Inactive [MECH/FUN/RPG] Monster Apocalypse - A Complete Rework of Minecraft Mobs. [1.2.5-R4.0]

Discussion in 'Inactive/Unsupported Plugins' started by blainicus, Jan 1, 2012.

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    blainicus

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    It would be still be somewhat difficult to mod their damage under this circumstance, but you will be able to set the spawn period, chance, type, and count. (Thereby making it harder/easier depending on the number rather than regional damage settings). The reason modding damage by area is hard is that the plugin is currently coded to simply draw the damage of a mob from a list of mob types when the event fires, and the individual mobs have no method of any sort to track their damage dealing. Checking regions would complicate this process a LOT, probably beyond that already used to store hp. On top of that, the region data would have to be stored in a separate container class, which also needs a linking method to specific region names. It would be possible, but a huge mess.

    With bonus spawns, even extreme armies are possible. I was on a server the other day which had over 3000 zombies spawned with no lag chasing players around. This is why I'm not too worried about people needing to buff mobs in a region, they can just spawn more and get the same effect but with more atmosphere.

    This post has been edited 1 time. It was last edited by blainicus Jan 9, 2012.
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    Mukrakiish

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    Ok, that makes sense. I think using the bonus spawners, boosting numbers and adding certain scary ones into the over-land will work the best I can.

    Thanks again.
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    Mercury

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    Is this bukkit bug?

    When player dies, later comes back where he died. Collects all items but items will be still visible and has to relog. Happens with mobs too.

    [IMG]
    You can see on the picture that i have same items already picked up what are laying on the floor + 1 skeleton is inactive and standing ground still, doing nothing.

    This post has been edited 2 times. It was last edited by Mercury Jan 9, 2012.
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    keenerb

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    I think this is a bukkit bug, or spoutplugin bug, or something. I have had the same problem even before installing monsterapocalypse.
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    pedronso

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    I have a problem with the config file. The world name its good, but when i start bukkit it says: Monster Apocalypse config error, check your config font and format!
    How can i fix that?
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    blainicus

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    That means you either messed up some linebreaks, use the wrong font, or left some null options. Try editing with wordpad and look for errors.
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    2009antz2009

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    where do i put the config file? my download didnt come with one so i downloaded the zombie land one and comes up with the config file error...
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    blainicus

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    The config file is automatically generated in plugins/Monster Apocalypse, if you don't have one. The zombie config will probably give you an error if you don't set the worldname to the one in your server properties.
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    2009antz2009

