[MECH/FUN] War v1.7.4 - Minecraft PVP Arenas (TDM, CTF & more!) [1.4.7-R1.0]

Discussion in 'Plugin Releases' started by tommytony, Jan 8, 2011.

     
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    tommytony

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    [IMG]
    War - Minecraft PVP Arenas (TDM, CTF & more!)

    Version: v1.7.4 (Doolittle)

    War lets you create warzones, arenas that host team deathmatch games, capture-the-flag battles and more!

    Features:
    • As a player, you get a fast-paced PVP experience in SMP.
      • Join a battle by entering through the warzone lobby. There is one gate per team (team diamond, gold or iron): step in to join that team.
      • Your inventory is saved when you join a battle, and restored when you exit.
      • When you die inside a warzone, you get instantly teleported back to your spawn, and one life is taken from your team's life pool. When that pool runs out, the other teams score a point!
      • Steal the enemy team flag to score for your team.
      • Fight over monuments, control points that, when captured, restore health to your teammates.
      • Return the cake home to score a point for your team and refill your life pool.
      • Capture the bomb and run for your enemy's spawn to blow it up. Careful! If you get attacked at close range you'll blow up.
    • As a warzone maker, you have total control.
      • Take advantage of cool landscape features or existing player-build structures and incorporate them in new warzones.
      • Tons of options: friendly-fire, auto-assign, turn off PVP outside warzones, define respawn loadouts specific to each zone, turn players' heads into team-colored blocks instead of giving them team-colored helmets, and more!
    • All the blocks in a zone are reset at the end of every battle.
    • Players are prevented from entering or leaving a zone - except through the designated warzone lobby - by a magic glass wall.
    • A warhub can be created to link all your zones together.
    Download War v1.7.4 (Doolittle)
    Compatible with Craftbukkit 1.4.7-R1.0.
    (Make backups before this/any update!)
    Dev builds - Join the bug hunt.
    Source - Fork the code.
    Issues - Known bugs and planned features. Please read this.

    Find everything you need (release notes, instructions, forums, server list) at the official website: war.tommytony.com

    To try out the plugin's gameplay, check out the warzones we set up at
    The War Hub - tommytony's official War server @ warhub.tommytony.com
    (dynmap) (minestatus)
    Please fill the Warhub whitelist request form for access.

    How to install: Full instructions here

    How to donate: Thanks for your help

    How to play: List of player commands

    How to create warzones: List of zone maker commands

    Video tutorial:


    Showcase:
    Mentioum's Let's Play Minecraft


    M1sT3rM4n's fan video


    Spout UI features:
    Message feed, stats board, event notifications and team-colored player names.
    [IMG]

