:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Creeper
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Enderman:
        true damage (completely ignores armor): 1
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Enderman
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Ghast:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Ghast
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      MushroomCow:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: MushroomCow
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Pig:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Pig
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      PigZombie:
        true damage (completely ignores armor): 2
        explode on death: true
        death explosion causes fire?: true
        death explosion radius: 0.3
        spawn new mob on death: false
        death spawn type: PigZombie
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Sheep:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Sheep
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Silverfish:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: true
        death spawn type: Silverfish
        death spawn count: 1
        death spawn chance: 15.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Skeleton:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Skeleton
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
        Enable Super Arrows: false
        Super Arrow period: 5000
        Super Arrow chance: 100.0
        Super Arrow X/Z attack range: 20.0
        Super Arrow Y attack range: 80
        Make skeleton arrows explode?: true
        Arrow explosion radius: 1.0
        Arrow chance to explode on collision: 2.0
        Arrow explosion causes fire?: true
      Spider:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Spider
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Squid:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Squid
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Villager:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Villager
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Zombie:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: true
        death spawn type: Zombie
        death spawn count: 2
        death spawn chance: 7.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
        Attackable blocks:
        - block:seconds
    Natural:
      Creeper:
        spawn: true
        spawncount: 1
        spawnchance: 8.0
        spawnymin: 1
        spawnymax: 10
        replacement: Creeper
      Enderman:
        spawn: true
        spawncount: 2
        spawnchance: 20.0
        spawnymin: 2
        spawnymax: 30
        replacement: Enderman
      Skeleton:
        spawn: true
        spawncount: 3
        spawnchance: 35.0
        spawnymin: 3
        spawnymax: 228
        replacement: Skeleton
      Zombie:
        spawn: true
        spawncount: 5
        spawnchance: 60.0
        spawnymin: 5
        spawnymax: 328
        replacement: Zombie
      Blaze:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Blaze
      CaveSpider:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: CaveSpider
      Chicken:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Chicken
      Cow:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Cow
      Ghast:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Ghast
      MagmaCube:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: LavaSlime
      MushroomCow:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: MushroomCow
      Pig:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Pig
      PigZombie:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: PigZombie
      Sheep:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Sheep
      Silverfish:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Silverfish
      Slime:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Slime
      Spider:
        spawn: true
        spawncount: 1
        spawnchance: 20.0
        spawnymin: 1
        spawnymax: 128
        replacement: Spider
      Squid:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Squid
      Villager:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Villager
      Wolf:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Wolf
    Drops:
      Creeper:
        drops:
        - item:count:chance
        - item:count:chance
        Overwrite?: false
      Enderman:
        drops:
        - item:count:chance
        - 368:1:19.0
        - 56:1:2.0
        - 260:1:0.5
        - 52:1:0.02
        - 322:1:0.2
        - 347:1:2.0
        - 89:1:3.0
        - 357:5:8.0
        - 354:1:1.3
        - 278:1:0.3
        - 283:1:9.9
        - 22:1:0.3
        - 57:1:0.09
        - 41:1:0.3
        - 42:1:0.4
        Overwrite?: false
      Skeleton:
        drops:
        - item:count:chance
        - 262:3:70.0
        - 352:2:70.0
        - 266:1:2.5
        - 261:1:8.0
        - 21:1:1.3
        - 350:1:18.0
        Overwrite?: false
      Spider:
        drops:
        - item:count:chance
        - 30:2:90.0
        - 287:3:40.0
        Overwrite?: false
      Zombie:
        drops:
        - item:count:chance
        - 367:2:35.0
        - 267:1:4.0
        - 276:1:0.8
        - 306:1:1.0
        - 307:1:0.8
        - 308:1:0.9
        - 309:1:1.1
        - 364:1:8.0
        - 365:1:2.3
        - 51:3:3.3
        - 310:1:0.15
        - 311:1:0.10
        - 312:1:0.05
        - 313:1:0.20
        - 263:1:4.0
        - 354:1:0.2
        Overwrite?: false
      Blaze:
        drops:
        - item:count:chance
        Overwrite?: false
      CaveSpider:
        drops:
        - item:count:chance
        Overwrite?: false
      Chicken:
        drops:
        - item:count:chance
        Overwrite?: false
      Cow:
        drops:
        - item:count:chance
        Overwrite?: false
      Ghast:
        drops:
        - item:count:chance
        Overwrite?: false
      MagmaCube:
        drops:
        - item:count:chance
        Overwrite?: false
      MushroomCow:
        drops:
        - item:count:chance
        Overwrite?: false
      Pig:
        drops:
        - item:count:chance
     