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    09:03 PM [INFO] Monster Apocalypse: Config error, check your config font and format!
    09:03 PM [SEVERE] mapping values are not allowed here in "<string>", line 2, column 13: Always night: false ^
    09:03 PM [SEVERE] at org.yaml.snakeyaml.scanner.ScannerImpl.fetchValue(ScannerImpl.java:733)
    09:03 PM [SEVERE] at org.yaml.snakeyaml.scanner.ScannerImpl.fetchMoreTokens(ScannerImpl.java:305)
    09:03 PM [SEVERE] at org.yaml.snakeyaml.scanner.ScannerImpl.peekToken(ScannerImpl.java:202)
    09:03 PM [SEVERE] at org.yaml.snakeyaml.parser.ParserImpl$ParseDocumentEnd.produce(ParserImpl.java:265)
    09:03 PM [SEVERE] at org.yaml.snakeyaml.parser.ParserImpl.peekEvent(ParserImpl.java:161)
    09:03 PM [SEVERE] at org.yaml.snakeyaml.parser.ParserImpl.getEvent(ParserImpl.java:171)
    09:03 PM [SEVERE] at org.yaml.snakeyaml.composer.Composer.composeDocument(Composer.java:125)
    09:03 PM [SEVERE] at org.yaml.snakeyaml.composer.Composer.getSingleNode(Composer.java:106)
    09:03 PM [SEVERE] at org.yaml.snakeyaml.constructor.BaseConstructor.getSingleData(BaseConstructor.java:121)
    09:03 PM [SEVERE] at org.yaml.snakeyaml.Yaml.loadFromReader(Yaml.java:480)
    09:03 PM [SEVERE] at org.yaml.snakeyaml.Yaml.load(Yaml.java:399)
    09:03 PM [SEVERE] at org.bukkit.configuration.file.YamlConfiguration.loadFromString(YamlConfiguration.java:60)
    09:03 PM [SEVERE] at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguration.java:143)
    09:03 PM [SEVERE] at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguration.java:109)
    09:03 PM [SEVERE] at org.bukkit.configuration.file.YamlConfiguration.loadConfiguration(YamlConfiguration.java:241)
    09:03 PM [SEVERE] at org.bukkit.plugin.java.JavaPlugin.reloadConfig(JavaPlugin.java:130)
    09:03 PM [SEVERE] at org.bukkit.plugin.java.JavaPlugin.getConfig(JavaPlugin.java:124)
    09:03 PM [SEVERE] at blainicus.MonsterApocalypse.MonsterApocalypse.onEnable(MonsterApocalypse.java:86)
    09:03 PM [SEVERE] at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:228)
    09:03 PM [SEVERE] at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:970)
    09:03 PM [SEVERE] at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:280)
    09:03 PM [SEVERE] at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:186)
    09:03 PM [SEVERE] at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:169)
    09:03 PM [SEVERE] at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:348)
    09:03 PM [SEVERE] at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:335)
    09:03 PM [SEVERE] at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:165)
    09:03 PM [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:399)
    09:03 PM [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
    my wonderful errors. checked font and format. world name is right.. i am at a loss.
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    blainicus

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    You need to use an editor which handles linebreaks correctly, the standard is wordpad. You have a false linebreak after your always night setting.
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    2009antz2009

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    09:37 PM [INFO] Monster Apocalypse: Config error, check your config font and format!
    09:37 PM [SEVERE] java.lang.NullPointerException
    09:37 PM [SEVERE] at blainicus.MonsterApocalypse.MonsterApocalypse.setspawnconfigs(MonsterApocalypse.java:561)
    09:37 PM [SEVERE] at blainicus.MonsterApocalypse.MonsterApocalypse.onEnable(MonsterApocalypse.java:191)
    09:37 PM [SEVERE] at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:228)
    09:37 PM [SEVERE] at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:970)
    09:37 PM [SEVERE] at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:280)
    09:37 PM [SEVERE] at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:186)
    09:37 PM [SEVERE] at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:169)
    09:37 PM [SEVERE] at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:348)
    09:37 PM [SEVERE] at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:335)
    09:37 PM [SEVERE] at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:165)
    09:37 PM [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:399)
    09:37 PM [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
    new error. running the config on notepad++ now. apologize for like the spamming just have no clue on this one
  12. Offline

    blainicus

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    You likely set the 'replacement' name wrong for one of your mobs. Use exact names like the ones in the node names.
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    2009antz2009

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    but i havent changed anything but the world name and spawn offset from the zombie land file
  14. Offline

    blainicus

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    Try using wordpad, notepad++ has been known to cause config file problems. It's really for coding, not configs.
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    Mercury

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    Code:
    Enable zombies piling up corpses when they can't reach players or attack a block sooner?: true
    Is this okey becuase there is only one ' not '' ? Color is different than other config settings.
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    2009antz2009

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    redownloaded plugin. fresh server. only plugin other than pail. still same error. and wont place a confige file in plugins folder
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    pedronso

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    I edited the config file with windows 7 wordpad and it gives me same problem. Can someone with this plugin working upload a config file changing the world name to mine? My world name is: Mundo de Pedronso

    EDIT: Problem solved, i was using bukkit 1.0.1 R2, i downloaded the R1 and now it works fine.

