The WerewolfThe Werewolf version 2.2Download TheWerewolf.jarSourceNew BukkitDev page: hereplease post your questions/suggestions there The Werewolf is the werewolf plug-in created to bring you the ultimate werewolf experience! It’s ideas are based of various myths/legends and and our personal ideas about how the plug-in should function. If you have any suggestions for the plug-in or need help, please tell us in the comments! We (Firemars and me) are a dedicated team and will try to read and answer every single one! RPGOverhead v1.0 is required for the latest version! This plugin will ensure compatibility with as many other RPG-style plugins as possible. It can be downloaded here. We recommend that you also download both the Spout.jar for your server and use the SpoutCraft client so you can enjoy the full Werewolf experience! The Werewolf features: Almost every feature is customisable in the config file! All the features named here are the default settings. Mechanics: To become a Werewolf, you have to get bitten (attacked) by a wolf or Werewolf at night and contract the Wolven-infection (small chance). This infection turns the Human into a Werewolf when they step outside the next night. It can be stopped by staying inside the night after contracting the infection. A Werewolf automatically turns into his Wolf-form at night. A Werewolf can sprint in Wolf-form by using the shift-key. A Werewolf cannot wield weapons (low damage) while in Wolf-form, but does high unarmed damage! A Werewolf cannot wield Armor while in Wolf-form, but has a high natural defense! When turning in a Werewolf, the player drops his armor. When in wolf-form, all wolves are friendly (unless another Werewolf controls them). Prevents your wolves from being damaged while you are offline. Werewolves are very vulnerable to “Silver” (Iron) weapons. A recipe creates an item that cures Werewolves and turns them back into humans, when using the item, there is a 1/4th chance the user is cured. There is no way of telling wether the user is actually cured until the next night. Visuals & Audio (Requires Spout and Spoutcraft!): Achievements (Notifications): The Infection - Contract the infection The Werewolf - Turn into a Werewolf The Packleader - Have some wolf-companions The Spreader - Infect a human New Sherrif in Town - Kill a fellow Werewolf The Cure - Make a Werewolfism-cure When in wolf-form, character skin changes to a Werewolf skin. Howling sound when a character transforms Permissions: thewerewolf.togglewerewolf..............allow toggling of werewolf status thewerewolf.toggleself.......................allow players to toggle their own wolf status thewerewolf.infectwerewolf...............allow infecting players by command thewerewolf.infectself........................allow players to infect themselves thewerewolf.cure...............................allow players to use the cure thewerewolf.infectother.....................allow players to infect other players by hitting thewerewolf.becomeinfected............allow players to become infected by hitting thewerewolf.thewerewolf...................allow players to enable/disable the plugin Commands: Toggle Werewolfism.................................../togglewerewolf [PLAYERNAME] Toggle Werewolfism on yourself................/togglewolfself Infect player with Werewolfism.................../infectwerewolf [PLAYERNAME] Infect yourself with Werewolfism................/infectwolfself Toggle plugins on/off state........................../thewerewolf Configuration: Look in the %server%/plugins/TheWerewolf/config.yml file for these options. I only describe the more important/harder to understand options here. Modifiers.Night.Resolution changes the update cycle speed. Slower servers should insert higher numbers Modifiers.Hardcore, hardcore mode makes werewolfs drop their items and disables them to talk properly Files.Skin for a custom skin file Files.Howl for a custom howl noise (when turning into a werewolf) Disallowed.Items Insert any number of comma separated (spaces are ignored) item materials or id's here. Werewolfs can't use these items in any way. Multiplied.Weapons are the weapons which do extra damage to a werewolf Recipe.Materials for a custom recipe, again item name or item id, or null if spot should be skipped (going from topleft corner to the right, then the next line etc.) Recipe.Result for a custom cure item Possible Future Features: Customizeable per-player/per-group skins When transforming to and from Wolf-form, the characters emits particles (similar to those of a Nether-portal). Instead of damage prevention, despawn wolves while you are offline. Whole new achievement screen with custom achievements. Abitilies: Growl - Stuns nearby hostile creatures Anything else you submit! Known Bugs: Please help with this plugin by submitting any bugs you found while playing! Credits: A BIG thanks to everyone who made this plugin possible! Especially the lead-designer of this plugin, Firemars. New features will be added through him! The test team (Minecraft Names) A-Z: Daanie DutchyDev Firemars Pimmi Supershoarma (They also came with cool ideas for the plugin) The default skin: Beelzabeth, check him out, he makes some awesome skins! Changelog: v2.2 - Unnecessary update! fixed tiny bug which shouldn't occur? changed name of speed modifier for ppl having trouble running split Speed in Speed_Multiplier and Jump_Multiplier v2.1 - Improved running, you won't need to use shift anymore Higher jumping Fixed a bug where RPGOverhead couldn't be found v2.0 - bug fixes: TheWerewolf would initialize faster than spout v2.0 - features: Extending RPGOverhead to enjoy maximum compatibility added 2 commands + permission nodes to change yourself into a werewolf v1.5 - bug fixes: armor wouldn't drop while in hardcore mode angry wolves captured from other players would attack their new owner v1.5 - features splitted hardcore mode in chat-scramble and item-drop in config file chat-scramble only occurs between wolfs and players (players get the text scrambled) chat-scramble messages are now editable insta-friendly of wolves can now be disabled werewolfs armor will act for every damage source (also fall damage!) sources can be disabled (armor won't act) minimum damage of 1 even if armor would lower it to 0 werewolfs growl when other entities target them v1.3 - Corrected tiny console bug v1.2 - Implemented some user ideas: Customizeable items which a werewolf receives extra damage from Customizeable recipe/cure item a command, /thewerewolf, to turn the plugin on or off optional 'hardcore mode' Werewolfs drop their items and can't pick them up Werewolfs can't talk, all they do is make beastily noises v1.1 - Fixed bug where players would never turn after being infected v1.0 - Initial release!