        Overwrite?: false
      PigZombie:
        drops:
        - item:count:chance
        - 314:1:100.0
        - 315:1:100.0
        - 316:1:100.0
        - 317:1:100.0
        - 283:1:100.0
        - 284:1:100.0
        - 285:1:100.0
        - 286:1:100.0
        Overwrite?: false
      Sheep:
        drops:
        - item:count:chance
        Overwrite?: false
      Silverfish:
        drops:
        - item:count:chance
        Overwrite?: false
      Slime:
        drops:
        - item:count:chance
        Overwrite?: false
      Squid:
        drops:
        - item:count:chance
        Overwrite?: false
      Villager:
        drops:
        - item:count:chance
        Overwrite?: false
      Wolf:
        drops:
        - item:count:chance
        Overwrite?: false
    Spawn Block Blacklist:
    - block
    - 35
    Night doesn't occur in Skylands world.

    This post has been edited 1 time. It was last edited by AFakeman Mar 30, 2012.
  28. Offline

    GarretSidzaka

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    im going to give this a try after the hell of using the "Mobs" plugin. that plugin corrupted our last map
  29. Offline

    Gunre

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    The spawn block blacklisting doesn't appear to be working for me. I am trying to prevent mobs from spawning in trees. Blacklisting is set to true. The blacklist looks like:
    Spawn Block Blacklist:
    - LEAVES

    Yet I'm still getting a ton of my zombies spawning in trees.
    Is there an associated config setting other than 'Check block spawn blacklist (deny spawn on these blocks)?: true' that needs to be set to make the block blacklist work?
  30. Offline

    Richard Scheide

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Hello.

    I don't think I'm getting the massive spawn I should. Can anyone help me out. Here's my config.

    Code:
    Worlds:
    - walkingdead
    Always night: false
    Check for the deaggro permission for entity attacks, shooting super arrows, and mega-aggro?: false
    Enable natural hostile spawns?: true
    Enable natural passive spawns?: true
    Enable spawn points?: true
    Enable bonus spawns?: true
    Enable naturalistic bonus spawns?: true
    Hard cap on all mobs spawning: 1000000
    Only enable bonus spawns on one world?: true
    'Bonus spawn world name:': walkingdead
    Only enable naturalistic bonus spawns on one selected world?: true
    Naturalistic bonus spawn world name: walkingdead
    Enable worldguard spawn flag checks?: false
    Spawn individual wave mobs in the same spot?: false
    Enable bonus spawns midair? (Useful for Ghasts): false
    Enable custom monster health?: false
    Enable custom monster damage?: false
    Enable worldguard damage flag checks?: false
    Enable custom monster explosion properties? (Normal Creeper/Ghast): false
    Enable spawning changes?: true
    Enable custom monster drops?: true
    Enable monsters destroying nearby torches?: false
    Enable monsters attacking from a massive range?: false
    Mega-aggro range: 160
    Mega-aggro range Y: 80
    How far mobs should stop away from players: 10
    Enable monsters attacking smartly and seeing through walls?: true
    Enable Zombies attacking walls?: true
    Enable PigZombies attacking walls?: false
    Drop the block item when a Zombie destroys it?: true
    Enable worldguard 'enderman-grief' flag checks for all monster block operations?: false
    Enable zombies piling up corpses when they can't reach players or attack a block sooner?: false
    Actually kill the zombie when it corpse piles?: true
    Mininum unreaching time before suicide piling: 50
    Block to use for corpse piling: GRAVEL
    Make wolves aggressive?: true
    Make zombie pigmen aggressive?: true
    Make zombie pigmen use mega-aggro?: true
    Enable worldguard creeper explosion flag check for creepers, ghasts, and death explosions?: false
    Check block spawn blacklist (deny spawn on these blocks)?: false
    Invert block spawn list? (Make whitelist): false
    Enable all other monster properties?: false
    Bonus monsters per player: 4
    Percent chance of spawning a monster in bonus waves: 100.0
    Minimum light level to spawn: 0
    Maximum light level to spawn: 7
    Minimum bonus spawn distance: 24
    Maximum bonus spawn distance: 80
    Bonus spawn Y offset: 0
    Bonus spawn period: 60000
    Naturalistic bonus spawn mob attempts per tick: 10
    Number of mobs to spawn in a spot if found: 1
    Tick period for bonus natural spawns, increase this to drastically slow spawning: 1
    Minimum naturalistic bonus spawn distance: 24
    Maximum naturalistic bonus spawn distance: 160
    Minimum light level to spawn naturalistic bonus: 0
    Maximum light level to spawn naturalistic bonus: 7
    Minimum Y for naturalistic bonus: 0
    Maximum Y for naturalistic bonus: 128

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