    This post has been edited 1 time. It was last edited by pedronso Jan 10, 2012.
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    blainicus

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    You might have the same issue as pedronso, try CB-r1.
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    2009antz2009

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    works amazing now ha r1 only

    This post has been edited 2 times. It was last edited by 2009antz2009 Jan 10, 2012.
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    bwathke

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    This is probably a very nooby question but what do I name the config/where do I put it >.< Sorry Im really new to bukkit....
  21. Offline

    2009antz2009

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    config.yml
    and in the plugins/Monster Apocolypse
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    bwathke

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    So I put it in the Monster Apocalypse.jar ?
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    2009antz2009

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    no its a folder in the plugins folder called Monster Apocalypse. make sure your running cb-r1 doesnt work on the brand new bukkit
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    SchuhBaum

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    I added some zombies with a ot of hp and a lot of dmg for good equiped people which can also destroy the most kindes of blocks. But they need to stay underground (for example around 0-25) to prevent them from griefing and killing new player. Also i want no monsters at all above ground for those who want only build frendly and dont fight at all.
    If it is not too much effort to add a spawnymax value, can you add it? ~
  25. Offline

    blainicus

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    You would be much better off setting your world to always daytime through another plugin, or disabling mobs altogether. Spawnymax will always cause problems with mountain caves, hence why I didn't add it.
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    SchuhBaum

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    Problems like server crash or simply no spawning? If no spawning then always day should do the trick. Then i can add for the caves weak monster for 60+ (for the mountain caves), stronger for 40-60, even more stronger to 25-40 and the strongest to 0-25. The idea is simply like in terraria where the stronger monsters with unique drops are in different layers (like "hell" at the buttom). Also i saw that possebility in other plugins which are out to date and it was possible what i wanted. But you have much more awesome features and it works for the actual version. ~
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    QBcrusher

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    can you select the monster spawn location with this plugin?
  28. Offline

    blainicus

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    4.0 is out now! Download here:
    http://dev.bukkit.org/server-mods/monster-apocalypse/files/13-monster-apocalypse-v4-0a/

    Changelog:

    • Super Skeletons are now available! When used, this node will allow skeletons to attack from vast distances with pinpoint accuracy, with full arrow animation and everything you would expect from a proper shot. Set things such as range, how often they shoot, or arrows exploding/setting fire on impact!
    • Added custom Spawn Points.
    - Spawn Points enable you to spawn monsters at a point in the game world on a timer, without the hassles or vulnerabilities of creature spawners.

    - Set the name, type, location, period, count, minlight, maxlight, and chance for each mob to spawn.

    - Conforms to worldguard regions

    - Has permissions support. Node name is Monster Apocalypse.spawnpoints. Permissions page here: http://dev.bukkit.org/server-mods/monster-apocalypse/pages/permissions/

    - To use this, make sure you have permission and type /ma addspawnpoint <name> <creaturetype> <period> <count> <minlight> <maxlight> <chance>. For example, "/ma addspawnpoint zombies Zombie 30 1 0 15 100".

    - For more information read here: http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/

    • Added the permission node for spawns (ignores ops) 'Monster Apocalypse.spawnpoints'
    • Added True Damage to advanced properties. When set above 0 and enabled, this node allows mobs to deal damage to players which ignores armor. This damage is applied followed by their normal damage.
    • Added multi-world support.
    - Select which worlds to run the config on, any other will not be affected by the plugin

    - You may set bonus spawns to only spawn on a single world

    • Added many various catchers for config problems.
    • Fixed a bug where immunities would run regardless of the 'other properties' setting.

    This post has been edited 1 time. It was last edited by blainicus Jan 14, 2012.
    Mercury likes this.
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    KingCody77

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    I was reading the config and whats a IRON_FENCE: (data value please) and what is the :20 for after it
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    zscottyd

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    I downloaded this mod a little while ago and just redownloaded it but can find any commands for it. ive tried /ma but that says something about moving spawnpoints into advanced permissions?.... so could u reply me a list of commands if u get a chance. and by the way im on a mac so im not sure how i can open the config.yml file....

    This post has been edited 1 time. It was last edited by zscottyd Jan 14, 2012.

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