    Changelog: Complete changelog at the website
    • v1.7.4
      • Here's a small patch that I should have released back in January.
      • This update fixes problems that appeared with the BlockFace API changes that came with Craftbukkit RB 1.4.5-R1.0.
      • Keep an eye on the dev builds at http://ci.tommytony.com for some long overdue additions that should be coming soon.
      • This release is compatible with Craftbukkit 1.4.7-R1.0 and previous versions.
      • Download War v1.7.4
    • v1.7.3
      • Here's an update that I've been sitting on since September. Real life took over and I'm sorry I've been unable to push the development of War further in the past few months. This is a minor update which adds:
        • Support for block IDs from 128 to 255
        • Slightly smoother spawn re-entry protection
        • Delaying the Warhub's initialization to make sure it initializes properly at startup.
      • This release is compatible with Craftbukkit from 1.2.5-R4 to 1.4.5-R0.2.
      • Note that War v1.7.3 is NOT compatible with Craftbukkit 1.4.5-R0.3 due to breaking changes in the API which I still need to address.
      • Download War v1.7.3
    • v1.7.2
      • Over the past three months, War has more than doubled in popularity - War v1.7.1 was downloaded over 30,000 times. I need thank everyone for trying out the plugin and all the contributors that helped us get here. Thank you so much!
      • Now I'll be the first to admit that War has some quirks, so for this release I focused on fixing bugs and tweaking existing game mechanics. Still, I needed to keep this fun so I sneaked in a few features that were highly requested and some that I'd wanted to put in there for way too long.
      • Over the past week I finally went to work (sorry for the delays!) and got this rather sizable "stability & small improvements" release together for you:
      • New/Adjusted Features
        • Inventory reset and end-of-game code reworked and toughened up to make sure people get their inventories back after a game of War (so sorry for the problems! - see Bug fixes below)
        • Players can now bring a copy of their inventories inside the warzone
          • One of the most often requested features over the past few months
          • Use "/zonecfg playerloadoutasdefault:true". The player's own inventory as he entered the warzone becomes his default loadout every time he respawns.
          • Alternate loadouts can still be used. The player gets his full inventory back when he exits the match.
        • TDM and CTF stalemates caused by spawn protection cannot happen anymore
          • Can't re-enter spawn! Players cannot get back into their own spawn after exiting (unless for legitimate flag and cake captures).
          • Players that are still the spawn are still invincible, in order to let them select then loadout in peace.
          • You can still enter the enemy's span in order to bump off and punish afk people, though.
        • Warhub, lobby don't wipe their entire volume to air anymore
          • In warhub and lobbies, only the minimal block path required to let players teleport and to let them navigate between gates is cleared.
          • Similarly, gameplay structures (monument, flag, cake, bomb, spawn) now only clear a 2-block high space of air (instead of a needlessly large volume).
        • Customizable warhub and lobby materials
          • Hold the block of your choosing in your hand then use
            • /warcfg warhubmaterial:<floor/outline/gate/light> or
            • /zonecfg lobbymaterial:<floor/outline/gate/light>
          • If you are holding nothing (i.e. air) and you use these commands with the "floor" or the "outline" parameter, it tells War to use the original floor instead of overwriting it.
          • Lobbies of new warzones take their materials from the warhub's settings
        • PRO TIP: The brand new (slightly backwards) way to build a pretty warhub or warzone lobby is here!
          • First, build a nice area with a nice floor, colums or other details.
          • THEN, use /setwarhub or /setzonelobby to place your structure.
          • Switch out the materials with "/warcfg warhubmaterial:<floor/outline/gate/light>" or "/zonecfg lobbymaterial:<floor/outline/gate/light>".
          • Hold nothing while using the warhubmaterial:<floor/outline> or lobbymaterial:<floor/outline> command in order to keep your original floor.
          • Voilà! You have a pretty warhub or lobby!
          • If your lobby or warhub is already placed, I suggest moving it away, making a nice build, then placing it back in its original position once you are done. Akward for now, but it works! :)
        • Customizable monument, flag stand, cake and bomb materials
          • Hold the block you want in your hand then use "/zonecfg material:<main/stand/light>".
          • Simplified the cake and bomb structures to make customization easier.
        • Less brutal minplayers/minteams check
          • When a player leaves the warzone and makes the warzone population go under minplayers in minteams, you don't get warped back to spawn right at that moment anymore.
          • Once you respawn, you will be locked inside the spawn until there's at least minplayers in minteams.
        • Automatic warzone backups during /savezone, /deletezone and /renamezone
          • If you have the setting "/warcfg keepoldzoneversions:true", then /savezone makes a copy of the old save to the folder /plugins/War/temp/oldversions/ with a timestamp and a version number (i.e. previous number of old versions + 1).
          • Deleted warzones are not truly deleted anymore, they just get moved to the folder /plugins/War/temp/deleted/.
          • When you use /renamezone, a copy of the warzone with its old name is made to /plugins/War/temp/renamed/.
          • WARNING: The new automatic backup can lead to high disk space usage.
            • Turn off the oldversion setting with "/warcfg keepoldzoneversions:false" if you prefer to minimize disk space usage.
            • Make sure to permanently delete unneeded files in the /deleted/, /renamed/ and /oldversion/ folder once in a while.
        • Dedicated War log file now at /plugins/War/temp/war.log
          • Added more and better logging of player commands
          • Makes it finally much easier to track down who did what with War config changes
        • Everyone can now see the game rules
          • All can use "/warcfg print" (or "/warcfg -p").
          • Same with "/zonecfg print" and "/teamcfg print".
        • Better message formatting
          • Messages from War don't get their words cut in half anymore, making everything much easier to read.
          • Help for /warcfg, /zonecfg, /teamcfg and other commands has more colors and is slightly better structured.
      • Bug Fixes
        • FINALLY, nailed down the inventory reset bug which caused many people to get their inventories wiped or to get replaced by the warzone loadout as they exited.
          • I'm so very sorry for all the drama that must have ensued on all your servers. :( The problem is truly gone now.
          • I used this opportunity to make the end-of-game code more solid to ensure all inventories get reset and the warzone is properly re-initialized.
        • Renaming a warzone with /renamezone now works fine and doesn't completely corrupt the warzone anymore. A backup is taken of the old warzone with its old name in the /plugins/War/temp/ folder.
        • Exiting the warzone accidentally now makes you drop your flag, cake or bomb. This used to be annoying because it let you auto-cap by sneaking out of the zone.
        • Better compatibility with some other plugins by cranking up the priority of War's death and damage event handlers to the highest level
          • Factions: Players from the same faction can now fight each other.
          • mcMMO, MagicSpeels: Players who killed themselved or got one-shot-killed by projectiles now get their loadouts back when they respawn.
          • Heroes: Cleaned up the behavior of War when "/zonecfg realdeaths:true".
        • Support for unsafe/illegal enchantments like those possible with other plugins like Time the Enchanter (loadouts and chests).
        • Tested with Craftbukkit 1.2.5-R4.
        • I'll be updating the War manual at http://war.tommytony.com/instructions/ momentarily to reflect the new changes. Thanks so much to all contributors and players and to those who tried out the dev builds at http://ci.tommytony.com/job/War/, and thanks in particular to @shanko and @cmastudios for their big help!
        • Download War v1.7.2 NOW - Join the Fight!
    • v1.7.1
      • New: Compatibility with Craftbukkit 1.1-R6, 1.2.3, 1.2.4 and 1.2.5
      • New: Warzone config setting resetonconfigchanged is now available and false by default. This means /zonecfg and /teamcfg DON'T reset the warzone blocks anymore by default.
      • New: Bomb carrier doesn't cause explosion if warzone has setting unbreakable:true
      • Bugfix: Potion effects are properly cleared.
      • Bugfix: Blockhead restoration shouldn't cause errors anymore.
      • Bugfix: Attempt at stopping duplicate end-of-game and inventory reset problem. Please report back if your inventories don't reset at match end.
      • Download War v1.7.1
    • v1.7 - Doolittle
      • Team specific settings and config inheritance:
        • There are now three levels of configuration (as opposed to two):
          • War/global (try /warcfp -p)
          • Warzone-specific (/zonecfp -p)
          • New: Team-specific (/teamcfg -p)
        • Defaults are defined at the War level globally, but you can override them with /zonecfg and /teamcfg. For example, use "/teamcfg blue lifepool:100 respawntimer:5" to change only that team's settings.
        • To restore config inheritance use, for example, "/teamcfg blue delete:lifepool". If a warzone-level lifepool setting exists, its value takes over. If not, the War-level default is applied.
      • Brand new gameplay structures! The Cake and the Bomb.
        • The Cake
          • Set down with "/setcake <cake-name>", delete with "/deletecake <name>".
          • Bring it back to your spawn for a point and a lifepool refill for your team.
        • The Bomb
          • Place with "/setbomb <bomb-name>", delete with "/deletebomb <name>".
          • Rush for the enemy spawn to blow it up.
          • Don't get attacked at close range while carrying a bomb or you'll blow up.
      • Spout integration
        • Warzone stats are displayed at top left
        • Dedicated War message feed (for less War chat spam - win!)
        • Notifications for warzone events using the achievements widgets (looks awesome)
      • New realdeaths and deathmessages configs that let you disable fast respawns (for better plugin cross-compatibility) and turn off kill/death messages.
      • A respawntimer:<seconds> setting to let you keep players stuck in spawn after respawning.
      • A new, more friendly Yaml config file format (conversion is done at startup), finally.
      • Experience is stored along with the rest of the player's state at warzone entry (and restored at exit).
      • Bomb carriers emit a smoke trail. Similarly, flag and cake thieves can be more easily tracked down because they leave a trail of team-colored potion effects.
      • Download War v1.7 (Doolittle) - compatible with Craftbukkit 1.1-R3.

    This post has been edited 54 times. It was last edited by tommytony Mar 13, 2013.
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    Olat

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    FYI, your plugin breaks some of the most popular plugins so far. When I use WAR my WorldGuard 3.2.2 for Lot Protectiom Borders, and Fire Spread / TNT griefing is broken. So I cant even use this amazing plugin for what ever reason.

    Mainly your plugins breaks the /region command for WorldGuard. This is used for Lot Protection and setting up boundaries. Please try and fix this.
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    tommytony

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    M1sT3rM4n:
    I'm busy with work and school at the moment. An update should come later towards the end of the weekend. Sorry! :/

    Olat:
    Thanks for reporting this! I never installed WorldGuard. But I will soon. I create an issue for this. Could you be a bit more specific about how the /region command break in there please?

    Issue 19. War breaks WorldGuard /region command
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    M1sT3rM4n

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    No worries, I know how it feels :p
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    Hamad

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    umm i am getting a prob, i have a server, i created a zone, whenever a ityped setteam d inside the warzone, it comes a help typed like this usage /setteam <diamond/iron/gold/d/i/f what ever, bla bla bla
    I cannot create team please help, but 2 players are inside warzone when i created it, and setting a team......
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    Tex©

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    so im running bukkit build 207 ver 0.0.1
    with war 0.7 and no problems XD

    but back to my cartwars i found that when im not in the cart yes i can get healed by just running by the monument but when im in the cart same area nothing so could you implement healing when im in the cart.

    also keep up the great work XD
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    ursa_arcadius

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    Does this work with the more recent builds? (220+)
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    Olat

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    @tommytony I wish i knew what else to say. WorldGuard lets you set up cuboids by using World Edit. You pick the Bottom left and Top right corner and set a Region. otherwise known as a LOT.. kind of like you would do a WARZONE. Then World Guard allows you to set owners to that Lot or Region so only THEY can build on it. Giving you Lot Protection.

    When I have both WorldGuard and WAR Installed when i type /region the server gives an unkown command and it doesnt do anything in game. I hope this helps
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    Hamad

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    umm can someone help me A
    |
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    tommytony

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    @Hamad
    You are probably using an incompatible version of craftbukkit. Make sure you are running either craftbukkit 201 or 207 only if you want to play War. For certain, craftbukkit 218+ will give you the errors you encountered.

    @Tex©
    Hmm. This may be because moving in a cart doesn't activate the player_move event, or perhaps going by in a cart is too fast for you to trigger the monument.

    @ursa_arcadius
    No sorry. :( I'm catching up on work and school ATM. I'll get back to War as soon as I can.

    @Olat
    Thank you very much. I know what WorldGuard does, but I was wondering how exactly it failed.
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    DurtyFree

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    I have the same errors like Hamad, when comes a version out that is compatible with bukkit build 230+?
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    zehkaiser

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    Incompatibilities is why I don't understand why EVERYONE has to update Bukkit as soon as it's available. I'm still running #207 and all mods on my server (about 15) are running just fine and are fully up to date. Just go back to 207 and see what mods have issues.
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    gjosse

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    Hi?
    we can make a warzone but we can't make the teams we get a ussage error, it says that u are not in a warzone but we are?
    how do we solve this?
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    DurtyFree

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    The error came because u use a newer bukkit build than 207, downgrade to 207 and it will work. I hope this will be fixxed soon.
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    Hamad

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    But what is the best build for all plugin, i have essentials, ichat, iconomy, permissions,movecraft and monster hunt,
    but thankx anyway, will try build 207
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    ParkerReno

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    Oh, whoops. Well I just posted in your war room, but mine was working (I am running 231), now it isn't, but I can't downgrade because some of my plugins require it... Not to seem impatient, but any idea when an update is coming?
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    Retricide

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    Same here. Just a vague time estimate will do, so I can appease my server inhabitants, because War has been pretty essential to our server and events. Really good job with the plugin! But a vague time estimate would make me more than happy [IMG]
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    tommytony

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    @ParkerReno and @Retricide
    Read a posts up guys. I mentioned I'm a bit behind at work and school. At worst, an update will come Tuesday-Wednesday next week. At best, this weekend - if I get lucky/procrastinate. :)

    Thanks for your enthusiasm!
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    Retricide

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    Alright thanks! Keep up the good work! [IMG]
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    swarm

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    every time i try the /setteam diamond or d or gold or g or iron or i it just tells me the command for it and i already made my warzone if i do /zonemaker i cant walk inside the zone but if i turn it back on i can, it wont let me makes teams or flags or monuments plz help
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    tommytony

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    Make sure you are using craftbukkit build #207. More recent builds are broken. I just fixed the bug but I won't release for a while yet.
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    swarm

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    Thnxs tommytony i will try and see if that will work :p
    your pluggin seems amanzing good job.. i just hope i can get setteam working this time :p
    --- merged: Feb 6, 2011 2:32 AM ---
    hmm also i think theres a bug if u log out inside the zone now it wont let me log back in its saying end of steam and a server file error..hmm
    --- merged: Feb 6, 2011 2:33 AM ---
    i had to delete my world and make a new one :p
    --- merged: Feb 6, 2011 2:47 AM ---
    OMGOMG it works!!! ty ty i can now setteams your the best
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    2Bucks

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    Is there any way to restrict players' abilities to teleport to warhub and zones? I'd rather have them have to walk to the warhub. Running an SMP server, I don't want my players to teleport to safety all the time especially if they're getting ambushed outside of the Arena.
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    tommytony

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    2Bucks

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    Do people have to sign up at Github to vote? When I vote it doesn't seem to register.
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    Hamad

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    well 207 didnt worked for me, btw thanks for the help tommy. well i had fun in war servers, too bad wont work for me..... great plugin, now i dont have to lose my items for fun, :D
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    fanaticmw2

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    um.... every time i try to set the teams it says i have to be in the war zone.... but im in it...
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    tommytony

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    Asara

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    HUGE bug:

    Craftbukkit 263
    Previously had v0.7 installed, and a Warzone set up. Updated to v0.8, and now there's a huge hole in the world where the warzone used to be. No bedrock, dirt, ect.
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    tommytony

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    @Asara
    Sorry! My old saves ported properly. Did you try with 262? Anything in the server log? Please open an issue with more details in the github issues if you can. Thanks.

    As always, take backups before updating. This update in particular has changes to the block save formats so accidents may/will happen. Sorry. :/
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    Asara

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    Nothing in the server log. I took the server down, upgraded both CraftBukkit and War, and bam, there's the giant hole. Everything seems to be working fine now, I just had to get WorldEdit and fill in the hole.

    Also, is it possible to rotate flags / spawns?

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